# detect the OS if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows") set(SFML_OS_WINDOWS 1) # don't use the OpenGL ES implementation on Windows set(OPENGL_ES 0) # detect the architecture (note: this test won't work for cross-compilation) include(CheckTypeSize) check_type_size(void* SIZEOF_VOID_PTR) if(${SIZEOF_VOID_PTR} STREQUAL "4") set(ARCH_32BITS 1) elseif(${SIZEOF_VOID_PTR} STREQUAL "8") set(ARCH_64BITS 1) else() message(FATAL_ERROR "Unsupported architecture") return() endif() elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux") set(SFML_OS_UNIX 1) if(ANDROID) set(SFML_OS_ANDROID 1) # use the OpenGL ES implementation on Android set(OPENGL_ES 1) else() set(SFML_OS_LINUX 1) # don't use the OpenGL ES implementation on Linux set(OPENGL_ES 0) endif() elseif(CMAKE_SYSTEM_NAME MATCHES "^k?FreeBSD$") set(SFML_OS_FREEBSD 1) # don't use the OpenGL ES implementation on FreeBSD set(OPENGL_ES 0) elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin") if(IOS) set(SFML_OS_IOS 1) # set the target framework and platforms set(CMAKE_OSX_SYSROOT "iphoneos") set(CMAKE_OSX_ARCHITECTURES "armv6;armv7;i386") set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator") # help the compiler detection script below set(CMAKE_COMPILER_IS_GNUCXX 1) # use the OpenGL ES implementation on iOS set(OPENGL_ES 1) else() set(SFML_OS_MACOSX 1) # don't use the OpenGL ES implementation on Mac OS X set(OPENGL_ES 0) # detect OS X version. (use '/usr/bin/sw_vers -productVersion' to extract V from '10.V.x'.) EXEC_PROGRAM(/usr/bin/sw_vers ARGS -productVersion OUTPUT_VARIABLE MACOSX_VERSION_RAW) STRING(REGEX REPLACE "10\\.([0-9]+).*" "\\1" MACOSX_VERSION "${MACOSX_VERSION_RAW}") if(${MACOSX_VERSION} LESS 7) message(FATAL_ERROR "Unsupported version of OS X: ${MACOSX_VERSION_RAW}") return() endif() endif() elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Android") set(SFML_OS_ANDROID 1) # use the OpenGL ES implementation on Android set(OPENGL_ES 1) else() message(FATAL_ERROR "Unsupported operating system or environment") return() endif() # detect the compiler and its version # Note: on some platforms (OS X), CMAKE_COMPILER_IS_GNUCXX is true # even when CLANG is used, therefore the Clang test is done first if(CMAKE_CXX_COMPILER MATCHES ".*clang[+][+]" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang") # CMAKE_CXX_COMPILER_ID is an internal CMake variable subject to change, # but there is no other way to detect CLang at the moment set(SFML_COMPILER_CLANG 1) execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE CLANG_VERSION_OUTPUT) string(REGEX REPLACE ".*clang version ([0-9]+\\.[0-9]+).*" "\\1" SFML_CLANG_VERSION "${CLANG_VERSION_OUTPUT}") elseif(CMAKE_COMPILER_IS_GNUCXX) set(SFML_COMPILER_GCC 1) execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpversion" OUTPUT_VARIABLE GCC_VERSION_OUTPUT) string(REGEX REPLACE "([0-9]+\\.[0-9]+).*" "\\1" SFML_GCC_VERSION "${GCC_VERSION_OUTPUT}") execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "--version" OUTPUT_VARIABLE GCC_COMPILER_VERSION) string(REGEX MATCHALL ".*(tdm[64]*-[1-9]).*" SFML_COMPILER_GCC_TDM "${GCC_COMPILER_VERSION}") execute_process(COMMAND "${CMAKE_CXX_COMPILER}" "-dumpmachine" OUTPUT_VARIABLE GCC_MACHINE) string(STRIP "${GCC_MACHINE}" GCC_MACHINE) if(GCC_MACHINE MATCHES ".*w64.*") set(SFML_COMPILER_GCC_W64 1) endif() elseif(MSVC) set(SFML_COMPILER_MSVC 1) if(MSVC_VERSION EQUAL 1400) set(SFML_MSVC_VERSION 8) elseif(MSVC_VERSION EQUAL 1500) set(SFML_MSVC_VERSION 9) elseif(MSVC_VERSION EQUAL 1600) set(SFML_MSVC_VERSION 10) elseif(MSVC_VERSION EQUAL 1700) set(SFML_MSVC_VERSION 11) elseif(MSVC_VERSION EQUAL 1800) set(SFML_MSVC_VERSION 12) elseif(MSVC_VERSION EQUAL 1900) set(SFML_MSVC_VERSION 14) endif() else() message(FATAL_ERROR "Unsupported compiler") return() endif() # define the install directory for miscellaneous files if(SFML_OS_WINDOWS OR SFML_OS_IOS) set(INSTALL_MISC_DIR .) elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOSX) set(INSTALL_MISC_DIR share/SFML) elseif(SFML_OS_ANDROID) set(INSTALL_MISC_DIR ${ANDROID_NDK}/sources/sfml) endif()