//////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include //////////////////////////////////////////////////////////// /// Entry point of application /// /// \return Application exit code /// //////////////////////////////////////////////////////////// int main() { // Check that the device can capture audio if (!sf::SoundRecorder::isAvailable()) { std::cout << "Sorry, audio capture is not supported by your system" << std::endl; return EXIT_SUCCESS; } // List the available capture devices auto devices = sf::SoundRecorder::getAvailableDevices(); std::cout << "Available capture devices:\n" << std::endl; for (auto i = 0u; i < devices.size(); ++i) std::cout << i << ": " << devices[i] << '\n'; std::cout << std::endl; std::size_t deviceIndex = 0; // Choose the capture device if (devices.size() > 1) { deviceIndex = devices.size(); std::cout << "Please choose the capture device to use [0-" << devices.size() - 1 << "]: "; do { std::cin >> deviceIndex; std::cin.ignore(10000, '\n'); } while (deviceIndex >= devices.size()); } // Choose the sample rate unsigned int sampleRate = 0; std::cout << "Please choose the sample rate for sound capture (44100 is CD quality): "; std::cin >> sampleRate; std::cin.ignore(10000, '\n'); // Wait for user input... std::cout << "Press enter to start recording audio"; std::cin.ignore(10000, '\n'); // Here we'll use an integrated custom recorder, which saves the captured data into a SoundBuffer sf::SoundBufferRecorder recorder; if (!recorder.setDevice(devices[deviceIndex])) { std::cerr << "Failed to set the capture device" << std::endl; return EXIT_FAILURE; } // Audio capture is done in a separate thread, so we can block the main thread while it is capturing if (!recorder.start(sampleRate)) { std::cerr << "Failed to start recorder" << std::endl; return EXIT_FAILURE; } std::cout << "Recording... press enter to stop"; std::cin.ignore(10000, '\n'); recorder.stop(); // Get the buffer containing the captured data const sf::SoundBuffer& buffer = recorder.getBuffer(); // Display captured sound information std::cout << "Sound information:" << '\n' << " " << buffer.getDuration().asSeconds() << " seconds" << '\n' << " " << buffer.getSampleRate() << " samples / seconds" << '\n' << " " << buffer.getChannelCount() << " channels" << std::endl; // Choose what to do with the recorded sound data char choice = 0; std::cout << "What do you want to do with captured sound (p = play, s = save) ? "; std::cin >> choice; std::cin.ignore(10000, '\n'); if (choice == 's') { // Choose the filename std::string filename; std::cout << "Choose the file to create: "; std::getline(std::cin, filename); // Save the buffer if (!buffer.saveToFile(filename)) std::cerr << "Could not save sound buffer to file" << std::endl; } else { // Create a sound instance and play it sf::Sound sound(buffer); sound.play(); // Wait until finished while (sound.getStatus() == sf::Sound::Status::Playing) { // Display the playing position std::cout << "\rPlaying... " << sound.getPlayingOffset().asSeconds() << " sec "; std::cout << std::flush; // Leave some CPU time for other threads sf::sleep(sf::milliseconds(100)); } } // Finished! std::cout << '\n' << "Done!" << std::endl; // Wait until the user presses 'enter' key std::cout << "Press enter to exit..." << std::endl; std::cin.ignore(10000, '\n'); }