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Fixed building for OpenGL ES 1.1 platforms
* Added proper extension handling for `glBlendEquation` and related constants (required for OpenGL ES 1.1).
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@ -62,6 +62,9 @@
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#define GLEXT_glClientActiveTexture glClientActiveTexture
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#define GLEXT_glActiveTexture glActiveTexture
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#define GLEXT_GL_TEXTURE0 GL_TEXTURE0
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#define GLEXT_glBlendEquation glBlendEquationOES
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#define GLEXT_GL_FUNC_ADD GL_FUNC_ADD_OES
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#define GLEXT_GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT_OES
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#else
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@ -96,6 +99,9 @@
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#define GLEXT_glClientActiveTexture glClientActiveTextureARB
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#define GLEXT_glActiveTexture glActiveTextureARB
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#define GLEXT_GL_TEXTURE0 GL_TEXTURE0_ARB
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#define GLEXT_glBlendEquation glBlendEquation
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#define GLEXT_GL_FUNC_ADD GL_FUNC_ADD
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#define GLEXT_GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT
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#endif
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@ -63,8 +63,8 @@ namespace
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switch (blendEquation)
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{
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default:
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case sf::BlendMode::Add: return GL_FUNC_ADD;
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case sf::BlendMode::Subtract: return GL_FUNC_SUBTRACT;
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case sf::BlendMode::Add: return GLEXT_GL_FUNC_ADD;
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case sf::BlendMode::Subtract: return GLEXT_GL_FUNC_SUBTRACT;
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}
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}
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}
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@ -442,7 +442,7 @@ void RenderTarget::applyBlendMode(const BlendMode& mode)
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}
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else
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{
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glCheck(glBlendEquation(equationToGlConstant(mode.colorEquation)));
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glCheck(GLEXT_glBlendEquation(equationToGlConstant(mode.colorEquation)));
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}
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m_cache.lastBlendMode = mode;
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