//////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include #include const std::uint8_t clientAudioData = 1; const std::uint8_t clientEndOfStream = 2; //////////////////////////////////////////////////////////// /// Specialization of audio recorder for sending recorded audio /// data through the network //////////////////////////////////////////////////////////// class NetworkRecorder : public sf::SoundRecorder { public: //////////////////////////////////////////////////////////// /// Constructor /// /// \param host Remote host to which send the recording data /// \param port Port of the remote host /// //////////////////////////////////////////////////////////// NetworkRecorder(sf::IpAddress host, unsigned short port) : m_host(host), m_port(port) { } //////////////////////////////////////////////////////////// /// Destructor /// /// \see SoundRecorder::~SoundRecorder() /// //////////////////////////////////////////////////////////// ~NetworkRecorder() override { // Make sure to stop the recording thread stop(); } private: //////////////////////////////////////////////////////////// /// \see SoundRecorder::onStart /// //////////////////////////////////////////////////////////// bool onStart() override { if (m_socket.connect(m_host, m_port) == sf::Socket::Status::Done) { std::cout << "Connected to server " << m_host << std::endl; return true; } return false; } //////////////////////////////////////////////////////////// /// \see SoundRecorder::onProcessSamples /// //////////////////////////////////////////////////////////// bool onProcessSamples(const std::int16_t* samples, std::size_t sampleCount) override { // Pack the audio samples into a network packet sf::Packet packet; packet << clientAudioData; packet.append(samples, sampleCount * sizeof(std::int16_t)); // Send the audio packet to the server return m_socket.send(packet) == sf::Socket::Status::Done; } //////////////////////////////////////////////////////////// /// \see SoundRecorder::onStop /// //////////////////////////////////////////////////////////// void onStop() override { // Send an "end-of-stream" packet sf::Packet packet; packet << clientEndOfStream; if (m_socket.send(packet) != sf::Socket::Status::Done) { std::cerr << "Failed to send end-of-stream packet" << std::endl; } // Close the socket m_socket.disconnect(); } //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// sf::IpAddress m_host; ///< Address of the remote host unsigned short m_port; ///< Remote port sf::TcpSocket m_socket; ///< Socket used to communicate with the server }; //////////////////////////////////////////////////////////// /// Create a client, connect it to a running server and /// start sending him audio data /// //////////////////////////////////////////////////////////// void doClient(unsigned short port) { // Check that the device can capture audio if (!sf::SoundRecorder::isAvailable()) { std::cout << "Sorry, audio capture is not supported by your system" << std::endl; return; } // Ask for server address std::optional server; do { std::cout << "Type address or name of the server to connect to: "; std::cin >> server; } while (!server.has_value()); // Create an instance of our custom recorder NetworkRecorder recorder(server.value(), port); // Wait for user input... std::cin.ignore(10000, '\n'); std::cout << "Press enter to start recording audio"; std::cin.ignore(10000, '\n'); // Start capturing audio data if (!recorder.start(44100)) { std::cerr << "Failed to start recorder" << std::endl; return; } std::cout << "Recording... press enter to stop"; std::cin.ignore(10000, '\n'); recorder.stop(); }