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Change comment chars in FindSFML.cmake to #
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# When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main).
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# When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main).
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# If none is given, the SFML_LIBRARIES variable will be empty and you'll end up linking to nothing.
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# If none is given, the SFML_LIBRARIES variable will be empty and you'll end up linking to nothing.
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# example:
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# example:
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# find_package(SFML COMPONENTS graphics window system) // find the graphics, window and system modules
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# find_package(SFML COMPONENTS graphics window system) # find the graphics, window and system modules
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#
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#
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# You can enforce a specific version, either MAJOR.MINOR or only MAJOR.
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# You can enforce a specific version, either MAJOR.MINOR or only MAJOR.
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# If nothing is specified, the version won't be checked (i.e. any version will be accepted).
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# If nothing is specified, the version won't be checked (i.e. any version will be accepted).
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# example:
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# example:
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# find_package(SFML COMPONENTS ...) // no specific version required
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# find_package(SFML COMPONENTS ...) # no specific version required
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# find_package(SFML 2 COMPONENTS ...) // any 2.x version
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# find_package(SFML 2 COMPONENTS ...) # any 2.x version
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# find_package(SFML 2.4 COMPONENTS ...) // version 2.4 or greater
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# find_package(SFML 2.4 COMPONENTS ...) # version 2.4 or greater
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#
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#
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# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
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# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
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# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
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# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
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