//////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include //////////////////////////////////////////////////////////// /// Launch a server, wait for an incoming connection, /// send a message and wait for the answer. /// //////////////////////////////////////////////////////////// void runTcpServer(unsigned short port) { // Create a server socket to accept new connections sf::TcpListener listener; // Listen to the given port for incoming connections if (listener.listen(port) != sf::Socket::Done) return; std::cout << "Server is listening to port " << port << ", waiting for connections... " << std::endl; // Wait for a connection sf::TcpSocket socket; if (listener.accept(socket) != sf::Socket::Done) return; std::cout << "Client connected: " << socket.getRemoteAddress().value() << std::endl; // Send a message to the connected client const char out[] = "Hi, I'm the server"; if (socket.send(out, sizeof(out)) != sf::Socket::Done) return; std::cout << "Message sent to the client: " << std::quoted(out) << std::endl; // Receive a message back from the client char in[128]; std::size_t received; if (socket.receive(in, sizeof(in), received) != sf::Socket::Done) return; std::cout << "Answer received from the client: " << std::quoted(in) << std::endl; } //////////////////////////////////////////////////////////// /// Create a client, connect it to a server, display the /// welcome message and send an answer. /// //////////////////////////////////////////////////////////// void runTcpClient(unsigned short port) { // Ask for the server address std::optional server; do { std::cout << "Type the address or name of the server to connect to: "; std::cin >> server; } while (!server.has_value()); // Create a socket for communicating with the server sf::TcpSocket socket; // Connect to the server if (socket.connect(server.value(), port) != sf::Socket::Done) return; std::cout << "Connected to server " << server.value() << std::endl; // Receive a message from the server char in[128]; std::size_t received; if (socket.receive(in, sizeof(in), received) != sf::Socket::Done) return; std::cout << "Message received from the server: " << std::quoted(in) << std::endl; // Send an answer to the server const char out[] = "Hi, I'm a client"; if (socket.send(out, sizeof(out)) != sf::Socket::Done) return; std::cout << "Message sent to the server: " << std::quoted(out) << std::endl; }