include(CMakeParseArguments) # add a new target which is a SFML library # ex: sfml_add_library(sfml-graphics # SOURCES sprite.cpp image.cpp ... # DEPENDS sfml-window sfml-system # EXTERNAL_LIBS opengl freetype ...) macro(sfml_add_library target) # parse the arguments cmake_parse_arguments(THIS "" "" "SOURCES;DEPENDS;EXTERNAL_LIBS" ${ARGN}) if(NOT ANDROID) # create the target add_library(${target} ${THIS_SOURCES}) # define the export symbol of the module string(REPLACE "-" "_" NAME_UPPER "${target}") string(TOUPPER "${NAME_UPPER}" NAME_UPPER) set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS) # adjust the output file prefix/suffix to match our conventions if(BUILD_SHARED_LIBS) if(SFML_OS_WINDOWS) # include the major version number in Windows shared library names (but not import library names) set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d) set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}") else() set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d) endif() if (SFML_OS_WINDOWS AND SFML_COMPILER_GCC) # on Windows/gcc get rid of "lib" prefix for shared libraries, # and transform the ".dll.a" suffix into ".a" for import libraries set_target_properties(${target} PROPERTIES PREFIX "") set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a") endif() else() set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -s-d) set_target_properties(${target} PROPERTIES RELEASE_POSTFIX -s) set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s) endif() # set the version and soversion of the target (for compatible systems -- mostly Linuxes) set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}) set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}) # set the target's folder (for IDEs that support it, e.g. Visual Studio) set_target_properties(${target} PROPERTIES FOLDER "SFML") # for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM) set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++") elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM) set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++") endif() endif() # if using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default # (exported ones are explicitely marked) if(NOT SFML_OS_WINDOWS AND ((SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") OR (SFML_COMPILER_CLANG AND NOT SFML_CLANG_VERSION VERSION_LESS "3"))) set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden) endif() # On OS X, use Objective-C ARC if(SFML_OS_MACOSX) set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fobjc-arc) endif() # link the target to its SFML dependencies if(THIS_DEPENDS) target_link_libraries(${target} ${THIS_DEPENDS}) endif() # build frameworks or dylibs if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS) if(SFML_BUILD_FRAMEWORKS) # adapt target to build frameworks instead of dylibs set_target_properties(${target} PROPERTIES FRAMEWORK TRUE FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH} MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target} MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH} MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}) endif() # adapt install directory to allow distributing dylibs/frameworks in user’s frameworks/application bundle set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_NAME_DIR "@executable_path/../Frameworks") endif() # enable automatic reference counting on iOS if (IOS) set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES) endif() # link the target to its external dependencies if(THIS_EXTERNAL_LIBS) target_link_libraries(${target} ${THIS_EXTERNAL_LIBS}) endif() # add the install rule install(TARGETS ${target} RUNTIME DESTINATION bin COMPONENT bin LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX} COMPONENT bin) else() # create an empty target added to the default build add_custom_target(${target} ALL) # get the module name (extract 'network' from 'sfml-network' for example) string(SUBSTRING ${target} 5 -1 MODULE_NAME) # make the first letter a capital letter ('network' -> 'Network')s string(SUBSTRING ${MODULE_NAME} 0 1 FIRST_LETTER) string(TOUPPER ${FIRST_LETTER} FIRST_LETTER) string(REGEX REPLACE "^.(.*)" "${FIRST_LETTER}\\1" PROTO_NAME_CAP "${MODULE_NAME}") set(MODULE_NAME ${PROTO_NAME_CAP}) # create an empty Application.mk ready to be filled set(APPLICATION_MK ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/Application.mk) file(WRITE ${APPLICATION_MK}) # define several path for later use set(INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include) set(SRC_DIR ${PROJECT_SOURCE_DIR}/src) set(EXTLIBS_DIR ${PROJECT_SOURCE_DIR}/extlibs/android/extlibs) # add support for Windows under Cygwin (add C:/cygwin64 to path) execute_process(COMMAND uname -o OUTPUT_VARIABLE UNAME_RESULT) if (UNAME_RESULT MATCHES Cygwin) execute_process(COMMAND cygpath --mixed / OUTPUT_VARIABLE CYGPATH) string(STRIP ${CYGPATH} CYGPATH) set(INCLUDE_DIR ${CYGPATH}${PROJECT_SOURCE_DIR}/include) set(SRC_DIR ${CYGPATH}${PROJECT_SOURCE_DIR}/src) set(EXTLIBS_DIR ${CYGPATH}${PROJECT_SOURCE_DIR}/extlibs/android/extlibs) endif() # write the Application.mk file(APPEND ${APPLICATION_MK} "NDK_APP_OUT := ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj\n") file(APPEND ${APPLICATION_MK} "APP_PLATFORM := android-${ANDROID_API_LEVEL}\n") file(APPEND ${APPLICATION_MK} "APP_STL := stlport_static\n") file(APPEND ${APPLICATION_MK} "APP_BUILD_SCRIPT := Android.mk\n") file(APPEND ${APPLICATION_MK} "APP_MODULES := ${target}\n") file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -I${INCLUDE_DIR}\n") file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -I${SRC_DIR}\n") file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -I${EXTLIBS_DIR}/include\n") file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -DSFML_OPENGL_ES\n") if (ANDROID_ABI_ARM) file(APPEND ${APPLICATION_MK} "APP_ABI += armeabi\n") endif() if (ANDROID_ABI_ARMv7) file(APPEND ${APPLICATION_MK} "APP_ABI += armeabi-v7a\n") endif() if (ANDROID_ABI_MIPS) file(APPEND ${APPLICATION_MK} "APP_ABI += mips\n") endif() if (ANDROID_ABI_x86) file(APPEND ${APPLICATION_MK} "APP_ABI += x86\n") endif() # define the target build rules set(DIR ${PROJECT_SOURCE_DIR}/src/SFML/${MODULE_NAME}) set(NDK_MODULE_PATH ${PROJECT_SOURCE_DIR}/extlibs/android) set(NDK_PROJECT_PATH ${PROJECT_SOURCE_DIR}/src/SFML/${MODULE_NAME}) set(NDK_BUILD ${ANDROID_NDK_PATH}/ndk-build) set(NDK_APPLICATION_MK NDK_APPLICATION_MK=${APPLICATION_MK}) # create the environment for ndk-build set(NDK_ENVIRONMENT NDK_MODULE_PATH=${NDK_MODULE_PATH} NDK_PROJECT_PATH=${NDK_PROJECT_PATH}) # invoke the ndk-build scripts from the ndk with the right parameters add_custom_command(TARGET ${target} POST_BUILD COMMAND ${NDK_BUILD} -C ${DIR} ${NDK_APPLICATION_MK} ${NDK_ENVIRONMENT}) # define the target install rules if (ANDROID_ABI_ARM) install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/armeabi DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib/ PATTERN "objs" EXCLUDE) endif() if (ANDROID_ABI_ARMv7) install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/armeabi-v7a DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib PATTERN "objs" EXCLUDE) endif() if (ANDROID_ABI_MIPS) install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/mips DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib PATTERN "objs" EXCLUDE) endif() if (ANDROID_ABI_x86) install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/x86 DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib PATTERN "objs" EXCLUDE) endif() endif() endmacro() # add a new target which is a SFML example # ex: sfml_add_example(ftp # SOURCES ftp.cpp ... # DEPENDS sfml-network sfml-system) macro(sfml_add_example target) # parse the arguments sfml_parse_arguments(THIS "SOURCES;DEPENDS" "GUI_APP" ${ARGN}) # set a source group for the source files source_group("" FILES ${THIS_SOURCES}) # create the target if(THIS_GUI_APP AND WINDOWS) add_executable(${target} WIN32 ${THIS_SOURCES}) target_link_libraries(${target} sfml-main) else() add_executable(${target} ${THIS_SOURCES}) endif() # set the debug suffix set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d) # set the target's folder (for IDEs that support it, e.g. Visual Studio) set_target_properties(${target} PROPERTIES FOLDER "Examples") # for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled if(WINDOWS AND COMPILER_GCC AND SFML_USE_STATIC_STD_LIBS) if(NOT GCC_VERSION VERSION_LESS "4") set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++") endif() endif() # link the target to its SFML dependencies if(THIS_DEPENDS) target_link_libraries(${target} ${THIS_DEPENDS}) endif() # add the install rule install(TARGETS ${target} RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples) # install the example's source code install(FILES ${THIS_SOURCES} DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples) # install the example's resources as well set(EXAMPLE_RESOURCES "${CMAKE_SOURCE_DIR}/examples/${target}/resources") if(EXISTS ${EXAMPLE_RESOURCES}) install(DIRECTORY ${EXAMPLE_RESOURCES} DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples) endif() endmacro() # add a new target which is a SFML example # ex: sfml_add_example(ftp # SOURCES ftp.cpp ... # DEPENDS sfml-network sfml-system) macro(sfml_add_example target) # parse the arguments cmake_parse_arguments(THIS "GUI_APP" "" "SOURCES;DEPENDS" ${ARGN}) # set a source group for the source files source_group("" FILES ${THIS_SOURCES}) # create the target if(THIS_GUI_APP AND SFML_OS_WINDOWS) add_executable(${target} WIN32 ${THIS_SOURCES}) target_link_libraries(${target} sfml-main) elseif(IOS) add_executable(${target} MACOSX_BUNDLE ${THIS_SOURCES}) else() add_executable(${target} ${THIS_SOURCES}) endif() # set the debug suffix set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d) # set the target's folder (for IDEs that support it, e.g. Visual Studio) set_target_properties(${target} PROPERTIES FOLDER "Examples") # for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM) set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++") elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM) set_target_properties(${target} PROPERTIES LINK_FLAGS "-shared-libgcc -shared-libstdc++") endif() endif() # link the target to its SFML dependencies if(THIS_DEPENDS) target_link_libraries(${target} ${THIS_DEPENDS}) endif() # enable automatic reference counting on iOS if (IOS) set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES) endif() # set mandatory bundle settings on iOS if(IOS) set_target_properties(${target} PROPERTIES MACOSX_BUNDLE_GUI_IDENTIFIER "com.sfml.${target}" MACOSX_BUNDLE_BUNDLE_NAME "${target}" MACOSX_BUNDLE_BUNDLE_EXECUTABLE_NAME "${target}" ) endif() # add the install rule install(TARGETS ${target} RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples BUNDLE DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples) # install the example's source code install(FILES ${THIS_SOURCES} DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples) # install the example's resources as well set(EXAMPLE_RESOURCES "${CMAKE_SOURCE_DIR}/examples/${target}/resources") if(EXISTS ${EXAMPLE_RESOURCES}) install(DIRECTORY ${EXAMPLE_RESOURCES} DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples) endif() endmacro()