Use <> for test utilities includes

SFML convention is to only use "" includes when the header is in
the same directory as the file including it. Because these test
util headers are in a separate directory, it makes more sense to
include them via <>.
This commit is contained in:
Chris Thrasher 2022-06-25 20:41:32 -06:00 committed by Vittorio Romeo
parent 4047909725
commit fd3526f742
25 changed files with 25 additions and 25 deletions

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@ -1,5 +1,5 @@
#include <SFML/Graphics/BlendMode.hpp>
#include "GraphicsUtil.hpp"
#include <GraphicsUtil.hpp>
#include <doctest.h>

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#include <SFML/Graphics/CircleShape.hpp>
#include "SystemUtil.hpp"
#include <SystemUtil.hpp>
#include <doctest.h>

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@ -1,5 +1,5 @@
#include <SFML/Graphics/Color.hpp>
#include "GraphicsUtil.hpp"
#include <GraphicsUtil.hpp>
#include <doctest.h>

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#include <SFML/Graphics/ConvexShape.hpp>
#include "SystemUtil.hpp"
#include <SystemUtil.hpp>
#include <doctest.h>

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#include <SFML/Graphics/Glyph.hpp>
#include "GraphicsUtil.hpp"
#include <GraphicsUtil.hpp>
#include <doctest.h>

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#include <SFML/Graphics/Image.hpp>
#include "GraphicsUtil.hpp"
#include <GraphicsUtil.hpp>
#include <array>
#include <doctest.h>

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@ -1,6 +1,6 @@
#include <SFML/Graphics/Rect.hpp>
#include <SFML/System/Vector2.hpp>
#include "GraphicsUtil.hpp"
#include <GraphicsUtil.hpp>
#include <doctest.h>

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#include <SFML/Graphics/RectangleShape.hpp>
#include "SystemUtil.hpp"
#include <SystemUtil.hpp>
#include <doctest.h>

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#include <SFML/Graphics/RenderStates.hpp>
#include "GraphicsUtil.hpp"
#include <GraphicsUtil.hpp>
#include <doctest.h>

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@ -1,5 +1,5 @@
#include <SFML/Graphics/Shape.hpp>
#include "GraphicsUtil.hpp"
#include <GraphicsUtil.hpp>
#include <doctest.h>

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@ -1,6 +1,6 @@
#include <SFML/Graphics/Transform.hpp>
#include <SFML/System/Angle.hpp>
#include "GraphicsUtil.hpp"
#include <GraphicsUtil.hpp>
#include <vector>
#include <doctest.h>

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@ -1,5 +1,5 @@
#include <SFML/Graphics/Transformable.hpp>
#include "GraphicsUtil.hpp"
#include <GraphicsUtil.hpp>
#include <doctest.h>

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#include <SFML/Graphics/Vertex.hpp>
#include "GraphicsUtil.hpp"
#include <GraphicsUtil.hpp>
#include <doctest.h>

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#include <SFML/Graphics/VertexArray.hpp>
#include "GraphicsUtil.hpp"
#include <GraphicsUtil.hpp>
#include <doctest.h>

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#include <SFML/Graphics/View.hpp>
#include "GraphicsUtil.hpp"
#include <GraphicsUtil.hpp>
#include <doctest.h>

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#include <SFML/System/Angle.hpp>
#include "SystemUtil.hpp"
#include <SystemUtil.hpp>
#include <doctest.h>

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@ -1,6 +1,6 @@
#include <SFML/System/Clock.hpp>
#include <SFML/System/Time.hpp>
#include "SystemUtil.hpp"
#include <SystemUtil.hpp>
#include <thread>
#include <doctest.h>

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#include <SFML/System/Time.hpp>
#include "SystemUtil.hpp"
#include <SystemUtil.hpp>
#include <doctest.h>

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#include <SFML/System/Vector2.hpp>
#include "SystemUtil.hpp"
#include <SystemUtil.hpp>
#include <type_traits>
#include <cmath>

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@ -1,5 +1,5 @@
#include <SFML/System/Vector3.hpp>
#include "SystemUtil.hpp"
#include <SystemUtil.hpp>
#include <type_traits>
#include <doctest.h>

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@ -1,4 +1,4 @@
#include "GraphicsUtil.hpp"
#include <GraphicsUtil.hpp>
#include <SFML/Graphics/BlendMode.hpp>
#include <SFML/Graphics/Color.hpp>

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@ -6,7 +6,7 @@
#ifndef SFML_TESTUTILITIES_GRAPHICS_HPP
#define SFML_TESTUTILITIES_GRAPHICS_HPP
#include "WindowUtil.hpp"
#include <WindowUtil.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <iomanip>

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#include "SystemUtil.hpp"
#include <SystemUtil.hpp>
#include <SFML/System/Angle.hpp>
#include <SFML/System/String.hpp>

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#ifndef SFML_TESTUTILITIES_WINDOW_HPP
#define SFML_TESTUTILITIES_WINDOW_HPP
#include "SystemUtil.hpp"
#include <SystemUtil.hpp>
// String conversions for doctest framework
namespace sf

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#include <SFML/Window/VideoMode.hpp>
#include "WindowUtil.hpp"
#include <WindowUtil.hpp>
#include <doctest.h>