Chris Thrasher
4586db91a9
Add SFML:: namespace to targets
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This removes the sfml- prefixed targets from the export set. The sfml-
prefixed targets are still available within the build tree but not to
downstream users thus making this an API breaking change when compared
to the 2.x releases. To keep things consistent, usage of the sfml-
targets were replaced with their namespaced counterparts.
This has a number of benefits:
1. It's more idiomatic. Modern CMake libraries are expected to
have namespaced targets.
2. Namespaced targets are less likely to collide with user-defined
targets. No one will accidentally define a SFML:: target.
3. If a namespaced target is not found by CMake, configuration
will immediately stop.
2022-01-11 22:27:39 +01:00
Vittorio Romeo
18bb892625
Improve compilation times by removing some includes and avoiding heavy dependencies
2021-12-19 18:13:07 +01:00
Vittorio Romeo
bb854fa739
Strategic use of '[[nodiscard]]' in 'Audio' module
2021-12-14 15:19:37 +01:00
Vittorio Romeo
b33f4bb205
Replace SFML multithreading primitives with standard C++ ones
2021-12-14 01:07:29 +01:00
Vittorio Romeo
7343b112fc
Strategic use of '[[nodiscard]]' in 'Network' module
2021-12-09 22:34:57 +00:00
Vittorio Romeo
d12a2cd319
Use 'override' whenever possible instead of 'virtual'
2021-12-09 09:07:03 +01:00
Anton Vasiliev
f03a415121
Use std::vector.data() where appropriate
2021-12-08 16:26:03 +00:00
Vittorio Romeo
6cf124db66
Fix remaining warnings
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- Fixes in examples
- Fixes across all the modules
2021-11-30 11:25:58 +01:00
Lukas Dürrenberger
bc628c6b28
Fix warnings in examples
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- Convert where necessary
- Adjust type where reasonable
- Use SYSTEM headers for gl.h, stb* and vulkan
2021-11-30 11:25:58 +01:00
Vittorio Romeo
f162b3a037
Enable support for unity builds
2021-08-12 21:00:16 +02:00
Ceylo
ee08e18726
Modernize CMake files
2018-03-27 00:03:34 +02:00
Maximilian Wagenbach
1ee6d1dbc6
Make sure the recording thread in sf::SoundRecorder is stopped before sf::SoundBufferRecorder is destroyed.
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Fixes a "pure virtual method called" crash.
Also updated the documentation and the VoIP example.
2016-04-10 22:51:37 +02:00
Stefan Schindler
40ae3ce175
Examples adjustments.
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* French to English punctuation.
* Pong and Shader use fixed-sized windows now (especially on tiling
window managers, the windows will be resized automatically, thus
making the examples look and also behave weirdly).
2014-11-17 09:44:46 +01:00
Stefan Schindler
f24ca9a840
Source code changes.
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* Changed newlines to \n.
* Removed whitespace before colons.
* Fixed several alignments.
2014-10-06 01:18:47 +02:00
Laurent Gomila
8d0da1d9d6
Replaced char* arguments with void* for raw data
2012-04-03 19:06:32 +02:00
Laurent Gomila
14ac411542
Changed the naming convention for public member variables/functions and free functions (using lowerCase instead of UpperCase)
2012-03-11 19:10:37 +01:00
Laurent Gomila
ff5b69d312
Changed the naming convention for member variables (prefix changed from "my" to "m_")
2012-03-09 01:48:45 +01:00
Laurent Gomila
4116ad033c
Added the sf::Time class
2012-01-19 23:51:06 +01:00
Laurent Gomila
e775bd0169
Renamed SoundStream::Chunk::NbSamples to SampleCount, and renamed other nbSamples variables to sampleCount
2012-01-13 15:09:30 +01:00
Laurent Gomila
aaa21dfaf6
Corrected the name of some functions/variable
2011-12-25 23:42:43 +01:00
Martin Foot
13986b2a3b
Fix CMake variables to allow adding SFML as a dependency.
2011-08-07 14:33:42 +01:00
Laurent Gomila
e4c6c30e0b
Times in SFML are now Uint32 milliseconds instead of float seconds
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Added the sf::Uint64 and sf::Int64 types
2011-05-19 08:19:42 +02:00
LaurentGom
a991fe8e4d
Added support for the CMake build system
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git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1550 4e206d99-4929-0410-ac5d-dfc041789085
2010-08-19 15:59:24 +00:00