#include <SFML/System/Angle.hpp> #include <SFML/System/String.hpp> #include <SFML/System/Time.hpp> #include <SFML/System/Vector2.hpp> #include <SFML/System/Vector3.hpp> #include <catch2/catch_approx.hpp> #include <catch2/catch_test_macros.hpp> #include <SystemUtil.hpp> #include <iomanip> #include <limits> namespace sf { void setStreamPrecision(std::ostream& os, int maxDigits10) { os << std::fixed << std::setprecision(maxDigits10); } std::ostream& operator<<(std::ostream& os, const Angle& angle) { setStreamPrecision(os, std::numeric_limits<float>::max_digits10); return os << angle.asDegrees() << " deg"; } std::ostream& operator<<(std::ostream& os, const String& string) { return os << string.toAnsiString(); } std::ostream& operator<<(std::ostream& os, Time time) { return os << time.asMicroseconds() << "us"; } template <typename T> std::ostream& operator<<(std::ostream& os, const Vector2<T>& vector) { setStreamPrecision(os, std::numeric_limits<T>::max_digits10); return os << "(" << vector.x << ", " << vector.y << ")"; } template <typename T> std::ostream& operator<<(std::ostream& os, const Vector3<T>& vector) { setStreamPrecision(os, std::numeric_limits<T>::max_digits10); return os << "(" << vector.x << ", " << vector.y << ", " << vector.z << ")"; } template std::ostream& operator<<(std::ostream&, const Vector2<int>&); template std::ostream& operator<<(std::ostream&, const Vector2<unsigned int>&); template std::ostream& operator<<(std::ostream&, const Vector2<float>&); template std::ostream& operator<<(std::ostream&, const Vector3<int>&); template std::ostream& operator<<(std::ostream&, const Vector3<unsigned int>&); template std::ostream& operator<<(std::ostream&, const Vector3<float>&); } // namespace sf bool operator==(const float& lhs, const Approx<float>& rhs) { return static_cast<double>(lhs) == Catch::Approx(static_cast<double>(rhs.value)).margin(1e-5); } bool operator==(const sf::Vector2f& lhs, const Approx<sf::Vector2f>& rhs) { return (lhs - rhs.value).length() == Approx(0.f); } bool operator==(const sf::Vector3f& lhs, const Approx<sf::Vector3f>& rhs) { return (lhs - rhs.value).length() == Approx(0.f); } bool operator==(const sf::Angle& lhs, const Approx<sf::Angle>& rhs) { return lhs.asDegrees() == Approx(rhs.value.asDegrees()); }