include(CMakeParseArguments) # include the compiler warnings helpers include(${CMAKE_CURRENT_LIST_DIR}/CompilerWarnings.cmake) # This little macro lets you set any Xcode specific property macro (sfml_set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) endmacro () # set the appropriate standard library on each platform for the given target # example: sfml_set_stdlib(sfml-system) function(sfml_set_stdlib target) # for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM) target_link_libraries(${target} PRIVATE "-static-libgcc" "-static-libstdc++") elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM) target_link_libraries(${target} PRIVATE "-shared-libgcc" "-shared-libstdc++") endif() endif() if(${CMAKE_GENERATOR} MATCHES "Xcode") sfml_set_xcode_property(${target} CLANG_CXX_LIBRARY "libc++") endif() endfunction() function(sfml_set_common_ios_properties target) # enable automatic reference counting on iOS sfml_set_xcode_property(${target} CLANG_ENABLE_OBJC_ARC YES) sfml_set_xcode_property(${target} IPHONEOS_DEPLOYMENT_TARGET "${SFML_IOS_DEPLOYMENT_TARGET}") sfml_set_xcode_property(${target} CODE_SIGN_IDENTITY "${SFML_CODE_SIGN_IDENTITY}") get_target_property(target_type ${target} TYPE) if (target_type STREQUAL "EXECUTABLE") set_target_properties(${target} PROPERTIES MACOSX_BUNDLE TRUE # Bare executables are not usable on iOS, only bundle applications MACOSX_BUNDLE_GUI_IDENTIFIER "org.sfml-dev.${target}" # If missing, trying to launch an example in simulator will make Xcode < 9.3 crash MACOSX_BUNDLE_BUNDLE_NAME "${target}" MACOSX_BUNDLE_LONG_VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}" ) endif() endfunction() # add a new target which is a SFML library # example: sfml_add_library(sfml-graphics # SOURCES sprite.cpp image.cpp ... # [STATIC]) # Always create a static library and ignore BUILD_SHARED_LIBS macro(sfml_add_library target) # parse the arguments cmake_parse_arguments(THIS "STATIC" "" "SOURCES" ${ARGN}) if (NOT "${THIS_UNPARSED_ARGUMENTS}" STREQUAL "") message(FATAL_ERROR "Extra unparsed arguments when calling sfml_add_library: ${THIS_UNPARSED_ARGUMENTS}") endif() # create the target if (THIS_STATIC) add_library(${target} STATIC ${THIS_SOURCES}) else() add_library(${target} ${THIS_SOURCES}) endif() set_file_warnings(${THIS_SOURCES}) # define the export symbol of the module string(REPLACE "-" "_" NAME_UPPER "${target}") string(TOUPPER "${NAME_UPPER}" NAME_UPPER) set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS) # adjust the output file prefix/suffix to match our conventions if(BUILD_SHARED_LIBS AND NOT THIS_STATIC) if(SFML_OS_WINDOWS) # include the major version number in Windows shared library names (but not import library names) set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d) set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}") # fill out all variables we use to generate the .rc file string(TIMESTAMP RC_CURRENT_YEAR "%Y") string(REGEX REPLACE "sfml-([a-z])([a-z]*)" "\\1" RC_MODULE_NAME_HEAD "${target}") string(REGEX REPLACE "sfml-([a-z])([a-z]*)" "\\2" RC_MODULE_NAME_TAIL "${target}") string(TOUPPER "${RC_MODULE_NAME_HEAD}" RC_MODULE_NAME_HEAD) set(RC_MODULE_NAME "${RC_MODULE_NAME_HEAD}${RC_MODULE_NAME_TAIL}") set(RC_VERSION_SUFFIX "") # Add something like the git revision short SHA-1 in the future set(RC_PRERELEASE "0") # Set to 1 to mark the DLL as a pre-release DLL set(RC_TARGET_NAME "${target}") set(RC_TARGET_FILE_NAME_SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}") # generate the .rc file configure_file( "${SFML_SOURCE_DIR}/tools/windows/resource.rc.in" "${CMAKE_CURRENT_BINARY_DIR}/${target}.rc" @ONLY ) target_sources(${target} PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/${target}.rc") source_group("" FILES "${CMAKE_CURRENT_BINARY_DIR}/${target}.rc") else() set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d) endif() if (SFML_OS_WINDOWS AND (SFML_COMPILER_GCC OR SFML_COMPILER_CLANG)) # on Windows + gcc/clang get rid of "lib" prefix for shared libraries, # and transform the ".dll.a" suffix into ".a" for import libraries set_target_properties(${target} PROPERTIES PREFIX "") set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a") endif() else() set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -s-d) set_target_properties(${target} PROPERTIES RELEASE_POSTFIX -s) set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s) set_target_properties(${target} PROPERTIES RELWITHDEBINFO_POSTFIX -s) endif() # set the version and soversion of the target (for compatible systems -- mostly Linuxes) # except for Android which strips soversion suffixes if(NOT SFML_OS_ANDROID) set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}.${VERSION_MINOR}) set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}) endif() # set the target's folder (for IDEs that support it, e.g. Visual Studio) set_target_properties(${target} PROPERTIES FOLDER "SFML") # set the target flags to use the appropriate C++ standard library sfml_set_stdlib(${target}) # For Visual Studio on Windows, export debug symbols (PDB files) to lib directory if(SFML_GENERATE_PDB) # PDB files are only generated in Debug and RelWithDebInfo configurations, find out which one if(${CMAKE_BUILD_TYPE} STREQUAL "Debug") set(SFML_PDB_POSTFIX "-d") else() set(SFML_PDB_POSTFIX "") endif() if(BUILD_SHARED_LIBS AND NOT THIS_STATIC) # DLLs export debug symbols in the linker PDB (the compiler PDB is an intermediate file) set_target_properties(${target} PROPERTIES PDB_NAME "${target}${SFML_PDB_POSTFIX}" PDB_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib") else() # Static libraries have no linker PDBs, thus the compiler PDBs are relevant set_target_properties(${target} PROPERTIES COMPILE_PDB_NAME "${target}-s${SFML_PDB_POSTFIX}" COMPILE_PDB_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib") endif() endif() # if using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default # (exported ones are explicitly marked) if(NOT SFML_OS_WINDOWS AND ((SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") OR (SFML_COMPILER_CLANG AND NOT SFML_CLANG_VERSION VERSION_LESS "3"))) set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden) endif() # build frameworks or dylibs if((SFML_OS_MACOSX OR SFML_OS_IOS) AND BUILD_SHARED_LIBS AND NOT THIS_STATIC) if(SFML_BUILD_FRAMEWORKS) # adapt target to build frameworks instead of dylibs set_target_properties(${target} PROPERTIES FRAMEWORK TRUE FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH} MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target} MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH} MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}) endif() # adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle # but only if cmake rpath options aren't set if(NOT CMAKE_SKIP_RPATH AND NOT CMAKE_SKIP_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH_USE_LINK_PATH AND NOT CMAKE_INSTALL_NAME_DIR) set_target_properties(${target} PROPERTIES INSTALL_NAME_DIR "@rpath") if(NOT CMAKE_SKIP_BUILD_RPATH) if (CMAKE_VERSION VERSION_LESS 3.9) set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE) else() set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE) endif() endif() endif() endif() if (SFML_OS_IOS) sfml_set_common_ios_properties(${target}) endif() # sfml-activity library is our bootstrap activity and must not depend on stlport_shared # (otherwise Android will fail to load it) if (SFML_OS_ANDROID) if (${target} MATCHES "sfml-activity") set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fpermissive) set_target_properties(${target} PROPERTIES LINK_FLAGS "-landroid -llog") set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL}) else() set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL}) endif() endif() # add the install rule install(TARGETS ${target} EXPORT SFMLConfigExport RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT bin LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT bin ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT devel FRAMEWORK DESTINATION "." COMPONENT bin) # add /include as public include directory target_include_directories(${target} PUBLIC $ PRIVATE ${PROJECT_SOURCE_DIR}/src) if (SFML_BUILD_FRAMEWORKS) target_include_directories(${target} INTERFACE $) else() target_include_directories(${target} INTERFACE $) endif() # define SFML_STATIC if the build type is not set to 'shared' if(NOT BUILD_SHARED_LIBS) target_compile_definitions(${target} PUBLIC "SFML_STATIC") endif() endmacro() # add a new target which is a SFML example # example: sfml_add_example(ftp # SOURCES ftp.cpp ... # BUNDLE_RESOURCES MainMenu.nib ... # Files to be added in target but not installed next to the executable # DEPENDS sfml-network # RESOURCES_DIR resources) # A directory to install next to the executable and sources macro(sfml_add_example target) # parse the arguments cmake_parse_arguments(THIS "GUI_APP" "RESOURCES_DIR" "SOURCES;BUNDLE_RESOURCES;DEPENDS" ${ARGN}) # set a source group for the source files source_group("" FILES ${THIS_SOURCES}) # check whether resources must be added in target set(target_input ${THIS_SOURCES}) if(THIS_BUNDLE_RESOURCES) set(target_input ${target_input} ${THIS_BUNDLE_RESOURCES}) endif() # create the target if(THIS_GUI_APP AND SFML_OS_WINDOWS AND NOT DEFINED CMAKE_CONFIGURATION_TYPES AND ${CMAKE_BUILD_TYPE} STREQUAL "Release") add_executable(${target} WIN32 ${target_input}) target_link_libraries(${target} PRIVATE sfml-main) elseif(THIS_GUI_APP AND SFML_OS_IOS) # For iOS apps we need the launch screen storyboard, # and a custom info.plist to use it SET(LAUNCH_SCREEN "${CMAKE_SOURCE_DIR}/examples/assets/LaunchScreen.storyboard") SET(LOGO "${CMAKE_SOURCE_DIR}/examples/assets/logo.png") SET(INFO_PLIST "${CMAKE_SOURCE_DIR}/examples/assets/info.plist") SET(ICONS "${CMAKE_SOURCE_DIR}/examples/assets/icon.icns") add_executable(${target} MACOSX_BUNDLE ${target_input} ${LAUNCH_SCREEN} ${LOGO} ${ICONS}) set(RESOURCES ${LAUNCH_SCREEN} ${LOGO} ${ICONS}) set_target_properties(${target} PROPERTIES RESOURCE "${RESOURCES}" MACOSX_BUNDLE_INFO_PLIST ${INFO_PLIST} MACOSX_BUNDLE_ICON_FILE icon.icns) target_link_libraries(${target} PRIVATE sfml-main) else() add_executable(${target} ${target_input}) endif() set_file_warnings(${target_input}) # set the debug suffix set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d) # set the target's folder (for IDEs that support it, e.g. Visual Studio) set_target_properties(${target} PROPERTIES FOLDER "Examples") # set the target flags to use the appropriate C++ standard library sfml_set_stdlib(${target}) # set the Visual Studio startup path for debugging set_target_properties(${target} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}) # link the target to its SFML dependencies if(THIS_DEPENDS) target_link_libraries(${target} PRIVATE ${THIS_DEPENDS}) endif() if (SFML_OS_IOS) sfml_set_common_ios_properties(${target}) endif() endmacro() # add a new target which is a SFML test # example: sfml_add_test(sfml-test # ftp.cpp ... # sfml-network) function(sfml_add_test target SOURCES DEPENDS) # set a source group for the source files source_group("" FILES ${SOURCES}) # create the target add_executable(${target} ${SOURCES}) # set the target's folder (for IDEs that support it, e.g. Visual Studio) set_target_properties(${target} PROPERTIES FOLDER "Tests") # link the target to its SFML dependencies if(DEPENDS) target_link_libraries(${target} PRIVATE ${DEPENDS}) endif() # Add the test add_test(${target} ${target}) # If building shared libs on windows we must copy the dependencies into the folder if (WIN32 AND BUILD_SHARED_LIBS) foreach (DEPENDENCY ${DEPENDS}) add_custom_command(TARGET ${target} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy $ $) endforeach() endif() endfunction() # Create an interface library for an external dependency. This virtual target can provide # link specifications and include directories to be used by dependees. # The created INTERFACE library is tagged for export to be part of the generated SFMLConfig # Usage: sfml_add_external(target_name # [INCLUDE "extlibs/include"] # [LINK "extlibs/libfoo/libfoo.a"]) function(sfml_add_external) list(GET ARGN 0 target) list(REMOVE_AT ARGN 0) if (TARGET ${target}) message(FATAL_ERROR "Target '${target}' is already defined") endif() cmake_parse_arguments(THIS "" "" "INCLUDE;LINK" ${ARGN}) if (THIS_UNPARSED_ARGUMENTS) message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}") endif() add_library(${target} INTERFACE) if (THIS_INCLUDE) foreach(include_dir IN LISTS THIS_INCLUDE) if (NOT include_dir) message(FATAL_ERROR "No path given for include dir ${THIS_INCLUDE}") endif() target_include_directories(${target} SYSTEM INTERFACE "$") endforeach() endif() if (THIS_LINK) foreach(link_item IN LISTS THIS_LINK) if (NOT link_item) message(FATAL_ERROR "Missing item in ${THIS_LINK}") endif() target_link_libraries(${target} INTERFACE "$") endforeach() endif() install(TARGETS ${target} EXPORT SFMLConfigExport) endfunction() # Find the requested package and make an INTERFACE library from it # The created INTERFACE library is tagged for export to be part of the generated SFMLConfig # Usage: sfml_find_package(wanted_target_name # [INCLUDE "OPENGL_INCLUDE_DIR"] # [LINK "OPENGL_gl_LIBRARY"]) function(sfml_find_package) list(GET ARGN 0 target) list(REMOVE_AT ARGN 0) if (TARGET ${target}) message(FATAL_ERROR "Target '${target}' is already defined") endif() cmake_parse_arguments(THIS "" "" "INCLUDE;LINK" ${ARGN}) if (THIS_UNPARSED_ARGUMENTS) message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}") endif() list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/") find_package(${target} REQUIRED) # Make sure to interpret the items in INCLUDE and LINK parameters. sfml_add_external() # does not interpret given items in order to also accept parameters that must not be interpreted set(LINK_LIST "") if (THIS_LINK) foreach(link_item IN LISTS THIS_LINK) list(APPEND LINK_LIST "${${link_item}}") endforeach() endif() set(INCLUDE_LIST "") if (THIS_INCLUDE) foreach(include_dir IN LISTS THIS_INCLUDE) list(APPEND INCLUDE_LIST "${${include_dir}}") endforeach() endif() sfml_add_external(${target} INCLUDE ${INCLUDE_LIST} LINK ${LINK_LIST}) endfunction() # Generate a SFMLConfig.cmake file (and associated files) from the targets registered against # the EXPORT name "SFMLConfigExport" (EXPORT parameter of install(TARGETS)) function(sfml_export_targets) # CMAKE_CURRENT_LIST_DIR or CMAKE_CURRENT_SOURCE_DIR not usable for files that are to be included like this one set(CURRENT_DIR "${PROJECT_SOURCE_DIR}/cmake") include(CMakePackageConfigHelpers) write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigVersion.cmake" VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH} COMPATIBILITY SameMajorVersion) if (BUILD_SHARED_LIBS) set(config_name "Shared") else() set(config_name "Static") endif() set(targets_config_filename "SFML${config_name}Targets.cmake") export(EXPORT SFMLConfigExport FILE "${CMAKE_CURRENT_BINARY_DIR}/${targets_config_filename}") if (SFML_BUILD_FRAMEWORKS) set(config_package_location "SFML.framework/Resources/CMake") else() set(config_package_location ${CMAKE_INSTALL_LIBDIR}/cmake/SFML) endif() configure_package_config_file("${CURRENT_DIR}/SFMLConfig.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake" INSTALL_DESTINATION "${config_package_location}") configure_package_config_file("${CURRENT_DIR}/SFMLConfigDependencies.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigDependencies.cmake" INSTALL_DESTINATION "${config_package_location}") install(EXPORT SFMLConfigExport FILE ${targets_config_filename} DESTINATION ${config_package_location}) install(FILES "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigDependencies.cmake" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigVersion.cmake" DESTINATION ${config_package_location} COMPONENT devel) endfunction()