This removes the sfml- prefixed targets from the export set. The sfml-
prefixed targets are still available within the build tree but not to
downstream users thus making this an API breaking change when compared
to the 2.x releases. To keep things consistent, usage of the sfml-
targets were replaced with their namespaced counterparts.
This has a number of benefits:
1. It's more idiomatic. Modern CMake libraries are expected to
have namespaced targets.
2. Namespaced targets are less likely to collide with user-defined
targets. No one will accidentally define a SFML:: target.
3. If a namespaced target is not found by CMake, configuration
will immediately stop.
The key benefit here is that now we're linking against their CMake
target which makes it easy to change how we depend on Catch2. We
can switch from FetchContent to FindPackage to a git submodule and
never have to change our code because we're depending on Catch2 in
the most flexible way possible.
Because Catch is so expensive to compile, it's really helpful for
initial compile times if this target doesn't have to be recompiled
so often. This won't make a huge impact on developers who are mostly
doing incremental builds but can have a meaningful impact on CI
runners that are always doing clean builds.
Provides a Catch::toString() overload for the following SFML classes, that support at least operator== and operator!=, and can thus be used in Catch assertion expressions:
* String
* Time
* Vector2<T>
* Vector3<T>
* VideoMode
* Color
* Rect<T>
The intermediate header UnitTests.hpp is introduced to ensure string conversion visibility.
Do not include <catch.hpp> directly any longer.