//////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include //////////////////////////////////////////////////////////// /// Play a sound /// //////////////////////////////////////////////////////////// void PlaySound() { // Load a sound buffer from a wav file sf::SoundBuffer buffer; if (!buffer.LoadFromFile("resources/canary.wav")) return; // Display sound informations std::cout << "canary.wav :" << std::endl; std::cout << " " << buffer.GetDuration() / 1000.f << " seconds" << std::endl; std::cout << " " << buffer.GetSampleRate() << " samples / sec" << std::endl; std::cout << " " << buffer.GetChannelsCount() << " channels" << std::endl; // Create a sound instance and play it sf::Sound sound(buffer); sound.Play(); // Loop while the sound is playing while (sound.GetStatus() == sf::Sound::Playing) { // Leave some CPU time for other processes sf::Sleep(100); // Display the playing position std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << sound.GetPlayingOffset() << " sec "; } std::cout << std::endl << std::endl; } //////////////////////////////////////////////////////////// /// Play a music /// //////////////////////////////////////////////////////////// void PlayMusic() { // Load an ogg music file sf::Music music; if (!music.OpenFromFile("resources/orchestral.ogg")) return; // Display music informations std::cout << "orchestral.ogg :" << std::endl; std::cout << " " << music.GetDuration() / 1000.f << " seconds" << std::endl; std::cout << " " << music.GetSampleRate() << " samples / sec" << std::endl; std::cout << " " << music.GetChannelsCount() << " channels" << std::endl; // Play it music.Play(); // Loop while the music is playing while (music.GetStatus() == sf::Music::Playing) { // Leave some CPU time for other processes sf::Sleep(100); // Display the playing position std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << music.GetPlayingOffset() << " sec "; } std::cout << std::endl; } //////////////////////////////////////////////////////////// /// Entry point of application /// /// \return Application exit code /// //////////////////////////////////////////////////////////// int main() { // Play a sound PlaySound(); // Play a music PlayMusic(); // Wait until the user presses 'enter' key std::cout << "Press enter to exit..." << std::endl; std::cin.ignore(10000, '\n'); return EXIT_SUCCESS; }