This takes a 4 second configuration time for the entire project with
examples and tests and turns that into 3! Whopping 25% reduction in
configuration time. This effect is likely to be even larger on machines
without exceptionally good internet connections.
Before:
$ hyperfine 'rm -rf build && cmake --preset dev'
Benchmark 1: rm -rf build && cmake --preset dev
Time (mean ± σ): 4.076 s ± 0.130 s [User: 2.148 s, System: 1.376 s]
Range (min … max): 3.963 s … 4.321 s 10 runs
After:
$ hyperfine 'rm -rf build && cmake --preset dev'
Benchmark 1: rm -rf build && cmake --preset dev
Time (mean ± σ): 3.007 s ± 0.313 s [User: 1.061 s, System: 1.160 s]
Range (min … max): 2.783 s … 3.805 s 10 runs
Co-authored-by: binary1248 <binary1248@hotmail.com>
The runtests target must be used on Windows for the sake of code
coverage. However we can't use that target on all other platforms
because on some non-Windows platforms like Android, the tests don't
even get configured. If you try to build a target that doesn't exist
you get a hard failure. Using CTest is better because it will still
return zero even if no tests are found as is the case on Android.
This ensure that tools like run-clang-tidy don't try to analyze them
and better mimmicks how Doctest would behave if we were depending on
Doctest via find_package instead.
Skip Android, iOS, and Framework builds simply because I can't get
them to work and don't want that holding up getting the rest of the
install tests merged.
Skip the Static DRM install test because there's a bug in the install
that needs to be fixed.
This ensures that if a printing function is not provided, compilation
fails. This prevents problems where a header is accidentally removed
that was previously providing an operator<< overload or prevents
new tests from being added without print support for all directly
tested types.