// Header for SFML unit tests. // // For a new system module test case, include this header. // This ensures that string conversions are visible and can be used by Catch2 for debug output. #pragma once #include <filesystem> #include <iosfwd> #include <vector> #include <cstddef> // String conversions for Catch2 namespace sf { class Angle; class String; class Time; template <typename> class Vector2; template <typename> class Vector3; void setStreamPrecision(std::ostream& os, int maxDigits10); std::ostream& operator<<(std::ostream& os, const Angle& angle); std::ostream& operator<<(std::ostream& os, const String& string); std::ostream& operator<<(std::ostream& os, Time time); template <typename T> std::ostream& operator<<(std::ostream& os, Vector2<T> vector); template <typename T> std::ostream& operator<<(std::ostream& os, const Vector3<T>& vector); } // namespace sf //////////////////////////////////////////////////////////// /// Class template for creating custom approximate comparisons. /// To register a new type, simply implement a custom operator== /// overload for that type. //////////////////////////////////////////////////////////// template <typename T> struct Approx { explicit Approx(const T& t) : value(t) { } const T& value; }; bool operator==(const float& lhs, const Approx<float>& rhs); bool operator==(sf::Vector2<float> lhs, const Approx<sf::Vector2<float>>& rhs); bool operator==(const sf::Vector3<float>& lhs, const Approx<sf::Vector3<float>>& rhs); bool operator==(const sf::Angle& lhs, const Approx<sf::Angle>& rhs); template <typename T> std::ostream& operator<<(std::ostream& os, const Approx<T>& approx) { return os << approx.value; } [[nodiscard]] std::vector<std::byte> loadIntoMemory(const std::filesystem::path& path);