/* * DSFML - SFML Library wrapper for the D programming language. * Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com) * Copyright (C) 2010 Andreas Hollandt * * This software is provided 'as-is', without any express or * implied warranty. In no event will the authors be held * liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but * is not required. * * 2. Altered source versions must be plainly marked as such, * and must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any * source distribution. */ module dsfml.audio.music; import dsfml.audio.soundsource; import dsfml.system.common; import dsfml.system.exception; import dsfml.system.stringutil; import dsfml.system.vector3; /** * Music defines a big sound played using streaming, * so usually what we call a music :) */ class Music : SoundSource!("sfMusic") { /** * Open a music file (doesn't play it -- call Play for that) * * Params: * filename = Path of the file to open * */ this(string filename) { if (filename is null || filename.length == 0) throw new LoadingException("LoadingException : Filename is invalid."); m_ptr = sfMusic_CreateFromFile(toStringz(filename)); // TODO: this is a hack, should properly call the super constructor } /** * Open a music file from memory (doesn't play it -- call Play() for that) * * Params: * data = file data in memory * */ this(byte[] data) { if (data is null || data.length == 0) throw new Exception("LoadingException : Memory stream is invalid."); m_ptr = sfMusic_CreateFromMemory(data.ptr, data.length); // TODO: ditto } /** * Start playing the audio stream */ void play() { sfMusic_Play(m_ptr); } /** * Stop playing the audio stream */ void stop() { sfMusic_Stop(m_ptr); } /** * Pause the audio stream */ void pause() { sfMusic_Pause(m_ptr); } /** * Return the number of channels (1 = mono, 2 = stereo) * * Returns: * Number of channels */ uint getChannelsCount() { return sfMusic_GetChannelsCount(m_ptr); } /** * Get the stream sample rate * * Returns: * Stream frequency (number of samples per second) */ uint getSampleRate() { return sfMusic_GetSampleRate(m_ptr); } /** * Get the music duration * * Returns: * Music duration, in seconds */ float getDuration() { return sfMusic_GetDuration(m_ptr); } /** * Tell whether or not the music is looping * * Returns: * True if the music is looping, false otherwise */ bool getLoop() { return cast(bool)sfMusic_GetLoop(m_ptr); } /** * Set the music loop state. * This parameter is disabled by default * * Params: * loop = True to play in loop, false to play once */ void setLoop(bool loop) { sfMusic_SetLoop(m_ptr, loop); } } private: extern(C) { void* function(cchar*) sfMusic_CreateFromFile; void* function(byte*, size_t) sfMusic_CreateFromMemory; void function(void*, int) sfMusic_SetLoop; bool function(void*) sfMusic_GetLoop; float function(void*) sfMusic_GetDuration; void function(void*) sfMusic_Play; void function(void*) sfMusic_Pause; void function(void*) sfMusic_Stop; uint function(void*) sfMusic_GetChannelsCount; uint function(void*) sfMusic_GetSampleRate; } static this() { debug DllLoader dll = DllLoader.load("csfml-audio-d"); else DllLoader dll = DllLoader.load("csfml-audio"); mixin(loadFromSharedLib("sfMusic_CreateFromFile")); mixin(loadFromSharedLib("sfMusic_CreateFromMemory")); mixin(loadFromSharedLib("sfMusic_SetLoop")); mixin(loadFromSharedLib("sfMusic_GetLoop")); mixin(loadFromSharedLib("sfMusic_GetDuration")); mixin(loadFromSharedLib("sfMusic_Play")); mixin(loadFromSharedLib("sfMusic_Pause")); mixin(loadFromSharedLib("sfMusic_Stop")); mixin(loadFromSharedLib("sfMusic_GetChannelsCount")); mixin(loadFromSharedLib("sfMusic_GetSampleRate")); }