diff --git a/tools/xcode/templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist.in b/tools/xcode/templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist.in
index 30b6a10cc..b0e9acff9 100644
--- a/tools/xcode/templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist.in
+++ b/tools/xcode/templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist.in
@@ -44,74 +44,6 @@ subject to the following restrictions:
Kind
Xcode.Xcode3.ProjectTemplateUnitKind
-
- Options
-
-
- Identifier
- compilerSettingsType
-
- Name
- [ADVANCED] C++ Compiler and Standard Library
-
- Description
- If you don't know what is it about, use the default value. Note that you'll need a version of SFML compiled with Clang and libc++ to use C++11!
-
- Default
- C++11 with Clang and libc++
-
- NotPersisted
-
-
- Type
- popup
-
- Units
-
-
- C++98 with Clang and libstdc++
-
- Project
-
- SharedSettings
-
- GCC_VERSION
- com.apple.compilers.llvm.clang.1_0
-
- CLANG_CXX_LANGUAGE_STANDARD
- c++98
-
- CLANG_CXX_LIBRARY
- libstdc++
-
-
-
-
-
- C++11 with Clang and libc++
-
- Project
-
- SharedSettings
-
- GCC_VERSION
- com.apple.compilers.llvm.clang.1_0
-
- CLANG_CXX_LANGUAGE_STANDARD
- c++0x
-
- CLANG_CXX_LIBRARY
- libc++
-
-
-
-
-
-
-
-
@@ -123,6 +55,16 @@ subject to the following restrictions:
SUPPORTED_PLATFORMS
macosx
+
+ GCC_VERSION
+ com.apple.compilers.llvm.clang.1_0
+
+ CLANG_CXX_LANGUAGE_STANDARD
+ c++11
+
+ CLANG_CXX_LIBRARY
+ libc++
+
ARCHS
@XCODE_TEMPLATES_ARCH@
diff --git a/tools/xcode/templates/readme.txt b/tools/xcode/templates/readme.txt
index 1770cf65e..40f55ddbd 100644
--- a/tools/xcode/templates/readme.txt
+++ b/tools/xcode/templates/readme.txt
@@ -27,7 +27,6 @@ Features
* You can choose between command line tool or bundle application, the latter will contains all
SFML dependencies so you can run your app on another computer without manually installing SFML.
* You can choose between using SFML libraries as dylibs or frameworks.
- * You can choose your compiler and C++ standard library / dialect.
* You can choose with SFML module you want to use into your project.
* You automatically get a basic example to test SFML right away.
@@ -38,13 +37,10 @@ Prerequisites
Before installing the template, make sure you have installed:
- - Xcode 4 or greater, up to date
- - the Command Line Tools
- - SFML 2, either as frameworks or dylibs
+ - Xcode 4 or greater, up to date;
+ - the Command Line Tools;
+ - SFML 2, either as frameworks or dylibs, as described in the official tutorials.
-There is one constraint on the installation of SFML: the frameworks needs to be installed in
-/Library/Frameworks and the dylibs into /usr/local/lib. You don't need both but make sure they are
-in the correct folder.
You should also be familiar with Xcode. If needed checkout this document:
http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/000-About_Xcode/about.html
@@ -144,10 +140,10 @@ FAQ
* I get strange linker error about std::string and other STL types. What should I do?
- This probably means you're compiling your project against a different implementation of the STL
- than SFML. When you created the project, you might have chosen the wrong C++ compiler & standard
- library. You can update your project's build settings; more specifically the Compiler for
- C/C++/Objective-C, the C++ language Dialect and the C++ Standard Library. You can find more
- information in the getting started tutorial for Mac OS X on the official web site.
+ This probably means you're compiling your project against a different
+ implementation of the STL than the one used by SFML. You can update your
+ project build settings to match the settings used to compile SFML; more
+ specifically the Compiler for C/C++/Objective-C, the C++ language Dialect
+ and the C++ Standard Library.