<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="sfml-window" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug DLL_Win32"> <Option output="..\..\lib\mingw\sfml-window-d" prefix_auto="1" extension_auto="1" /> <Option object_output="..\..\Temp\codeblocks\sfml-window\Debug DLL_Win32" /> <Option external_deps="..\..\lib\mingw\libsfml-system-d.a;" /> <Option type="3" /> <Option compiler="gcc" /> <Option createStaticLib="1" /> <Compiler> <Add option="-Wall" /> <Add option="-g" /> <Add option="-O0" /> <Add option="-DWIN32" /> <Add option="-D_DEBUG" /> <Add option="-D_LIB" /> <Add option="-DSFML_EXPORTS" /> <Add option="-DSFML_DYNAMIC" /> <Add option="-DGLEW_BUILD" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> </ResourceCompiler> <Linker> <Add library="..\..\lib\mingw\libsfml-system-d.a" /> <Add library="libopengl32.a" /> <Add library="libwinmm.a" /> </Linker> </Target> <Target title="Release DLL_Win32"> <Option output="..\..\lib\mingw\sfml-window" prefix_auto="1" extension_auto="1" /> <Option object_output="..\..\Temp\codeblocks\sfml-window\Release DLL_Win32" /> <Option external_deps="..\..\lib\mingw\libsfml-system.a;" /> <Option type="3" /> <Option compiler="gcc" /> <Option createStaticLib="1" /> <Compiler> <Add option="-O3" /> <Add option="-Wall" /> <Add option="-DWIN32" /> <Add option="-DNDEBUG" /> <Add option="-D_LIB" /> <Add option="-DSFML_EXPORTS" /> <Add option="-DSFML_DYNAMIC" /> <Add option="-DGLEW_BUILD" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> </ResourceCompiler> <Linker> <Add library="..\..\lib\mingw\libsfml-system.a" /> <Add library="libopengl32.a" /> <Add library="libwinmm.a" /> </Linker> </Target> <Target title="Debug static_Win32"> <Option output="..\..\lib\mingw\libsfml-window-s-d" prefix_auto="1" extension_auto="1" /> <Option working_dir="" /> <Option object_output="..\..\Temp\codeblocks\sfml-window\Debug static_Win32" /> <Option external_deps="..\..\lib\mingw\libsfml-system-s-d.a;" /> <Option type="2" /> <Option compiler="gcc" /> <Option createDefFile="1" /> <Compiler> <Add option="-Wall" /> <Add option="-g" /> <Add option="-O0" /> <Add option="-DWIN32" /> <Add option="-D_DEBUG" /> <Add option="-D_LIB" /> <Add option="-DSFML_EXPORTS" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> </ResourceCompiler> </Target> <Target title="Release static_Win32"> <Option output="..\..\lib\mingw\libsfml-window-s" prefix_auto="1" extension_auto="1" /> <Option working_dir="" /> <Option object_output="..\..\Temp\codeblocks\sfml-window\Release static_Win32" /> <Option external_deps="..\..\lib\mingw\libsfml-system-s.a;" /> <Option type="2" /> <Option compiler="gcc" /> <Option createDefFile="1" /> <Compiler> <Add option="-O3" /> <Add option="-Wall" /> <Add option="-DWIN32" /> <Add option="-DNDEBUG" /> <Add option="-D_LIB" /> <Add option="-DSFML_EXPORTS" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> </ResourceCompiler> </Target> </Build> <Compiler> <Add directory="..\..\src" /> <Add directory="..\..\include" /> </Compiler> <Linker> <Add option="-static-libgcc" /> <Add library="libgdi32.a" /> </Linker> <Unit filename="..\..\include\SFML\Window\Context.hpp" /> <Unit filename="..\..\include\SFML\Window\ContextSettings.hpp" /> <Unit filename="..\..\include\SFML\Window\Event.hpp" /> <Unit filename="..\..\include\SFML\Window\Input.hpp" /> <Unit filename="..\..\include\SFML\Window\VideoMode.hpp" /> <Unit filename="..\..\include\SFML\Window\Window.hpp" /> <Unit filename="..\..\include\SFML\Window\WindowHandle.hpp" /> <Unit filename="..\..\include\SFML\Window\WindowStyle.hpp" /> <Unit filename="..\..\src\SFML\Window\Context.cpp" /> <Unit filename="..\..\src\SFML\Window\GlContext.cpp" /> <Unit filename="..\..\src\SFML\Window\GlContext.hpp" /> <Unit filename="..\..\src\SFML\Window\Input.cpp" /> <Unit filename="..\..\src\SFML\Window\Joystick.hpp" /> <Unit filename="..\..\src\SFML\Window\VideoMode.cpp" /> <Unit filename="..\..\src\SFML\Window\VideoModeImpl.hpp" /> <Unit filename="..\..\src\SFML\Window\Win32\Joystick.cpp" /> <Unit filename="..\..\src\SFML\Window\Win32\Joystick.hpp" /> <Unit filename="..\..\src\SFML\Window\Win32\VideoModeImpl.cpp" /> <Unit filename="..\..\src\SFML\Window\Win32\WglContext.cpp" /> <Unit filename="..\..\src\SFML\Window\Win32\WglContext.hpp" /> <Unit filename="..\..\src\SFML\Window\Win32\WindowImplWin32.cpp" /> <Unit filename="..\..\src\SFML\Window\Win32\WindowImplWin32.hpp" /> <Unit filename="..\..\src\SFML\Window\Window.cpp" /> <Unit filename="..\..\src\SFML\Window\WindowImpl.cpp" /> <Unit filename="..\..\src\SFML\Window\WindowImpl.hpp" /> <Extensions> <code_completion /> <envvars /> <debugger /> </Extensions> </Project> </CodeBlocks_project_file>