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Fix regression in shader example
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@ -228,8 +228,8 @@ public:
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for (std::size_t i = 0; i < m_entities.size(); ++i)
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{
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sf::Vector2f position;
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position.x = std::cos(0.25f * (time * static_cast<float>(i + (m_entities.size() - i)))) * 300 + 350;
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position.y = std::sin(0.25f * (time * static_cast<float>((m_entities.size() - i) + i))) * 200 + 250;
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position.x = std::cos(0.25f * (time * static_cast<float>(i) + static_cast<float>(m_entities.size() - i))) * 300 + 350;
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position.y = std::sin(0.25f * (time * static_cast<float>(m_entities.size() - i) + static_cast<float>(i))) * 200 + 250;
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m_entities[i].setPosition(position);
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}
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