#include // Other 1st party headers #include #include #include #include TEST_CASE("[Graphics] sf::RenderTexture", runDisplayTests()) { SECTION("Type traits") { STATIC_CHECK(!std::is_copy_constructible_v); STATIC_CHECK(!std::is_copy_assignable_v); STATIC_CHECK(std::is_nothrow_move_constructible_v); STATIC_CHECK(std::is_nothrow_move_assignable_v); } SECTION("Construction") { SECTION("Default constructor") { const sf::RenderTexture renderTexture; CHECK(!renderTexture.isSmooth()); CHECK(!renderTexture.isRepeated()); CHECK(renderTexture.getSize() == sf::Vector2u(0, 0)); } SECTION("2 parameter constructor") { CHECK_THROWS_AS(sf::RenderTexture({1'000'000, 1'000'000}), sf::Exception); CHECK_NOTHROW(sf::RenderTexture({100, 100}, sf::ContextSettings{8 /* depthBits */, 0 /* stencilBits */})); CHECK_NOTHROW(sf::RenderTexture({100, 100}, sf::ContextSettings{0 /* depthBits */, 8 /* stencilBits */})); const sf::RenderTexture renderTexture({360, 480}); CHECK(renderTexture.getSize() == sf::Vector2u(360, 480)); CHECK(!renderTexture.isSmooth()); CHECK(!renderTexture.isRepeated()); CHECK(!renderTexture.isSrgb()); const auto& texture = renderTexture.getTexture(); CHECK(texture.getSize() == sf::Vector2u(360, 480)); CHECK(!texture.isSmooth()); CHECK(!texture.isSrgb()); CHECK(!texture.isRepeated()); CHECK(texture.getNativeHandle() != 0); } } SECTION("resize()") { sf::RenderTexture renderTexture; CHECK(!renderTexture.resize({1'000'000, 1'000'000})); CHECK(renderTexture.resize({100, 100}, sf::ContextSettings{8 /* depthBits */, 0 /* stencilBits */})); CHECK(renderTexture.resize({100, 100}, sf::ContextSettings{0 /* depthBits */, 8 /* stencilBits */})); REQUIRE(renderTexture.resize({360, 480})); CHECK(renderTexture.getSize() == sf::Vector2u(360, 480)); CHECK(!renderTexture.isSmooth()); CHECK(!renderTexture.isRepeated()); CHECK(!renderTexture.isSrgb()); const auto& texture = renderTexture.getTexture(); CHECK(texture.getSize() == sf::Vector2u(360, 480)); CHECK(!texture.isSmooth()); CHECK(!texture.isSrgb()); CHECK(!texture.isRepeated()); CHECK(texture.getNativeHandle() != 0); } SECTION("resize()") { sf::RenderTexture renderTexture; CHECK(!renderTexture.resize({1'000'000, 1'000'000})); CHECK(renderTexture.resize({480, 360})); CHECK(!renderTexture.isSmooth()); CHECK(!renderTexture.isRepeated()); CHECK(renderTexture.getSize() == sf::Vector2u(480, 360)); CHECK(!renderTexture.isSrgb()); CHECK(renderTexture.resize({360, 480})); CHECK(renderTexture.getSize() == sf::Vector2u(360, 480)); CHECK(renderTexture.resize({100, 100}, sf::ContextSettings{8 /* depthBits */, 0 /* stencilBits */})); CHECK(renderTexture.resize({100, 100}, sf::ContextSettings{0 /* depthBits */, 8 /* stencilBits */})); } SECTION("getMaximumAntialiasingLevel()") { CHECK(sf::RenderTexture::getMaximumAntialiasingLevel() <= 64); } SECTION("Set/get smooth") { sf::RenderTexture renderTexture({64, 64}); renderTexture.setSmooth(true); CHECK(renderTexture.isSmooth()); } SECTION("Set/get repeated") { sf::RenderTexture renderTexture({64, 64}); renderTexture.setRepeated(true); CHECK(renderTexture.isRepeated()); } SECTION("generateMipmap()") { sf::RenderTexture renderTexture({64, 64}); CHECK(renderTexture.generateMipmap()); } SECTION("setActive()") { sf::RenderTexture renderTexture({64, 64}); CHECK(renderTexture.setActive()); CHECK(renderTexture.setActive(false)); CHECK(renderTexture.setActive(true)); } SECTION("getTexture()") { const sf::RenderTexture renderTexture({64, 64}); CHECK(renderTexture.getTexture().getSize() == sf::Vector2u(64, 64)); } }