#include // Other 1st party headers #include #include #include #include #include #if defined(SFML_SYSTEM_WINDOWS) #define GLAPI __stdcall #else #define GLAPI #endif TEST_CASE("[Window] sf::Context", runDisplayTests()) { SECTION("Type traits") { STATIC_CHECK(!std::is_copy_constructible_v); STATIC_CHECK(!std::is_copy_assignable_v); STATIC_CHECK(std::is_nothrow_move_constructible_v); STATIC_CHECK(std::is_nothrow_move_assignable_v); } SECTION("Construction") { const sf::Context context; CHECK(context.getSettings().majorVersion > 0); CHECK(sf::Context::getActiveContext() == &context); CHECK(sf::Context::getActiveContextId() != 0); } SECTION("Move semantics") { SECTION("Construction") { SECTION("From active context") { sf::Context movedContext; const sf::Context context(std::move(movedContext)); CHECK(context.getSettings().majorVersion > 0); CHECK(sf::Context::getActiveContext() == &context); CHECK(sf::Context::getActiveContextId() != 0); } SECTION("From inactive context") { sf::Context movedContext; CHECK(movedContext.setActive(false)); CHECK(sf::Context::getActiveContext() == nullptr); CHECK(sf::Context::getActiveContextId() == 0); const sf::Context context(std::move(movedContext)); CHECK(context.getSettings().majorVersion > 0); CHECK(sf::Context::getActiveContext() == nullptr); CHECK(sf::Context::getActiveContextId() == 0); } } SECTION("Assignment") { SECTION("From active context") { sf::Context movedContext; sf::Context context; CHECK(movedContext.setActive(true)); CHECK(sf::Context::getActiveContext() == &movedContext); CHECK(sf::Context::getActiveContextId() != 0); context = std::move(movedContext); CHECK(context.getSettings().majorVersion > 0); CHECK(sf::Context::getActiveContext() == &context); CHECK(sf::Context::getActiveContextId() != 0); } SECTION("From inactive context") { sf::Context movedContext; CHECK(movedContext.setActive(false)); CHECK(sf::Context::getActiveContext() == nullptr); CHECK(sf::Context::getActiveContextId() == 0); sf::Context context; context = std::move(movedContext); CHECK(context.getSettings().majorVersion > 0); CHECK(sf::Context::getActiveContext() == nullptr); CHECK(sf::Context::getActiveContextId() == 0); } } } SECTION("setActive()") { sf::Context context; const auto contextId = sf::Context::getActiveContextId(); // Set inactive CHECK(context.setActive(false)); CHECK(sf::Context::getActiveContext() == nullptr); CHECK(sf::Context::getActiveContextId() == 0); // Set active CHECK(context.setActive(true)); CHECK(sf::Context::getActiveContext() == &context); CHECK(sf::Context::getActiveContextId() == contextId); // Create new context which becomes active automatically const sf::Context newContext; CHECK(sf::Context::getActiveContext() == &newContext); const auto newContextId = sf::Context::getActiveContextId(); CHECK(newContextId != 0); // Set old context as inactive but new context remains active CHECK(context.setActive(false)); CHECK(sf::Context::getActiveContext() == &newContext); CHECK(sf::Context::getActiveContextId() == newContextId); // Set old context as active again CHECK(context.setActive(true)); CHECK(sf::Context::getActiveContext() == &context); CHECK(sf::Context::getActiveContextId() == contextId); } SECTION("getActiveContext()/getActiveContextId()") { CHECK(sf::Context::getActiveContext() == nullptr); CHECK(sf::Context::getActiveContextId() == 0); { const sf::Context context; CHECK(context.getSettings().majorVersion > 0); CHECK(sf::Context::getActiveContext() == &context); CHECK(sf::Context::getActiveContextId() != 0); } CHECK(sf::Context::getActiveContext() == nullptr); CHECK(sf::Context::getActiveContextId() == 0); } SECTION("Version String") { sf::Context context; CHECK(context.setActive(true)); using glGetStringFuncType = const char*(GLAPI*)(unsigned int); const auto glGetStringFunc = reinterpret_cast(sf::Context::getFunction("glGetString")); REQUIRE(glGetStringFunc); constexpr unsigned int glVendor = 0x1F00; constexpr unsigned int glRenderer = 0x1F01; constexpr unsigned int glVersion = 0x1F02; const char* vendor = glGetStringFunc(glVendor); const char* renderer = glGetStringFunc(glRenderer); const char* version = glGetStringFunc(glVersion); REQUIRE(vendor != nullptr); REQUIRE(renderer != nullptr); REQUIRE(version != nullptr); SUCCEED(std::string("OpenGL vendor: ") + vendor); SUCCEED(std::string("OpenGL renderer: ") + renderer); SUCCEED(std::string("OpenGL version: ") + version); } }