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Cache the results of WglContext::selectBestPixelFormat to speed up context creation on systems where pixel format selection is an expensive operation. Closes #2508
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@ -277,6 +277,36 @@ void WglContext::setVerticalSyncEnabled(bool enabled)
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////////////////////////////////////////////////////////////
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int WglContext::selectBestPixelFormat(HDC deviceContext, unsigned int bitsPerPixel, const ContextSettings& settings, bool pbuffer)
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{
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// Selecting a pixel format can be an expensive process on some implementations
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// Since the same pixel format should always be selected for a specific combination of inputs
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// we can cache the result of the lookup instead of having to perform it multiple times for the same inputs
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struct PixelFormatCacheEntry
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{
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unsigned int bitsPerPixel;
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unsigned int depthBits;
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unsigned int stencilBits;
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unsigned int antialiasingLevel;
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bool pbuffer;
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int bestFormat;
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};
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static std::mutex cacheMutex;
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static std::vector<PixelFormatCacheEntry> pixelFormatCache;
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// Check if we have already previously found a pixel format for
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// the current inputs and return it if one has been previously found
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{
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const std::lock_guard lock(cacheMutex);
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for (const auto& entry : pixelFormatCache)
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{
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if (bitsPerPixel == entry.bitsPerPixel && settings.depthBits == entry.depthBits &&
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settings.stencilBits == entry.stencilBits && settings.antialiasingLevel == entry.antialiasingLevel &&
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pbuffer == entry.pbuffer)
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return entry.bestFormat;
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}
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}
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WglContextImpl::ensureInit();
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// Let's find a suitable pixel format -- first try with wglChoosePixelFormatARB
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@ -393,12 +423,9 @@ int WglContext::selectBestPixelFormat(HDC deviceContext, unsigned int bitsPerPix
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}
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}
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// ChoosePixelFormat doesn't support pbuffers
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if (pbuffer)
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return bestFormat;
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// Find a pixel format with ChoosePixelFormat, if wglChoosePixelFormatARB is not supported
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if (bestFormat == 0)
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// ChoosePixelFormat doesn't support pbuffers
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if ((bestFormat == 0) && !pbuffer)
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{
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// Setup a pixel format descriptor from the rendering settings
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PIXELFORMATDESCRIPTOR descriptor;
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@ -417,6 +444,14 @@ int WglContext::selectBestPixelFormat(HDC deviceContext, unsigned int bitsPerPix
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bestFormat = ChoosePixelFormat(deviceContext, &descriptor);
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}
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// If we get this far, the format wasn't found in the cache so add it here
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{
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const std::lock_guard lock(cacheMutex);
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pixelFormatCache.emplace_back(
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PixelFormatCacheEntry{bitsPerPixel, settings.depthBits, settings.stencilBits, settings.antialiasingLevel, pbuffer, bestFormat});
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}
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return bestFormat;
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}
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