# all source files set(SRC OpenGL.cpp) if(SFML_OS_IOS) set(RESOURCES resources/background.jpg resources/tuffy.ttf) set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) endif() # define the opengl target sfml_add_example(opengl GUI_APP SOURCES ${SRC} BUNDLE_RESOURCES ${RESOURCES} DEPENDS SFML::Graphics RESOURCES_DIR resources) # external dependency headers target_include_directories(opengl SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/include)