* sync with sfml - Renamed Shape::GetNbPoints to Shape::GetPointsCount

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1411 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-02-17 19:21:18 +00:00
parent 504804a06e
commit fd10d2abfe
5 changed files with 79 additions and 68 deletions

View File

@ -1,6 +1,28 @@
/**
/*
* DSFML - SFML Library wrapper for the D programming language.
* Copyright (C) 2010 Andreas Hollandt
*
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
module dsfml.graphics.irendertarget;
import dsfml.system.vector2;
@ -12,7 +34,7 @@ import dsfml.graphics.color;
interface IRenderTarget
{
/*
/**
* Clear the entire target with a single color
*
* \param color : Color to use to clear the render target
@ -20,7 +42,7 @@ interface IRenderTarget
*/
void clear(Color color = Color());
/*
/**
* Draw something into the target
*
* \param object : Object to draw
@ -28,7 +50,7 @@ interface IRenderTarget
*/
void draw(IDrawable object);
/*
/**
* Draw something into the target with a shader
*
* \param object : Object to draw
@ -37,7 +59,7 @@ interface IRenderTarget
*/
void draw(IDrawable object, Shader shader);
/*
/**
* Get the width of the rendering region of the target
*
* \return Width in pixels
@ -45,7 +67,7 @@ interface IRenderTarget
*/
uint getWidth();
/*
/**
* Get the height of the rendering region of the target
*
* \return Height in pixels
@ -53,7 +75,7 @@ interface IRenderTarget
*/
uint getHeight();
/*
/**
* Change the current active view.
*
* \param view : New view to use (pass GetDefaultView() to set the default view)
@ -61,7 +83,7 @@ interface IRenderTarget
*/
void setView(View view);
/*
/**
* Get the current view
*
* \return Current view active in the window
@ -69,7 +91,7 @@ interface IRenderTarget
*/
View getView();
/*
/**
* Get the default view of the window
*
* \return Default view
@ -77,7 +99,7 @@ interface IRenderTarget
*/
View getDefaultView();
/*
/**
* Get the viewport of a view applied to this target
*
* \param view Target view
@ -89,7 +111,7 @@ interface IRenderTarget
/*
/**
* Convert a point in target coordinates into view coordinates
*
* \param x : X coordinate of the point to convert, relative to the target
@ -101,13 +123,13 @@ interface IRenderTarget
*/
Vector2f convertCoords(uint x, uint y, View view = null);
/*
/**
* Save the current OpenGL render states and matrices
*
*/
void saveGLStates();
/*
/**
* Restore the previously saved OpenGL render states and matrices
*
*/

View File

@ -131,9 +131,9 @@ public:
* Returns:
* Total number of points
*/
uint getNbPoints()
uint getPointsCount()
{
return sfShape_GetNbPoints(m_ptr);
return sfShape_GetPointsCount(m_ptr);
}
/**
@ -289,7 +289,7 @@ private:
typedef void function(void* Shape, int) pf_sfShape_EnableOutline;
typedef void function (void* Shape, float Width) pf_sfShape_SetOutlineWidth;
typedef float function (void* Shape) pf_sfShape_GetOutlineWidth;
typedef uint function (void* Shape) pf_sfShape_GetNbPoints;
typedef uint function (void* Shape) pf_sfShape_GetPointsCount;
typedef void function (void* Shape, uint Index, float* X, float* Y) pf_sfShape_GetPointPosition;
typedef void function (void* Shape, uint Index, float X, float Y) pf_sfShape_SetPointPosition;
typedef Color function (void* Shape, uint index) pf_sfShape_GetPointColor;
@ -305,7 +305,7 @@ private:
static pf_sfShape_EnableOutline sfShape_EnableOutline;
static pf_sfShape_SetOutlineWidth sfShape_SetOutlineWidth;
static pf_sfShape_GetOutlineWidth sfShape_GetOutlineWidth;
static pf_sfShape_GetNbPoints sfShape_GetNbPoints;
static pf_sfShape_GetPointsCount sfShape_GetPointsCount;
static pf_sfShape_GetPointPosition sfShape_GetPointPosition;
static pf_sfShape_SetPointPosition sfShape_SetPointPosition;
static pf_sfShape_GetPointColor sfShape_GetPointColor;
@ -329,7 +329,7 @@ private:
sfShape_EnableOutline = cast(pf_sfShape_EnableOutline)dll.getSymbol("sfShape_EnableOutline");
sfShape_SetOutlineWidth = cast(pf_sfShape_SetOutlineWidth)dll.getSymbol("sfShape_SetOutlineWidth");
sfShape_GetOutlineWidth = cast(pf_sfShape_GetOutlineWidth)dll.getSymbol("sfShape_GetOutlineWidth");
sfShape_GetNbPoints = cast(pf_sfShape_GetNbPoints)dll.getSymbol("sfShape_GetNbPoints");
sfShape_GetPointsCount = cast(pf_sfShape_GetPointsCount)dll.getSymbol("sfShape_GetPointsCount");
sfShape_GetPointPosition = cast(pf_sfShape_GetPointPosition)dll.getSymbol("sfShape_GetPointPosition");
sfShape_SetPointPosition = cast(pf_sfShape_SetPointPosition)dll.getSymbol("sfShape_SetPointPosition");
sfShape_GetPointColor = cast (pf_sfShape_GetPointColor)dll.getSymbol("sfShape_GetPointColor");

View File

@ -128,7 +128,7 @@ class DllLoader
}
if (symb is null)
report( "Symbol cannot be found in specified library", m_libPath, symbolName);
debug report( "Symbol cannot be found in specified library", m_libPath, symbolName);
return symb;
}
@ -183,10 +183,10 @@ private:
}
if (m_lib is null)
{
report("Cannot open library", m_libPath, null);
debug report("Cannot open library", m_libPath, null);
version (Windows)
{
report("Windows error message: " ~ sysErrorString(GetLastError()), m_libPath, null);
debug report("Windows error message: " ~ sysErrorString(GetLastError()), m_libPath, null);
}
}
}

View File

@ -37,17 +37,6 @@ struct Vector3(T)
T y;
T z;
static Vector3 opCall(T x, T y, T z)
{
Vector3!(T) ret;
ret.x = x;
ret.y = y;
ret.z = z;
return ret;
}
/// unary (-) overload
Vector3 opNeg()
{