Chris Thrasher
c8c8673259
Pass sf::Vector2<T>
s by value
...
As a rule of thumb, if the type is less than or equal to the CPU
register width times two then you ought to pass it by value. This
will lead to more efficient code generation.
2024-07-19 10:33:00 -06:00
Chris Thrasher
bfd65989e9
Remove default empty state of sf::Texture
2024-06-04 13:19:58 -06:00
vittorioromeo
b552148e26
Header cleanup guided by IWYU
2024-02-09 12:52:23 +01:00
Chris Thrasher
d672b3504e
Add more tests for sf::Shape
2023-11-05 15:46:49 -07:00
Chris Thrasher
9dc2e541e8
Add clang-tidy modernize-return-braced-init-list
check
2023-09-17 15:47:33 -06:00
Ted Lyngmo
9855552f64
Add sf::Shape::getGeometricCenter()
...
This adds
virtual Vector2f getGeometricCenter() const = 0;
Signed-off-by: Ted Lyngmo <ted@lyncon.se>
2023-05-15 16:13:39 -06:00
Chris Thrasher
f6dfc04938
Switch to Catch2
2023-05-13 12:38:11 -06:00
binary1248
f4e0c4b4c0
Make moving Shapes, swapping Textures and swapping VertexBuffers noexcept.
2023-03-07 16:32:35 -07:00
Jonny Paton
e4bffe5b84
Rename test files to be unique
2022-10-23 16:39:12 +02:00