#include #include "GraphicsUtil.hpp" #include TEST_CASE("sf::RenderStates class - [graphics]") { SUBCASE("Construction") { SUBCASE("Default constructor") { const sf::RenderStates renderStates; CHECK(renderStates.blendMode == sf::BlendMode()); CHECK(renderStates.transform == sf::Transform()); CHECK(renderStates.texture == nullptr); CHECK(renderStates.shader == nullptr); } SUBCASE("BlendMode constructor") { const sf::BlendMode blendMode(sf::BlendMode::Zero, sf::BlendMode::SrcColor, sf::BlendMode::ReverseSubtract, sf::BlendMode::OneMinusDstAlpha, sf::BlendMode::DstAlpha, sf::BlendMode::Max); const sf::RenderStates renderStates(blendMode); CHECK(renderStates.blendMode == blendMode); CHECK(renderStates.transform == sf::Transform()); CHECK(renderStates.texture == nullptr); CHECK(renderStates.shader == nullptr); } SUBCASE("Transform constructor") { const sf::Transform transform(10, 9, 8, 7, 6, 5, 4, 3, 2); const sf::RenderStates renderStates(transform); CHECK(renderStates.blendMode == sf::BlendMode()); CHECK(renderStates.transform == transform); CHECK(renderStates.texture == nullptr); CHECK(renderStates.shader == nullptr); } SUBCASE("Texture constructor") { const sf::Texture* texture = nullptr; const sf::RenderStates renderStates(texture); CHECK(renderStates.blendMode == sf::BlendMode()); CHECK(renderStates.transform == sf::Transform()); CHECK(renderStates.texture == texture); CHECK(renderStates.shader == nullptr); } SUBCASE("Shader constructor") { const sf::Shader* shader = nullptr; const sf::RenderStates renderStates(shader); CHECK(renderStates.blendMode == sf::BlendMode()); CHECK(renderStates.transform == sf::Transform()); CHECK(renderStates.texture == nullptr); CHECK(renderStates.shader == shader); } SUBCASE("Verbose constructor") { const sf::BlendMode blendMode(sf::BlendMode::One, sf::BlendMode::SrcColor, sf::BlendMode::ReverseSubtract, sf::BlendMode::OneMinusDstAlpha, sf::BlendMode::DstAlpha, sf::BlendMode::Max); const sf::Transform transform(10, 2, 3, 4, 50, 40, 30, 20, 10); const sf::RenderStates renderStates(blendMode, transform, nullptr, nullptr); CHECK(renderStates.blendMode == blendMode); CHECK(renderStates.transform == transform); CHECK(renderStates.texture == nullptr); CHECK(renderStates.shader == nullptr); } } SUBCASE("Default constant") { CHECK(sf::RenderStates::Default.blendMode == sf::BlendMode()); CHECK(sf::RenderStates::Default.transform == sf::Transform()); CHECK(sf::RenderStates::Default.texture == nullptr); CHECK(sf::RenderStates::Default.shader == nullptr); } }