# in case of static linking, we must also define the list of all the dependencies of SFML libraries if(SFML_STATIC_LIBRARIES) list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}) include(CMakeFindDependencyMacro) # detect the OS if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") set(FIND_SFML_OS_WINDOWS 1) elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux") set(FIND_SFML_OS_LINUX 1) if(@SFML_USE_DRM@) set(FIND_SFML_USE_DRM 1) endif() elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") set(FIND_SFML_OS_FREEBSD 1) elseif(${CMAKE_SYSTEM_NAME} MATCHES "Android") set(FIND_SFML_OS_ANDROID 1) elseif(${CMAKE_SYSTEM_NAME} MATCHES "iOS") set(FIND_SFML_OS_IOS 1) elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin") set(FIND_SFML_OS_MACOS 1) endif() # start with an empty list set(FIND_SFML_DEPENDENCIES_NOTFOUND) # SFML::System find_dependency(Threads) # SFML::Window list(FIND SFML_FIND_COMPONENTS "Window" FIND_SFML_WINDOW_COMPONENT_INDEX) if(FIND_SFML_WINDOW_COMPONENT_INDEX GREATER -1) if(FIND_SFML_USE_DRM) find_dependency(DRM) find_dependency(GBM) elseif(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD) find_dependency(X11 REQUIRED COMPONENTS Xrandr Xcursor) endif() if(FIND_SFML_OS_LINUX) find_dependency(UDev) endif() if(NOT FIND_SFML_OS_ANDROID AND NOT FIND_SFML_OS_IOS) if(NOT OpenGL_GL_PREFERENCE) set(OpenGL_GL_PREFERENCE "LEGACY") endif() find_dependency(OpenGL COMPONENTS OpenGL) endif() endif() # SFML::Graphics list(FIND SFML_FIND_COMPONENTS "Graphics" FIND_SFML_GRAPHICS_COMPONENT_INDEX) if(FIND_SFML_GRAPHICS_COMPONENT_INDEX GREATER -1) find_package(Freetype) endif() # SFML::Audio list(FIND SFML_FIND_COMPONENTS "Audio" FIND_SFML_AUDIO_COMPONENT_INDEX) if(FIND_SFML_AUDIO_COMPONENT_INDEX GREATER -1) find_package(Vorbis) find_package(FLAC) endif() if(FIND_SFML_DEPENDENCIES_NOTFOUND) set(FIND_SFML_ERROR "SFML found but some of its dependencies are missing (${FIND_SFML_DEPENDENCIES_NOTFOUND})") set(SFML_FOUND OFF) endif() endif()