#include #include #include #include TEST_CASE("[Graphics] sf::VertexArray") { SECTION("Type traits") { STATIC_CHECK(std::is_copy_constructible_v); STATIC_CHECK(std::is_copy_assignable_v); STATIC_CHECK(std::is_nothrow_move_constructible_v); STATIC_CHECK(std::is_nothrow_move_assignable_v); } SECTION("Construction") { SECTION("Default constructor") { const sf::VertexArray vertexArray; CHECK(vertexArray.getVertexCount() == 0); CHECK(vertexArray.getPrimitiveType() == sf::PrimitiveType::Points); CHECK(vertexArray.getBounds() == sf::FloatRect({0, 0}, {0, 0})); } SECTION("Explicit constructor with default argument") { const sf::VertexArray vertexArray(sf::PrimitiveType::Lines); CHECK(vertexArray.getVertexCount() == 0); CHECK(vertexArray.getPrimitiveType() == sf::PrimitiveType::Lines); CHECK(vertexArray.getBounds() == sf::FloatRect({0, 0}, {0, 0})); } SECTION("Explicit constructor") { const sf::VertexArray vertexArray(sf::PrimitiveType::Lines, 10); CHECK(vertexArray.getVertexCount() == 10); CHECK(vertexArray.getPrimitiveType() == sf::PrimitiveType::Lines); CHECK(vertexArray.getBounds() == sf::FloatRect({0, 0}, {0, 0})); for (std::size_t i = 0; i < vertexArray.getVertexCount(); ++i) { CHECK(vertexArray[i].position == sf::Vertex{}.position); CHECK(vertexArray[i].color == sf::Vertex{}.color); CHECK(vertexArray[i].texCoords == sf::Vertex{}.texCoords); } } } SECTION("Resize array") { sf::VertexArray vertexArray; vertexArray.resize(42); CHECK(vertexArray.getVertexCount() == 42); for (std::size_t i = 0; i < vertexArray.getVertexCount(); ++i) { CHECK(vertexArray[i].position == sf::Vertex{}.position); CHECK(vertexArray[i].color == sf::Vertex{}.color); CHECK(vertexArray[i].texCoords == sf::Vertex{}.texCoords); } } SECTION("Clear array") { sf::VertexArray vertexArray; vertexArray.append({}); vertexArray.clear(); CHECK(vertexArray.getVertexCount() == 0); } SECTION("Append to array") { sf::VertexArray vertexArray; const sf::Vertex vertex{{1.0f, 2.0f}, {3, 4, 5, 6}, {7.0f, 8.0f}}; vertexArray.append(vertex); CHECK(vertexArray.getVertexCount() == 1); CHECK(vertexArray[0].position == vertex.position); CHECK(vertexArray[0].color == vertex.color); CHECK(vertexArray[0].texCoords == vertex.texCoords); } SECTION("Write to array") { sf::VertexArray vertexArray; vertexArray.resize(10); const sf::Vertex otherVertex{{2.0f, 3.0f}, {4, 5, 6, 7}, {8.0f, 9.0f}}; vertexArray[9] = otherVertex; CHECK(vertexArray[9].position == otherVertex.position); CHECK(vertexArray[9].color == otherVertex.color); CHECK(vertexArray[9].texCoords == otherVertex.texCoords); } SECTION("Set primitive type") { sf::VertexArray vertexArray; vertexArray.setPrimitiveType(sf::PrimitiveType::TriangleStrip); CHECK(vertexArray.getPrimitiveType() == sf::PrimitiveType::TriangleStrip); } SECTION("Get bounds") { sf::VertexArray vertexArray; vertexArray.append({{1, 1}}); vertexArray.append({{2, 2}}); CHECK(vertexArray.getBounds() == sf::FloatRect({1, 1}, {1, 1})); vertexArray[0] = {{0, 0}}; CHECK(vertexArray.getBounds() == sf::FloatRect({0, 0}, {2, 2})); vertexArray[0] = {{5, 5}}; CHECK(vertexArray.getBounds() == sf::FloatRect({2, 2}, {3, 3})); vertexArray.append({{10, 10}}); CHECK(vertexArray.getBounds() == sf::FloatRect({2, 2}, {8, 8})); } }