set(SFML_OS_ANDROID "") # detect the OS if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows") set(SFML_OS_WINDOWS 1) # don't use the OpenGL ES implementation on Windows set(OPENGL_ES 0) # detect the architecture set(ARCH_64BITS "") if(CMAKE_SIZEOF_VOID_P EQUAL 4) set(ARCH_32BITS 1) elseif(CMAKE_SIZEOF_VOID_P EQUAL 8) set(ARCH_64BITS 1) else() message(FATAL_ERROR "Unsupported architecture") return() endif() elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux") set(SFML_OS_UNIX 1) if(ANDROID) set(SFML_OS_ANDROID 1) # use the OpenGL ES implementation on Android set(OPENGL_ES 1) else() set(SFML_OS_LINUX 1) # don't use the OpenGL ES implementation on Linux set(OPENGL_ES 0) endif() elseif(CMAKE_SYSTEM_NAME MATCHES "^k?FreeBSD$") set(SFML_OS_FREEBSD 1) # don't use the OpenGL ES implementation on FreeBSD set(OPENGL_ES 0) elseif(CMAKE_SYSTEM_NAME MATCHES "^OpenBSD$") set(SFML_OS_OPENBSD 1) # don't use the OpenGL ES implementation on OpenBSD set(OPENGL_ES 0) elseif(CMAKE_SYSTEM_NAME MATCHES "^NetBSD$") set(SFML_OS_NETBSD 1) # don't use the OpenGL ES implementation on NetBSD set(OPENGL_ES 0) elseif(${CMAKE_SYSTEM_NAME} STREQUAL "iOS") set(SFML_OS_IOS 1) # As we want to find packages in our extlibs folder too # we need to tell CMake we want to search there instead set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) # use the OpenGL ES implementation on iOS set(OPENGL_ES 1) elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin") set(SFML_OS_MACOS 1) # don't use the OpenGL ES implementation on macOS set(OPENGL_ES 0) elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Android") set(SFML_OS_ANDROID 1) # use the OpenGL ES implementation on Android set(OPENGL_ES 1) # comparing CMAKE_SYSTEM_NAME with "CYGWIN" generates a false warning depending on the CMake version # let's avoid it so the actual error is more visible elseif(${CYGWIN}) message(FATAL_ERROR "Unfortunately SFML doesn't support Cygwin's 'hybrid' status between both Windows and Linux derivatives.\nIf you insist on using the GCC, please use a standalone build of MinGW without the Cygwin environment instead.") else() message(FATAL_ERROR "Unsupported operating system or environment") return() endif() # detect the compiler # Note: The detection is order is important because: # - Visual Studio can both use MSVC and Clang # - GNUCXX can still be set on macOS when using Clang if(MSVC) set(SFML_COMPILER_MSVC 1) if(CMAKE_CXX_COMPILER_ID MATCHES "Clang") set(SFML_COMPILER_CLANG_CL 1) endif() elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang") set(SFML_COMPILER_CLANG 1) elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU") set(SFML_COMPILER_GCC 1) execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE GCC_COMPILER_VERSION) string(REGEX MATCHALL ".*(tdm[64]*-[1-9]).*" SFML_COMPILER_GCC_TDM "${GCC_COMPILER_VERSION}") else() message(WARNING "Unrecognized compiler: ${CMAKE_CXX_COMPILER_ID}. Use at your own risk.") endif()