Rename Font::loadFromFile into Font::openFromFile

Similar renaming for Font::loadFromMemory and Font::loadFromStream.
The goal is to better express the need to keep the source available,
similar to Music::openFromFile for example.
This commit is contained in:
kimci86 2024-06-24 22:08:51 +02:00 committed by Lukas Dürrenberger
parent 7034e40ccc
commit fca4fa1aa2
18 changed files with 59 additions and 63 deletions

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@ -25,7 +25,7 @@
/// sf::Sprite sprite(texture);
///
/// // Create a graphical text to display
/// const auto font = sf::Font::loadFromFile("arial.ttf").value();
/// const auto font = sf::Font::openFromFile("arial.ttf").value();
/// sf::Text text(font, "Hello SFML", 50);
///
/// // Load a music to play

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@ -92,7 +92,7 @@ int main(int argc, char* argv[])
image.setPosition(sf::Vector2f(screen.size) / 2.f);
image.setOrigin(sf::Vector2f(texture.getSize()) / 2.f);
const auto font = sf::Font::loadFromFile("tuffy.ttf").value();
const auto font = sf::Font::openFromFile("tuffy.ttf").value();
sf::Text text(font, "Tap anywhere to move the logo.", 64);
text.setFillColor(sf::Color::Black);

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@ -52,7 +52,7 @@ struct SFMLmainWindow
std::filesystem::path resPath{[[[NSBundle mainBundle] resourcePath] tostdstring]};
sf::RenderWindow renderWindow;
sf::Font font{sf::Font::loadFromFile(resPath / "tuffy.ttf").value()};
sf::Font font{sf::Font::openFromFile(resPath / "tuffy.ttf").value()};
sf::Text text{font};
sf::Texture logo{sf::Texture::loadFromFile(resPath / "logo.png").value()};
sf::Sprite sprite{logo};

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@ -91,7 +91,7 @@ int main()
sf::RenderWindow window(sf::VideoMode({windowWidth, windowHeight}), "SFML Island", sf::Style::Titlebar | sf::Style::Close);
window.setVerticalSyncEnabled(true);
const auto font = sf::Font::loadFromFile("resources/tuffy.ttf").value();
const auto font = sf::Font::openFromFile("resources/tuffy.ttf").value();
// Create all of our graphics resources
sf::Text hudText(font);

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@ -93,8 +93,8 @@ int main()
sf::RenderWindow window(sf::VideoMode({400, 775}), "Joystick", sf::Style::Close);
window.setVerticalSyncEnabled(true);
// Load the text font
const auto font = sf::Font::loadFromFile("resources/tuffy.ttf").value();
// Open the text font
const auto font = sf::Font::openFromFile("resources/tuffy.ttf").value();
// Set up our string conversion parameters
sstr.precision(2);

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@ -62,7 +62,7 @@ int main()
const sf::Sprite background(backgroundTexture);
// Create some text to draw on top of our OpenGL object
const auto font = sf::Font::loadFromFile(resourcesDir() / "tuffy.ttf").value();
const auto font = sf::Font::openFromFile(resourcesDir() / "tuffy.ttf").value();
sf::Text text(font, "SFML / OpenGL demo");
sf::Text sRgbInstructions(font, "Press space to toggle sRGB conversion");

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@ -18,8 +18,8 @@ int main()
sf::RenderWindow window(sf::VideoMode({800u, 600u}), "SFML Raw Mouse Input", sf::Style::Titlebar | sf::Style::Close);
window.setVerticalSyncEnabled(true);
// Load the application font and pass it to the Effect class
const auto font = sf::Font::loadFromFile("resources/tuffy.ttf").value();
// Open the application font and pass it to the Effect class
const auto font = sf::Font::openFromFile("resources/tuffy.ttf").value();
// Create the mouse position text
sf::Text mousePosition(font, "", 20);

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@ -393,8 +393,8 @@ int main()
sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML Shader", sf::Style::Titlebar | sf::Style::Close);
window.setVerticalSyncEnabled(true);
// Load the application font
const auto font = sf::Font::loadFromFile("resources/tuffy.ttf").value();
// Open the application font
const auto font = sf::Font::openFromFile("resources/tuffy.ttf").value();
// Create the effects
std::optional pixelateEffect = tryLoadPixelate();

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@ -1063,8 +1063,8 @@ int main()
sf::Style::Titlebar | sf::Style::Close);
window.setVerticalSyncEnabled(true);
// Load the application font and pass it to the Effect class
const auto font = sf::Font::loadFromFile(resourcesDir() / "tuffy.ttf").value();
// Open the application font and pass it to the Effect class
const auto font = sf::Font::openFromFile(resourcesDir() / "tuffy.ttf").value();
Effect::setFont(font);
// Create the effects

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@ -81,8 +81,8 @@ int main()
ball.setFillColor(sf::Color::White);
ball.setOrigin({ballRadius / 2.f, ballRadius / 2.f});
// Load the text font
const auto font = sf::Font::loadFromFile(resourcesDir() / "tuffy.ttf").value();
// Open the text font
const auto font = sf::Font::openFromFile(resourcesDir() / "tuffy.ttf").value();
// Initialize the pause message
sf::Text pauseMessage(font);

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@ -74,7 +74,7 @@ public:
};
////////////////////////////////////////////////////////////
/// \brief Load the font from a file
/// \brief Open the font from a file
///
/// The supported font formats are: TrueType, Type 1, CFF,
/// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
@ -84,59 +84,55 @@ public:
///
/// \warning SFML cannot preload all the font data in this
/// function, so the file has to remain accessible until
/// the sf::Font object loads a new font or is destroyed.
/// the sf::Font object is destroyed.
///
/// \param filename Path of the font file to load
///
/// \return Font if loading succeeded, `std::nullopt` if it failed
/// \return Font if opening succeeded, `std::nullopt` if it failed
///
/// \see loadFromMemory, loadFromStream
/// \see openFromMemory, openFromStream
///
////////////////////////////////////////////////////////////
[[nodiscard]] static std::optional<Font> loadFromFile(const std::filesystem::path& filename);
[[nodiscard]] static std::optional<Font> openFromFile(const std::filesystem::path& filename);
////////////////////////////////////////////////////////////
/// \brief Load the font from a file in memory
/// \brief Open the font from a file in memory
///
/// The supported font formats are: TrueType, Type 1, CFF,
/// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
///
/// \warning SFML cannot preload all the font data in this
/// function, so the buffer pointed by \a data has to remain
/// valid until the sf::Font object loads a new font or
/// is destroyed.
/// valid until the sf::Font object is destroyed.
///
/// \param data Pointer to the file data in memory
/// \param sizeInBytes Size of the data to load, in bytes
///
/// \return Font if loading succeeded, `std::nullopt` if it failed
/// \return Font if opening succeeded, `std::nullopt` if it failed
///
/// \see loadFromFile, loadFromStream
/// \see openFromFile, openFromStream
///
////////////////////////////////////////////////////////////
[[nodiscard]] static std::optional<Font> loadFromMemory(const void* data, std::size_t sizeInBytes);
[[nodiscard]] static std::optional<Font> openFromMemory(const void* data, std::size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// \brief Load the font from a custom stream
/// \brief Open the font from a custom stream
///
/// The supported font formats are: TrueType, Type 1, CFF,
/// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
/// Warning: SFML cannot preload all the font data in this
/// function, so the contents of \a stream have to remain
/// valid as long as the font is used.
///
/// \warning SFML cannot preload all the font data in this
/// function, so the stream has to remain accessible until
/// the sf::Font object loads a new font or is destroyed.
/// the sf::Font object is destroyed.
///
/// \param stream Source stream to read from
///
/// \return Font if loading succeeded, `std::nullopt` if it failed
/// \return Font if opening succeeded, `std::nullopt` if it failed
///
/// \see loadFromFile, loadFromMemory
/// \see openFromFile, openFromMemory
///
////////////////////////////////////////////////////////////
[[nodiscard]] static std::optional<Font> loadFromStream(InputStream& stream);
[[nodiscard]] static std::optional<Font> openFromStream(InputStream& stream);
////////////////////////////////////////////////////////////
/// \brief Get the font information
@ -401,11 +397,11 @@ private:
/// \class sf::Font
/// \ingroup graphics
///
/// Fonts can be loaded from a file, from memory or from a custom
/// Fonts can be opened from a file, from memory or from a custom
/// stream, and supports the most common types of fonts. See
/// the loadFromFile function for the complete list of supported formats.
/// the openFromFile function for the complete list of supported formats.
///
/// Once it is loaded, a sf::Font instance provides three
/// Once it is opened, a sf::Font instance provides three
/// types of information about the font:
/// \li Global metrics, such as the line spacing
/// \li Per-glyph metrics, such as bounding box or kerning
@ -433,8 +429,8 @@ private:
///
/// Usage example:
/// \code
/// // Load a new font
/// const auto font = sf::Font::loadFromFile("arial.ttf").value();
/// // Open a new font
/// const auto font = sf::Font::openFromFile("arial.ttf").value();
///
/// // Create a text which uses our font
/// sf::Text text1(font);
@ -447,7 +443,7 @@ private:
/// text2.setStyle(sf::Text::Italic);
/// \endcode
///
/// Apart from loading font files, and passing them to instances
/// Apart from opening font files, and passing them to instances
/// of sf::Text, you should normally not have to deal directly
/// with this class. However, it may be useful to access the
/// font metrics or rasterized glyphs for advanced usage.

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@ -268,7 +268,7 @@ private:
/// // Create a sprite and a text to display
/// const auto texture = sf::Texture::loadFromFile("circle.png").value();
/// sf::Sprite sprite(texture);
/// const auto font = sf::Font::loadFromFile("arial.ttf").value();
/// const auto font = sf::Font::openFromFile("arial.ttf").value();
/// sf::Text text(font);
/// ...
///

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@ -468,8 +468,8 @@ private:
///
/// Usage example:
/// \code
/// // Load a font
/// const auto font = sf::Font::loadFromFile("arial.ttf").value();
/// // Open a font
/// const auto font = sf::Font::openFromFile("arial.ttf").value();
///
/// // Create a text
/// sf::Text text(font, "hello");

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@ -129,7 +129,7 @@ Font::Font(std::shared_ptr<FontHandles>&& fontHandles, std::string&& familyName)
////////////////////////////////////////////////////////////
std::optional<Font> Font::loadFromFile(const std::filesystem::path& filename)
std::optional<Font> Font::openFromFile(const std::filesystem::path& filename)
{
#ifndef SFML_SYSTEM_ANDROID
@ -173,7 +173,7 @@ std::optional<Font> Font::loadFromFile(const std::filesystem::path& filename)
#else
auto stream = std::make_shared<priv::ResourceStream>(filename);
auto font = loadFromStream(*stream);
auto font = openFromStream(*stream);
if (font)
font->m_stream = std::move(stream);
return font;
@ -183,7 +183,7 @@ std::optional<Font> Font::loadFromFile(const std::filesystem::path& filename)
////////////////////////////////////////////////////////////
std::optional<Font> Font::loadFromMemory(const void* data, std::size_t sizeInBytes)
std::optional<Font> Font::openFromMemory(const void* data, std::size_t sizeInBytes)
{
auto fontHandles = std::make_shared<FontHandles>();
@ -228,7 +228,7 @@ std::optional<Font> Font::loadFromMemory(const void* data, std::size_t sizeInByt
////////////////////////////////////////////////////////////
std::optional<Font> Font::loadFromStream(InputStream& stream)
std::optional<Font> Font::openFromStream(InputStream& stream)
{
auto fontHandles = std::make_shared<FontHandles>();

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@ -22,16 +22,16 @@ TEST_CASE("[Graphics] sf::Font", runDisplayTests())
STATIC_CHECK(std::is_move_assignable_v<sf::Font>);
}
SECTION("loadFromFile()")
SECTION("openFromFile()")
{
SECTION("Invalid filename")
{
CHECK(!sf::Font::loadFromFile("does/not/exist.ttf"));
CHECK(!sf::Font::openFromFile("does/not/exist.ttf"));
}
SECTION("Successful load")
SECTION("Valid file")
{
const auto font = sf::Font::loadFromFile("Graphics/tuffy.ttf").value();
const auto font = sf::Font::openFromFile("Graphics/tuffy.ttf").value();
CHECK(font.getInfo().family == "Tuffy");
const auto& glyph = font.getGlyph(0x45, 16, false);
CHECK(glyph.advance == 9);
@ -56,19 +56,19 @@ TEST_CASE("[Graphics] sf::Font", runDisplayTests())
}
}
SECTION("loadFromMemory()")
SECTION("openFromMemory()")
{
SECTION("Invalid data and size")
{
CHECK(!sf::Font::loadFromMemory(nullptr, 1));
CHECK(!sf::Font::openFromMemory(nullptr, 1));
const std::byte testByte{0xCD};
CHECK(!sf::Font::loadFromMemory(&testByte, 0));
CHECK(!sf::Font::openFromMemory(&testByte, 0));
}
SECTION("Successful load")
SECTION("Valid data")
{
const auto memory = loadIntoMemory("Graphics/tuffy.ttf");
const auto font = sf::Font::loadFromMemory(memory.data(), memory.size()).value();
const auto font = sf::Font::openFromMemory(memory.data(), memory.size()).value();
CHECK(font.getInfo().family == "Tuffy");
const auto& glyph = font.getGlyph(0x45, 16, false);
CHECK(glyph.advance == 9);
@ -93,10 +93,10 @@ TEST_CASE("[Graphics] sf::Font", runDisplayTests())
}
}
SECTION("loadFromStream()")
SECTION("openFromStream()")
{
auto stream = sf::FileInputStream::open("Graphics/tuffy.ttf").value();
const auto font = sf::Font::loadFromStream(stream).value();
const auto font = sf::Font::openFromStream(stream).value();
CHECK(font.getInfo().family == "Tuffy");
const auto& glyph = font.getGlyph(0x45, 16, false);
CHECK(glyph.advance == 9);
@ -122,7 +122,7 @@ TEST_CASE("[Graphics] sf::Font", runDisplayTests())
SECTION("Set/get smooth")
{
auto font = sf::Font::loadFromFile("Graphics/tuffy.ttf").value();
auto font = sf::Font::openFromFile("Graphics/tuffy.ttf").value();
font.setSmooth(false);
CHECK(!font.isSmooth());
}

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@ -21,7 +21,7 @@ TEST_CASE("[Graphics] sf::Text", runDisplayTests())
STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::Text>);
}
const auto font = sf::Font::loadFromFile("Graphics/tuffy.ttf").value();
const auto font = sf::Font::openFromFile("Graphics/tuffy.ttf").value();
SECTION("Construction")
{
@ -87,7 +87,7 @@ TEST_CASE("[Graphics] sf::Text", runDisplayTests())
SECTION("Set/get font")
{
sf::Text text(font);
const auto otherFont = sf::Font::loadFromFile("Graphics/tuffy.ttf").value();
const auto otherFont = sf::Font::openFromFile("Graphics/tuffy.ttf").value();
text.setFont(otherFont);
CHECK(&text.getFont() == &otherFont);
}

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@ -34,7 +34,7 @@ int main()
sf::Sprite sprite(texture);
// Create a graphical text to display
const auto font = sf::Font::loadFromFile(resourcePath() / "tuffy.ttf").value();
const auto font = sf::Font::openFromFile(resourcePath() / "tuffy.ttf").value();
sf::Text text(font, "Hello SFML", 50);
text.setFillColor(sf::Color::Black);

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@ -32,7 +32,7 @@ int main()
sf::Sprite sprite(texture);
// Create a graphical text to display
const auto font = sf::Font::loadFromFile("tuffy.ttf").value();
const auto font = sf::Font::openFromFile("tuffy.ttf").value();
sf::Text text(font, "Hello SFML", 50);
text.setFillColor(sf::Color::Black);