//////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include "UDP.hpp" #include #include #include #include #include #include //////////////////////////////////////////////////////////// /// Launch a server, wait for a message, send an answer. /// //////////////////////////////////////////////////////////// void runUdpServer(unsigned short port) { // Create a socket to receive a message from anyone sf::UdpSocket socket; // Listen to messages on the specified port if (socket.bind(port) != sf::Socket::Status::Done) return; std::cout << "Server is listening to port " << port << ", waiting for a message... " << std::endl; // Wait for a message std::array in{}; std::size_t received = 0; std::optional sender; unsigned short senderPort = 0; if (socket.receive(in.data(), in.size(), received, sender, senderPort) != sf::Socket::Status::Done) return; std::cout << "Message received from client " << sender.value() << ": " << std::quoted(in.data()) << std::endl; // Send an answer to the client static constexpr std::string_view out = "Hi, I'm the server"; if (socket.send(out.data(), out.size(), sender.value(), senderPort) != sf::Socket::Status::Done) return; std::cout << "Message sent to the client: " << std::quoted(out.data()) << std::endl; } //////////////////////////////////////////////////////////// /// Send a message to the server, wait for the answer /// //////////////////////////////////////////////////////////// void runUdpClient(unsigned short port) { // Ask for the server address std::optional server; do { std::cout << "Type the address or name of the server to connect to: "; std::cin >> server; } while (!server.has_value()); // Create a socket for communicating with the server sf::UdpSocket socket; // Send a message to the server static constexpr std::string_view out = "Hi, I'm a client"; if (socket.send(out.data(), out.size(), server.value(), port) != sf::Socket::Status::Done) return; std::cout << "Message sent to the server: " << std::quoted(out.data()) << std::endl; // Receive an answer from anyone (but most likely from the server) std::array in{}; std::size_t received = 0; std::optional sender; unsigned short senderPort = 0; if (socket.receive(in.data(), in.size(), received, sender, senderPort) != sf::Socket::Status::Done) return; std::cout << "Message received from " << sender.value() << ": " << std::quoted(in.data()) << std::endl; }