Fixed multi-threading issues with sf::Music

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1033 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-03-01 11:03:56 +00:00
parent 3664d275cb
commit f842ee3518

View File

@ -51,6 +51,9 @@ mySamples (BufferSize)
////////////////////////////////////////////////////////////
Music::~Music()
{
// We must stop before destroying the file :)
Stop();
delete myFile;
}
@ -60,6 +63,9 @@ Music::~Music()
////////////////////////////////////////////////////////////
bool Music::OpenFromFile(const std::string& Filename)
{
// First stop the music if it was already running
Stop();
// Create the sound file implementation, and open it in read mode
delete myFile;
myFile = priv::SoundFile::CreateRead(Filename);
@ -84,6 +90,9 @@ bool Music::OpenFromFile(const std::string& Filename)
////////////////////////////////////////////////////////////
bool Music::OpenFromMemory(const char* Data, std::size_t SizeInBytes)
{
// First stop the music if it was already running
Stop();
// Create the sound file implementation, and open it in read mode
delete myFile;
myFile = priv::SoundFile::CreateRead(Data, SizeInBytes);
@ -108,7 +117,7 @@ bool Music::OpenFromMemory(const char* Data, std::size_t SizeInBytes)
////////////////////////////////////////////////////////////
bool Music::OnStart()
{
return myFile->Restart();
return myFile && myFile->Restart();
}
@ -116,6 +125,8 @@ bool Music::OnStart()
/// /see SoundStream::OnGetData
////////////////////////////////////////////////////////////
bool Music::OnGetData(SoundStream::Chunk& Data)
{
if (myFile)
{
// Fill the chunk parameters
Data.Samples = &mySamples[0];
@ -124,6 +135,11 @@ bool Music::OnGetData(SoundStream::Chunk& Data)
// Check if we have reached the end of the audio file
return Data.NbSamples == mySamples.size();
}
else
{
return false;
}
}
////////////////////////////////////////////////////////////