//////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include //////////////////////////////////////////////////////////// /// Play a sound /// //////////////////////////////////////////////////////////// void PlaySound() { // Load a sound buffer from a wav file sf::SoundBuffer Buffer; if (!Buffer.LoadFromFile("datas/sound/footsteps.wav")) return; // Display sound informations std::cout << "footsteps.wav :" << std::endl; std::cout << " " << Buffer.GetDuration() << " sec" << std::endl; std::cout << " " << Buffer.GetSampleRate() << " samples / sec" << std::endl; std::cout << " " << Buffer.GetChannelsCount() << " channels" << std::endl; // Create a sound instance and play it sf::Sound Sound(Buffer); Sound.Play(); // Loop while the sound is playing while (Sound.GetStatus() == sf::Sound::Playing) { // Leave some CPU time for other processes sf::Sleep(0.1f); // Display the playing position std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Sound.GetPlayingOffset() << " sec "; } std::cout << std::endl << std::endl; } //////////////////////////////////////////////////////////// /// Play a music /// //////////////////////////////////////////////////////////// void PlayMusic() { // Load an ogg music file sf::Music Music; if (!Music.OpenFromFile("datas/sound/lepidoptera.ogg")) return; // Display music informations std::cout << "lepidoptera.ogg :" << std::endl; std::cout << " " << Music.GetDuration() << " sec" << std::endl; std::cout << " " << Music.GetSampleRate() << " samples / sec" << std::endl; std::cout << " " << Music.GetChannelsCount() << " channels" << std::endl; // Play it Music.Play(); // Loop while the music is playing while (Music.GetStatus() == sf::Music::Playing) { // Leave some CPU time for other processes sf::Sleep(0.1f); // Display the playing position std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Music.GetPlayingOffset() << " sec "; } std::cout << std::endl; } //////////////////////////////////////////////////////////// /// Entry point of application /// /// \return Application exit code /// //////////////////////////////////////////////////////////// int main() { // Play a sound PlaySound(); // Play a music PlayMusic(); // Wait until the user presses 'enter' key std::cout << "Press enter to exit..." << std::endl; std::cin.ignore(10000, '\n'); return EXIT_SUCCESS; }