mirror of
https://github.com/SFML/SFML.git
synced 2024-11-24 20:31:05 +08:00
Make true and false keywords lowercase and monospaced in docs
Continues the work of pr #3213
This commit is contained in:
parent
46a1b568a9
commit
f8d77ea822
@ -82,7 +82,7 @@ public:
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/// and device using the currently selected device name as
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/// returned by sf::PlaybackDevice::getDevice.
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///
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/// \return True if reinitialization was successful, false otherwise
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/// \return `true` if reinitialization was successful, `false` otherwise
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] static bool reinitialize();
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@ -121,7 +121,7 @@ public:
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///
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/// \param name The name of the audio playback device
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///
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/// \return True, if it was able to set the requested device
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/// \return `true`, if it was able to set the requested device
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///
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/// \see getAvailableDevices, getDefaultDevice
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///
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@ -336,7 +336,7 @@ private:
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////////////////////////////////////////////////////////////
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/// \brief Initialize the audio device and engine
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///
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/// \return True if initialization was successful, false if it failed
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/// \return `true` if initialization was successful, `false` if it failed
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool initialize();
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@ -180,7 +180,7 @@ struct Sound::Impl : priv::MiniaudioUtils::SoundBase
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////////////////////////////////////////////////////////////
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static constexpr ma_data_source_vtable vtable{read, seek, getFormat, getCursor, getLength, setLooping, 0};
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std::size_t cursor{}; //!< The current playing position
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bool looping{}; //!< True if we are looping the sound
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bool looping{}; //!< `true` if we are looping the sound
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const SoundBuffer* buffer{}; //!< Sound buffer bound to the source
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};
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@ -56,7 +56,7 @@ public:
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///
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/// \param stream Source stream to check
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///
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/// \return True if the file is supported by this reader
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/// \return `true` if the file is supported by this reader
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] static bool check(InputStream& stream);
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@ -67,7 +67,7 @@ public:
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///
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/// \param stream Source stream to check
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///
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/// \return True if the file is supported by this reader
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/// \return `true` if the file is supported by this reader
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] static bool check(InputStream& stream);
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@ -55,7 +55,7 @@ public:
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///
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/// \param stream Source stream to check
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///
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/// \return True if the file is supported by this reader
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/// \return `true` if the file is supported by this reader
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] static bool check(InputStream& stream);
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@ -55,7 +55,7 @@ public:
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///
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/// \param stream Source stream to check
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///
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/// \return True if the file is supported by this reader
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/// \return `true` if the file is supported by this reader
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] static bool check(InputStream& stream);
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@ -51,7 +51,7 @@ public:
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///
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/// \param filename Path of the sound file to check
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///
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/// \return True if the file can be written by this writer
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/// \return `true` if the file can be written by this writer
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] static bool check(const std::filesystem::path& filename);
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@ -64,7 +64,7 @@ public:
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/// \param channelCount Number of channels of the sound
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/// \param channelMap Map of position in sample frame to sound channel
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///
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/// \return True if the file was successfully opened
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/// \return `true` if the file was successfully opened
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool open(const std::filesystem::path& filename,
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@ -52,7 +52,7 @@ public:
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///
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/// \param filename Path of the sound file to check
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///
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/// \return True if the file can be written by this writer
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/// \return `true` if the file can be written by this writer
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] static bool check(const std::filesystem::path& filename);
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@ -71,7 +71,7 @@ public:
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/// \param channelCount Number of channels of the sound
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/// \param channelMap Map of position in sample frame to sound channel
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///
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/// \return True if the file was successfully opened
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/// \return `true` if the file was successfully opened
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool open(const std::filesystem::path& filename,
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@ -50,7 +50,7 @@ public:
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///
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/// \param filename Path of the sound file to check
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///
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/// \return True if the file can be written by this writer
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/// \return `true` if the file can be written by this writer
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] static bool check(const std::filesystem::path& filename);
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@ -69,7 +69,7 @@ public:
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/// \param channelCount Number of channels of the sound
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/// \param channelMap Map of position in sample frame to sound channel
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///
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/// \return True if the file was successfully opened
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/// \return `true` if the file was successfully opened
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool open(const std::filesystem::path& filename,
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@ -218,8 +218,8 @@ struct SoundStream::Impl : priv::MiniaudioUtils::SoundBase
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unsigned int channelCount{}; //!< Number of channels (1 = mono, 2 = stereo, ...)
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unsigned int sampleRate{}; //!< Frequency (samples / second)
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std::vector<SoundChannel> channelMap; //!< The map of position in sample frame to sound channel
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bool loop{}; //!< Loop flag (true to loop, false to play once)
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bool streaming{true}; //!< True if we are still streaming samples from the source
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bool loop{}; //!< Loop flag (`true` to loop, `false` to play once)
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bool streaming{true}; //!< `true` if we are still streaming samples from the source
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};
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@ -75,7 +75,7 @@ public:
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/// \param textureId OpenGL identifier of the target texture
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/// \param settings Context settings to create render-texture with
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///
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/// \return True if creation has been successful
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/// \return `true` if creation has been successful
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///
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////////////////////////////////////////////////////////////
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virtual bool create(Vector2u size, unsigned int textureId, const ContextSettings& settings) = 0;
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@ -83,9 +83,9 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Activate or deactivate the render texture for rendering
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///
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/// \param active True to activate, false to deactivate
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/// \param active `true` to activate, `false` to deactivate
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///
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/// \return True on success, false on failure
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/// \return `true` on success, `false` on failure
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///
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////////////////////////////////////////////////////////////
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virtual bool activate(bool active) = 0;
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@ -96,7 +96,7 @@ public:
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/// You can request sRGB encoding for a render-texture
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/// by having the sRgbCapable flag set for the context parameter of create() method
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///
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/// \return True if the render-texture use sRGB encoding, false otherwise
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/// \return `true` if the render-texture use sRGB encoding, `false` otherwise
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] virtual bool isSrgb() const = 0;
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@ -79,7 +79,7 @@ private:
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/// \param textureId OpenGL identifier of the target texture
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/// \param settings Context settings to create render-texture with
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///
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/// \return True if creation has been successful
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/// \return `true` if creation has been successful
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///
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////////////////////////////////////////////////////////////
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bool create(Vector2u size, unsigned int textureId, const ContextSettings& settings) override;
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@ -87,9 +87,9 @@ private:
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////////////////////////////////////////////////////////////
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/// \brief Activate or deactivate the render texture for rendering
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///
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/// \param active True to activate, false to deactivate
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/// \param active `true` to activate, `false` to deactivate
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///
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/// \return True on success, false on failure
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/// \return `true` on success, `false` on failure
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///
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////////////////////////////////////////////////////////////
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bool activate(bool active) override;
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@ -100,7 +100,7 @@ private:
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/// You can request sRGB encoding for a render-texture
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/// by having the sRgbCapable flag set for the context parameter of create() method
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///
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/// \return True if the render-texture use sRGB encoding, false otherwise
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/// \return `true` if the render-texture use sRGB encoding, `false` otherwise
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool isSrgb() const override;
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@ -69,7 +69,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Check whether the system supports FBOs or not
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///
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/// \return True if FBO render textures are supported
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/// \return `true` if FBO render textures are supported
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///
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////////////////////////////////////////////////////////////
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static bool isAvailable();
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@ -96,7 +96,7 @@ private:
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/// \param textureId OpenGL identifier of the target texture
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/// \param settings Context settings to create render-texture with
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///
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/// \return True if creation has been successful
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/// \return `true` if creation has been successful
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///
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////////////////////////////////////////////////////////////
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bool create(Vector2u size, unsigned int textureId, const ContextSettings& settings) override;
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@ -104,7 +104,7 @@ private:
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////////////////////////////////////////////////////////////
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/// \brief Create an FBO in the current context
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///
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/// \return True if creation has been successful
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/// \return `true` if creation has been successful
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///
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////////////////////////////////////////////////////////////
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bool createFrameBuffer();
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@ -112,9 +112,9 @@ private:
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////////////////////////////////////////////////////////////
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/// \brief Activate or deactivate the render texture for rendering
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///
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/// \param active True to activate, false to deactivate
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/// \param active `true` to activate, `false` to deactivate
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///
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/// \return True on success, false on failure
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/// \return `true` on success, `false` on failure
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///
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////////////////////////////////////////////////////////////
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bool activate(bool active) override;
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@ -125,7 +125,7 @@ private:
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/// You can request sRGB encoding for a render-texture
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/// by having the sRgbCapable flag set for the context parameter of create() method
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///
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/// \return True if the render-texture use sRGB encoding, false otherwise
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/// \return `true` if the render-texture use sRGB encoding, `false` otherwise
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool isSrgb() const override;
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@ -51,7 +51,7 @@ public:
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///
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/// \param index Index of the joystick to check
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///
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/// \return True if the joystick is connected, false otherwise
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/// \return `true` if the joystick is connected, `false` otherwise
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///
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////////////////////////////////////////////////////////////
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static bool isConnected(unsigned int index);
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@ -61,7 +61,7 @@ public:
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///
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/// \param index Index assigned to the joystick
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///
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/// \return True on success, false on failure
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/// \return `true` on success, `false` on failure
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool open(unsigned int index);
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@ -58,7 +58,7 @@ public:
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///
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/// \param sensor Sensor to check
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///
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/// \return True if the sensor is available, false otherwise
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/// \return `true` if the sensor is available, `false` otherwise
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///
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////////////////////////////////////////////////////////////
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static bool isAvailable(Sensor::Type sensor);
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@ -68,7 +68,7 @@ public:
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///
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/// \param sensor Type of the sensor
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///
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/// \return True on success, false on failure
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/// \return `true` on success, `false` on failure
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool open(Sensor::Type sensor);
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@ -90,7 +90,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Enable or disable the sensor
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///
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/// \param enabled True to enable, false to disable
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/// \param enabled `true` to enable, `false` to disable
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///
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////////////////////////////////////////////////////////////
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void setEnabled(bool enabled);
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@ -151,7 +151,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Show or hide the window
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///
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/// \param visible True to show, false to hide
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/// \param visible `true` to show, `false` to hide
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///
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////////////////////////////////////////////////////////////
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void setVisible(bool visible) override;
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@ -159,7 +159,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Show or hide the mouse cursor
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///
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/// \param visible True to show, false to hide
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/// \param visible `true` to show, `false` to hide
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///
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////////////////////////////////////////////////////////////
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void setMouseCursorVisible(bool visible) override;
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@ -167,7 +167,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Clips or releases the mouse cursor
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///
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/// \param grabbed True to enable, false to disable
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/// \param grabbed `true` to enable, `false` to disable
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///
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////////////////////////////////////////////////////////////
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void setMouseCursorGrabbed(bool grabbed) override;
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@ -183,7 +183,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Enable or disable automatic key-repeat
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///
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/// \param enabled True to enable, false to disable
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/// \param enabled `true` to enable, `false` to disable
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///
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////////////////////////////////////////////////////////////
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void setKeyRepeatEnabled(bool enabled) override;
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@ -198,7 +198,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Check whether the window has the input focus
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///
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/// \return True if window has focus, false otherwise
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/// \return `true` if window has focus, `false` otherwise
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool hasFocus() const override;
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@ -101,7 +101,7 @@ public:
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///
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/// \param current Whether to make the context current or no longer current
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///
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/// \return True on success, false if any error happened
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/// \return `true` on success, `false` if any error happened
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///
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////////////////////////////////////////////////////////////
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bool makeCurrent(bool current) override;
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@ -120,7 +120,7 @@ public:
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/// This can avoid some visual artifacts, and limit the framerate
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/// to a good value (but not constant across different computers).
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///
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/// \param enabled: True to enable v-sync, false to deactivate
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/// \param enabled: `true` to enable v-sync, `false` to deactivate
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///
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////////////////////////////////////////////////////////////
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void setVerticalSyncEnabled(bool enabled) override;
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@ -140,7 +140,7 @@ public:
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///
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/// \param size Back buffer width and height, in pixels
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/// \param bpp Pixel depth, in bits per pixel
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/// \param scanout True to present the surface to the screen
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/// \param scanout `true` to present the surface to the screen
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///
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////////////////////////////////////////////////////////////
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void createSurface(Vector2u size, unsigned int bpp, bool scanout);
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////////////////////////////////////////////////////////////
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/// \brief Show or hide the window
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///
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/// \param visible True to show, false to hide
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/// \param visible `true` to show, `false` to hide
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///
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////////////////////////////////////////////////////////////
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void setVisible(bool visible) override;
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@ -153,7 +153,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Show or hide the mouse cursor
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///
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/// \param visible True to show, false to hide
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/// \param visible `true` to show, `false` to hide
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///
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////////////////////////////////////////////////////////////
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void setMouseCursorVisible(bool visible) override;
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@ -161,7 +161,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Grab or release the mouse cursor
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///
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/// \param grabbed True to enable, false to disable
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/// \param grabbed `true` to enable, `false` to disable
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///
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////////////////////////////////////////////////////////////
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void setMouseCursorGrabbed(bool grabbed) override;
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@ -177,7 +177,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Enable or disable automatic key-repeat
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///
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/// \param enabled True to enable, false to disable
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/// \param enabled `true` to enable, `false` to disable
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///
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////////////////////////////////////////////////////////////
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void setKeyRepeatEnabled(bool enabled) override;
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@ -192,7 +192,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Check whether the window has the input focus
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///
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/// \return True if window has focus, false otherwise
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/// \return `true` if window has focus, `false` otherwise
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool hasFocus() const override;
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///
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/// \param current Whether to make the context current or no longer current
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///
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/// \return True on success, false if any error happened
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/// \return `true` on success, `false` if any error happened
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///
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////////////////////////////////////////////////////////////
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bool makeCurrent(bool current) override;
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@ -115,7 +115,7 @@ public:
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/// This can avoid some visual artifacts, and limit the framerate
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/// to a good value (but not constant across different computers).
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///
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/// \param enabled: True to enable v-sync, false to deactivate
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/// \param enabled: `true` to enable v-sync, `false` to deactivate
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///
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////////////////////////////////////////////////////////////
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void setVerticalSyncEnabled(bool enabled) override;
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|
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///
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/// \param index Index of the joystick to check
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///
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/// \return True if the joystick is connected, false otherwise
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/// \return `true` if the joystick is connected, `false` otherwise
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///
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////////////////////////////////////////////////////////////
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static bool isConnected(unsigned int index);
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@ -68,7 +68,7 @@ public:
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///
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/// \param index Index assigned to the joystick
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///
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/// \return True on success, false on failure
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/// \return `true` on success, `false` on failure
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] bool open(unsigned int index);
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///
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/// \param name Name of the extension to check for
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///
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/// \return True if available, false if unavailable
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/// \return `true` if available, `false` if unavailable
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///
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////////////////////////////////////////////////////////////
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static bool isExtensionAvailable(std::string_view name);
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/// Only one context can be active on a thread at a time, thus
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/// the context previously active (if any) automatically gets deactivated.
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///
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/// \param active True to activate, false to deactivate
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/// \param active `true` to activate, `false` to deactivate
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///
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||||
/// \return True if operation was successful, false otherwise
|
||||
/// \return `true` if operation was successful, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool setActive(bool active);
|
||||
@ -229,7 +229,7 @@ public:
|
||||
/// This can avoid some visual artifacts, and limit the framerate
|
||||
/// to a good value (but not constant across different computers).
|
||||
///
|
||||
/// \param enabled True to enable v-sync, false to deactivate
|
||||
/// \param enabled `true` to enable v-sync, `false` to deactivate
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void setVerticalSyncEnabled(bool enabled) = 0;
|
||||
@ -249,7 +249,7 @@ protected:
|
||||
///
|
||||
/// \param current Whether to make the context current or no longer current
|
||||
///
|
||||
/// \return True on success, false if any error happened
|
||||
/// \return `true` on success, `false` if any error happened
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual bool makeCurrent(bool current) = 0;
|
||||
|
@ -81,7 +81,7 @@ void setVirtualKeyboardVisible(bool visible);
|
||||
///
|
||||
/// \param button Button to check
|
||||
///
|
||||
/// \return True if the button is pressed, false otherwise
|
||||
/// \return `true` if the button is pressed, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool isMouseButtonPressed(Mouse::Button button);
|
||||
@ -141,7 +141,7 @@ void setMousePosition(Vector2i position, const WindowBase& relativeTo);
|
||||
///
|
||||
/// \param finger Finger index
|
||||
///
|
||||
/// \return True if \a finger is currently touching the screen, false otherwise
|
||||
/// \return `true` if \a finger is currently touching the screen, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool isTouchDown(unsigned int finger);
|
||||
|
@ -59,7 +59,7 @@ public:
|
||||
///
|
||||
/// \param index Index of the joystick to check
|
||||
///
|
||||
/// \return True if the joystick is connected, false otherwise
|
||||
/// \return `true` if the joystick is connected, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isConnected(unsigned int index);
|
||||
@ -69,7 +69,7 @@ public:
|
||||
///
|
||||
/// \param index Index assigned to the joystick
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
/// \return `true` on success, `false` on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool open(unsigned int index);
|
||||
|
@ -51,7 +51,7 @@ public:
|
||||
///
|
||||
/// \param index Index of the joystick to check
|
||||
///
|
||||
/// \return True if the joystick is connected, false otherwise
|
||||
/// \return `true` if the joystick is connected, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isConnected(unsigned int index);
|
||||
@ -61,7 +61,7 @@ public:
|
||||
///
|
||||
/// \param index Index assigned to the joystick
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
/// \return `true` on success, `false` on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool open(unsigned int index);
|
||||
|
@ -67,7 +67,7 @@ public:
|
||||
///
|
||||
/// \param sensor Sensor to check
|
||||
///
|
||||
/// \return True if the sensor is available, false otherwise
|
||||
/// \return `true` if the sensor is available, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool isAvailable(Sensor::Type sensor);
|
||||
@ -86,7 +86,7 @@ public:
|
||||
///
|
||||
/// \param sensor Sensor to check
|
||||
///
|
||||
/// \return True if the sensor is enabled, false otherwise
|
||||
/// \return `true` if the sensor is enabled, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool isEnabled(Sensor::Type sensor) const;
|
||||
|
@ -95,7 +95,7 @@ public:
|
||||
///
|
||||
/// \param current Whether to make the context current or no longer current
|
||||
///
|
||||
/// \return True on success, false if any error happened
|
||||
/// \return `true` on success, `false` if any error happened
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool makeCurrent(bool current) override;
|
||||
@ -114,7 +114,7 @@ public:
|
||||
/// This can avoid some visual artifacts, and limit the framerate
|
||||
/// to a good value (but not constant across different computers).
|
||||
///
|
||||
/// \param enabled True to enable v-sync, false to deactivate
|
||||
/// \param enabled `true` to enable v-sync, `false` to deactivate
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setVerticalSyncEnabled(bool enabled) override;
|
||||
|
@ -56,7 +56,7 @@ public:
|
||||
///
|
||||
/// \param index Index of the joystick to check
|
||||
///
|
||||
/// \return True if the joystick is connected, false otherwise
|
||||
/// \return `true` if the joystick is connected, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isConnected(unsigned int index);
|
||||
@ -66,7 +66,7 @@ public:
|
||||
///
|
||||
/// \param index Index assigned to the joystick
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
/// \return `true` on success, `false` on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool open(unsigned int index);
|
||||
|
@ -51,7 +51,7 @@ public:
|
||||
///
|
||||
/// \param sensor Sensor to check
|
||||
///
|
||||
/// \return True if the sensor is available, false otherwise
|
||||
/// \return `true` if the sensor is available, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isAvailable(Sensor::Type sensor);
|
||||
@ -61,7 +61,7 @@ public:
|
||||
///
|
||||
/// \param sensor Type of the sensor
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
/// \return `true` on success, `false` on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool open(Sensor::Type sensor);
|
||||
@ -83,7 +83,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable the sensor
|
||||
///
|
||||
/// \param enabled True to enable, false to disable
|
||||
/// \param enabled `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setEnabled(bool enabled);
|
||||
|
@ -153,7 +153,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the window
|
||||
///
|
||||
/// \param visible True to show, false to hide
|
||||
/// \param visible `true` to show, `false` to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setVisible(bool visible) override;
|
||||
@ -161,7 +161,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the mouse cursor
|
||||
///
|
||||
/// \param visible True to show, false to hide
|
||||
/// \param visible `true` to show, `false` to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setMouseCursorVisible(bool visible) override;
|
||||
@ -169,7 +169,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Grab or release the mouse cursor
|
||||
///
|
||||
/// \param grabbed True to enable, false to disable
|
||||
/// \param grabbed `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setMouseCursorGrabbed(bool grabbed) override;
|
||||
@ -185,7 +185,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable automatic key-repeat
|
||||
///
|
||||
/// \param enabled True to enable, false to disable
|
||||
/// \param enabled `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setKeyRepeatEnabled(bool enabled) override;
|
||||
@ -200,7 +200,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check whether the window has the input focus
|
||||
///
|
||||
/// \return True if window has focus, false otherwise
|
||||
/// \return `true` if window has focus, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool hasFocus() const override;
|
||||
@ -276,7 +276,7 @@ private:
|
||||
///
|
||||
/// \param windowEvent Event which has been received
|
||||
///
|
||||
/// \return True if the event was processed, false if it was discarded
|
||||
/// \return `true` if the event was processed, `false` if it was discarded
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool processEvent(XEvent& windowEvent);
|
||||
@ -284,7 +284,7 @@ private:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a valid version of XRandR extension is present
|
||||
///
|
||||
/// \return True if a valid XRandR version found, false otherwise
|
||||
/// \return `true` if a valid XRandR version found, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool checkXRandR();
|
||||
|
@ -43,12 +43,12 @@ namespace sf::priv::VulkanImpl
|
||||
/// any attempt to use Vulkan will fail.
|
||||
///
|
||||
/// If only compute is required, set \a requireGraphics
|
||||
/// to false to skip checking for the extensions necessary
|
||||
/// to `false` to skip checking for the extensions necessary
|
||||
/// for graphics rendering.
|
||||
///
|
||||
/// \param requireGraphics
|
||||
///
|
||||
/// \return True if Vulkan is supported, false otherwise
|
||||
/// \return `true` if Vulkan is supported, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool isAvailable(bool requireGraphics = true);
|
||||
@ -79,7 +79,7 @@ namespace sf::priv::VulkanImpl
|
||||
/// \param surface Created surface
|
||||
/// \param allocator Allocator to use
|
||||
///
|
||||
/// \return True if surface creation was successful, false otherwise
|
||||
/// \return `true` if surface creation was successful, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool createVulkanSurface(const VkInstance& instance,
|
||||
|
@ -60,7 +60,7 @@ public:
|
||||
///
|
||||
/// \param index Index of the joystick to check
|
||||
///
|
||||
/// \return True if the joystick is connected, false otherwise
|
||||
/// \return `true` if the joystick is connected, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isConnected(unsigned int index);
|
||||
@ -84,7 +84,7 @@ public:
|
||||
///
|
||||
/// \param index Index assigned to the joystick
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
/// \return `true` on success, `false` on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool open(unsigned int index);
|
||||
@ -136,7 +136,7 @@ public:
|
||||
///
|
||||
/// \param index Index of the joystick to check
|
||||
///
|
||||
/// \return True if the joystick is connected, false otherwise
|
||||
/// \return `true` if the joystick is connected, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isConnectedDInput(unsigned int index);
|
||||
@ -152,7 +152,7 @@ public:
|
||||
///
|
||||
/// \param index Index assigned to the joystick
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
/// \return `true` on success, `false` on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool openDInput(unsigned int index);
|
||||
@ -221,7 +221,7 @@ private:
|
||||
int m_buttons[Joystick::ButtonCount]{}; //!< Offsets to the bytes containing the button states, -1 if not available
|
||||
Joystick::Identification m_identification; //!< Joystick identification
|
||||
JoystickState m_state; //!< Buffered joystick state
|
||||
bool m_buffered{}; //!< true if the device uses buffering, false if the device uses polling
|
||||
bool m_buffered{}; //!< `true` if the device uses buffering, `false` if the device uses polling
|
||||
};
|
||||
|
||||
} // namespace sf::priv
|
||||
|
@ -56,7 +56,7 @@ public:
|
||||
///
|
||||
/// \param sensor Sensor to check
|
||||
///
|
||||
/// \return True if the sensor is available, false otherwise
|
||||
/// \return `true` if the sensor is available, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isAvailable(Sensor::Type sensor);
|
||||
@ -66,7 +66,7 @@ public:
|
||||
///
|
||||
/// \param sensor Type of the sensor
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
/// \return `true` on success, `false` on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool open(Sensor::Type sensor);
|
||||
@ -88,7 +88,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable the sensor
|
||||
///
|
||||
/// \param enabled True to enable, false to disable
|
||||
/// \param enabled `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setEnabled(bool enabled);
|
||||
|
@ -100,7 +100,7 @@ public:
|
||||
///
|
||||
/// \param current Whether to make the context current or no longer current
|
||||
///
|
||||
/// \return True on success, false if any error happened
|
||||
/// \return `true` on success, `false` if any error happened
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool makeCurrent(bool current) override;
|
||||
@ -119,7 +119,7 @@ public:
|
||||
/// This can avoid some visual artifacts, and limit the framerate
|
||||
/// to a good value (but not constant across different computers).
|
||||
///
|
||||
/// \param enabled: True to enable v-sync, false to deactivate
|
||||
/// \param enabled: `true` to enable v-sync, `false` to deactivate
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setVerticalSyncEnabled(bool enabled) override;
|
||||
|
@ -137,7 +137,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the window
|
||||
///
|
||||
/// \param visible True to show, false to hide
|
||||
/// \param visible `true` to show, `false` to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setVisible(bool visible) override;
|
||||
@ -145,7 +145,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the mouse cursor
|
||||
///
|
||||
/// \param visible True to show, false to hide
|
||||
/// \param visible `true` to show, `false` to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setMouseCursorVisible(bool visible) override;
|
||||
@ -153,7 +153,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Grab or release the mouse cursor
|
||||
///
|
||||
/// \param grabbed True to enable, false to disable
|
||||
/// \param grabbed `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setMouseCursorGrabbed(bool grabbed) override;
|
||||
@ -169,7 +169,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable automatic key-repeat
|
||||
///
|
||||
/// \param enabled True to enable, false to disable
|
||||
/// \param enabled `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setKeyRepeatEnabled(bool enabled) override;
|
||||
@ -184,7 +184,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check whether the window has the input focus
|
||||
///
|
||||
/// \return True if window has focus, false otherwise
|
||||
/// \return `true` if window has focus, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool hasFocus() const override;
|
||||
@ -230,7 +230,7 @@ private:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enables or disables tracking for the mouse cursor leaving the window
|
||||
///
|
||||
/// \param track True to enable, false to disable
|
||||
/// \param track `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setTracking(bool track);
|
||||
@ -243,7 +243,7 @@ private:
|
||||
/// for example, to release the cursor when switching to
|
||||
/// another application.
|
||||
///
|
||||
/// \param grabbed True to enable, false to disable
|
||||
/// \param grabbed `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void grabCursor(bool grabbed);
|
||||
@ -277,7 +277,7 @@ private:
|
||||
/// \param wParam First parameter of the message
|
||||
/// \param lParam Second parameter of the message
|
||||
///
|
||||
/// \return True to discard the event after it has been processed
|
||||
/// \return `true` to discard the event after it has been processed
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static LRESULT CALLBACK globalOnEvent(HWND handle, UINT message, WPARAM wParam, LPARAM lParam);
|
||||
|
@ -241,7 +241,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the window
|
||||
///
|
||||
/// \param visible True to show, false to hide
|
||||
/// \param visible `true` to show, `false` to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void setVisible(bool visible) = 0;
|
||||
@ -249,7 +249,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the mouse cursor
|
||||
///
|
||||
/// \param visible True to show, false to hide
|
||||
/// \param visible `true` to show, `false` to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void setMouseCursorVisible(bool visible) = 0;
|
||||
@ -257,7 +257,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Grab or release the mouse cursor and keeps it from leaving
|
||||
///
|
||||
/// \param grabbed True to enable, false to disable
|
||||
/// \param grabbed `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void setMouseCursorGrabbed(bool grabbed) = 0;
|
||||
@ -273,7 +273,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable automatic key-repeat
|
||||
///
|
||||
/// \param enabled True to enable, false to disable
|
||||
/// \param enabled `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void setKeyRepeatEnabled(bool enabled) = 0;
|
||||
@ -288,7 +288,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check whether the window has the input focus
|
||||
///
|
||||
/// \return True if window has focus, false otherwise
|
||||
/// \return `true` if window has focus, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] virtual bool hasFocus() const = 0;
|
||||
@ -300,7 +300,7 @@ public:
|
||||
/// \param surface Created surface
|
||||
/// \param allocator Allocator to use
|
||||
///
|
||||
/// \return True if surface creation was successful, false otherwise
|
||||
/// \return `true` if surface creation was successful, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool createVulkanSurface(const VkInstance& instance, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator) const;
|
||||
|
@ -122,7 +122,7 @@ public:
|
||||
/// This can avoid some visual artifacts, and limit the framerate
|
||||
/// to a good value (but not constant across different computers).
|
||||
///
|
||||
/// \param enabled: True to enable v-sync, false to deactivate
|
||||
/// \param enabled: `true` to enable v-sync, `false` to deactivate
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setVerticalSyncEnabled(bool enabled) override;
|
||||
@ -134,7 +134,7 @@ protected:
|
||||
///
|
||||
/// \param current Whether to make the context current or no longer current
|
||||
///
|
||||
/// \return True on success, false if any error happened
|
||||
/// \return `true` on success, `false` if any error happened
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool makeCurrent(bool current) override;
|
||||
|
@ -51,7 +51,7 @@ public:
|
||||
///
|
||||
/// \param index Index of the joystick to check
|
||||
///
|
||||
/// \return True if the joystick is connected, false otherwise
|
||||
/// \return `true` if the joystick is connected, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isConnected(unsigned int index);
|
||||
@ -61,7 +61,7 @@ public:
|
||||
///
|
||||
/// \param index Index assigned to the joystick
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
/// \return `true` on success, `false` on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool open(unsigned int index);
|
||||
|
@ -51,7 +51,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the virtual keyboard
|
||||
///
|
||||
/// \param visible True to show, false to hide
|
||||
/// \param visible `true` to show, `false` to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)setVirtualKeyboardVisible:(bool)visible;
|
||||
|
@ -41,7 +41,7 @@
|
||||
///
|
||||
/// \param interfaceOrientation Orientation to check
|
||||
///
|
||||
/// \return True if auto-rotation is supported, false otherwise
|
||||
/// \return `true` if auto-rotation is supported, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation;
|
||||
@ -49,7 +49,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Tells if the controller supports auto-rotation (iOS >= 6)
|
||||
///
|
||||
/// \return True if auto-rotation is supported, false otherwise
|
||||
/// \return `true` if auto-rotation is supported, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
- (BOOL)shouldAutorotate;
|
||||
|
@ -56,7 +56,7 @@ public:
|
||||
///
|
||||
/// \param sensor Sensor to check
|
||||
///
|
||||
/// \return True if the sensor is available, false otherwise
|
||||
/// \return `true` if the sensor is available, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isAvailable(Sensor::Type sensor);
|
||||
@ -66,7 +66,7 @@ public:
|
||||
///
|
||||
/// \param sensor Type of the sensor
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
/// \return `true` on success, `false` on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool open(Sensor::Type sensor);
|
||||
@ -88,7 +88,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable the sensor
|
||||
///
|
||||
/// \param enabled True to enable, false to disable
|
||||
/// \param enabled `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setEnabled(bool enabled);
|
||||
|
@ -146,7 +146,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the window
|
||||
///
|
||||
/// \param visible True to show, false to hide
|
||||
/// \param visible `true` to show, `false` to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setVisible(bool visible) override;
|
||||
@ -154,7 +154,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the mouse cursor
|
||||
///
|
||||
/// \param visible True to show, false to hide
|
||||
/// \param visible `true` to show, `false` to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setMouseCursorVisible(bool visible) override;
|
||||
@ -162,7 +162,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Clips or releases the mouse cursor
|
||||
///
|
||||
/// \param grabbed True to enable, false to disable
|
||||
/// \param grabbed `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setMouseCursorGrabbed(bool grabbed) override;
|
||||
@ -178,7 +178,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable automatic key-repeat
|
||||
///
|
||||
/// \param enabled True to enable, false to disable
|
||||
/// \param enabled `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setKeyRepeatEnabled(bool enabled) override;
|
||||
@ -193,7 +193,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check whether the window has the input focus
|
||||
///
|
||||
/// \return True if window has focus, false otherwise
|
||||
/// \return `true` if window has focus, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool hasFocus() const override;
|
||||
@ -217,7 +217,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the virtual keyboard
|
||||
///
|
||||
/// \param visible True to show, false to hide
|
||||
/// \param visible `true` to show, `false` to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setVirtualKeyboardVisible(bool visible);
|
||||
|
@ -253,7 +253,7 @@ private:
|
||||
///
|
||||
/// \param elements HID elements mapping to this key
|
||||
///
|
||||
/// \return True if the key is pressed, false otherwise
|
||||
/// \return `true` if the key is pressed, `false` otherwise
|
||||
///
|
||||
/// \see isKeyPressed, isMouseButtonPressed
|
||||
///
|
||||
|
@ -61,7 +61,7 @@ public:
|
||||
///
|
||||
/// \param index Index of the joystick to check
|
||||
///
|
||||
/// \return True if the joystick is connected, false otherwise
|
||||
/// \return `true` if the joystick is connected, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isConnected(unsigned int index);
|
||||
@ -71,7 +71,7 @@ public:
|
||||
///
|
||||
/// \param index Index assigned to the joystick
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
/// \return `true` on success, `false` on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool open(unsigned int index);
|
||||
|
@ -121,7 +121,7 @@ public:
|
||||
/// This can avoid some visual artifacts, and limit the framerate
|
||||
/// to a good value (but not constant across different computers).
|
||||
///
|
||||
/// \param enabled True to enable v-sync, false to deactivate
|
||||
/// \param enabled `true` to enable v-sync, `false` to deactivate
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setVerticalSyncEnabled(bool enabled) override;
|
||||
@ -133,7 +133,7 @@ protected:
|
||||
///
|
||||
/// \param current Whether to make the context current or no longer current
|
||||
///
|
||||
/// \return True on success, false if any error happened
|
||||
/// \return `true` on success, `false` if any error happened
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool makeCurrent(bool current) override;
|
||||
|
@ -51,7 +51,7 @@ public:
|
||||
///
|
||||
/// \param sensor Sensor to check
|
||||
///
|
||||
/// \return True if the sensor is available, false otherwise
|
||||
/// \return `true` if the sensor is available, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isAvailable(Sensor::Type sensor);
|
||||
@ -61,7 +61,7 @@ public:
|
||||
///
|
||||
/// \param sensor Type of the sensor
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
/// \return `true` on success, `false` on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool open(Sensor::Type sensor);
|
||||
@ -83,7 +83,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable the sensor
|
||||
///
|
||||
/// \param enabled True to enable, false to disable
|
||||
/// \param enabled `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setEnabled(bool enabled);
|
||||
|
@ -317,7 +317,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the window
|
||||
///
|
||||
/// \param visible True to show, false to hide
|
||||
/// \param visible `true` to show, `false` to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setVisible(bool visible) override;
|
||||
@ -325,7 +325,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the mouse cursor
|
||||
///
|
||||
/// \param visible True to show, false to hide
|
||||
/// \param visible `true` to show, `false` to hide
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setMouseCursorVisible(bool visible) override;
|
||||
@ -333,7 +333,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Grab or release the mouse cursor
|
||||
///
|
||||
/// \param grabbed True to grab, false to release
|
||||
/// \param grabbed `true` to grab, `false` to release
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setMouseCursorGrabbed(bool grabbed) override;
|
||||
@ -349,7 +349,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable automatic key-repeat
|
||||
///
|
||||
/// \param enabled True to enable, false to disable
|
||||
/// \param enabled `true` to enable, `false` to disable
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setKeyRepeatEnabled(bool enabled) override;
|
||||
@ -364,7 +364,7 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check whether the window has the input focus
|
||||
///
|
||||
/// \return True if window has focus, false otherwise
|
||||
/// \return `true` if window has focus, `false` otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
[[nodiscard]] bool hasFocus() const override;
|
||||
|
Loading…
Reference in New Issue
Block a user