//////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include "TCP.hpp" #include #include #include #include #include #include //////////////////////////////////////////////////////////// /// Launch a server, wait for an incoming connection, /// send a message and wait for the answer. /// //////////////////////////////////////////////////////////// void runTcpServer(unsigned short port) { // Create a server socket to accept new connections sf::TcpListener listener; // Listen to the given port for incoming connections if (listener.listen(port) != sf::Socket::Status::Done) return; std::cout << "Server is listening to port " << port << ", waiting for connections... " << std::endl; // Wait for a connection sf::TcpSocket socket; if (listener.accept(socket) != sf::Socket::Status::Done) return; std::cout << "Client connected: " << socket.getRemoteAddress().value() << std::endl; // Send a message to the connected client static constexpr std::string_view out = "Hi, I'm the server"; if (socket.send(out.data(), out.size()) != sf::Socket::Status::Done) return; std::cout << "Message sent to the client: " << std::quoted(out.data()) << std::endl; // Receive a message back from the client std::array in{}; std::size_t received = 0; if (socket.receive(in.data(), in.size(), received) != sf::Socket::Status::Done) return; std::cout << "Answer received from the client: " << std::quoted(in.data()) << std::endl; } //////////////////////////////////////////////////////////// /// Create a client, connect it to a server, display the /// welcome message and send an answer. /// //////////////////////////////////////////////////////////// void runTcpClient(unsigned short port) { // Ask for the server address std::optional server; do { std::cout << "Type the address or name of the server to connect to: "; std::cin >> server; } while (!server.has_value()); // Create a socket for communicating with the server sf::TcpSocket socket; // Connect to the server if (socket.connect(server.value(), port) != sf::Socket::Status::Done) return; std::cout << "Connected to server " << server.value() << std::endl; // Receive a message from the server std::array in{}; std::size_t received = 0; if (socket.receive(in.data(), in.size(), received) != sf::Socket::Status::Done) return; std::cout << "Message received from the server: " << std::quoted(in.data()) << std::endl; // Send an answer to the server static constexpr std::string_view out = "Hi, I'm a client"; if (socket.send(out.data(), out.size()) != sf::Socket::Status::Done) return; std::cout << "Message sent to the server: " << std::quoted(out.data()) << std::endl; }