//////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include //////////////////////////////////////////////////////////// /// Entry point of application /// /// \return Application exit code /// //////////////////////////////////////////////////////////// int main() { // Create the main window sf::RenderWindow window(sf::VideoMode({800u, 600u}), "SFML Raw Mouse Input", sf::Style::Titlebar | sf::Style::Close); window.setVerticalSyncEnabled(true); // Open the application font and pass it to the Effect class const auto font = sf::Font::openFromFile("resources/tuffy.ttf").value(); // Create the mouse position text sf::Text mousePosition(font, "", 20); mousePosition.setPosition({400.f, 300.f}); mousePosition.setFillColor(sf::Color::White); // Create the mouse raw movement text sf::Text mouseRawMovement(font, "", 20); mouseRawMovement.setFillColor(sf::Color::White); std::vector log; while (window.isOpen()) { while (const std::optional event = window.pollEvent()) { if (event->is()) { window.close(); break; } static const auto vec2ToString = [](const sf::Vector2i& vec2) { return '(' + std::to_string(vec2.x) + ", " + std::to_string(vec2.y) + ')'; }; if (const auto* const mouseMoved = event->getIf()) mousePosition.setString("Mouse Position: " + vec2ToString(mouseMoved->position)); if (const auto* const mouseMovedRaw = event->getIf()) { log.emplace_back("Mouse Movement: " + vec2ToString(mouseMovedRaw->delta)); if (log.size() > 24u) log.erase(log.begin()); } } window.clear(); window.draw(mousePosition); for (std::size_t i = 0; i < log.size(); ++i) { mouseRawMovement.setPosition({50.f, static_cast(i * 20) + 50.f}); mouseRawMovement.setString(log[i]); window.draw(mouseRawMovement); } window.display(); } }