/* * DSFML - SFML Library wrapper for the D programming language. * Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com) * Copyright (C) 2010 Andreas Hollandt * * This software is provided 'as-is', without any express or * implied warranty. In no event will the authors be held * liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but * is not required. * * 2. Altered source versions must be plainly marked as such, * and must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any * source distribution. */ module dsfml.audio.soundbuffer; import dsfml.system.common; import dsfml.system.exception; import dsfml.system.stringutil; /** * SoundBuffer is the low-level for loading and manipulating * sound buffers */ class SoundBuffer : DSFMLObject { /** * Load the sound buffer from a file * * Params: * filename = Path of the sound file to load * * Throws: * LoadingException on failure */ this(string filename) { if (filename is null || filename.length == 0) throw new LoadingException("LoadingException : Filename is invalid."); super(sfSoundBuffer_CreateFromFile(toStringz(filename))); } /** * Load the sound buffer from a file in memory * * Params: * data = Array of file data in memory * * Throws: * LoadingException on failure */ this(byte[] data) { if (data is null || data.length == 0) throw new Exception("LoadingException : Memory stream is invalid."); super(sfSoundBuffer_CreateFromMemory(data.ptr, data.length)); } /** * Load the sound buffer from an array of samples - assumed format for * samples is 16 bits signed integer * * Params: * samples = Array of samples in memory * channelsCount = Number of channels (1 = mono, 2 = stereo, ...) * sampleRate = Frequency (number of samples to play per second) * * Throws: * LoadingException on failure */ this(const(short)[] samples, uint channelsCount, uint sampleRate) { if (samples is null || samples.length == 0) throw new Exception("LoadingException : Samples array is invalid."); super(sfSoundBuffer_CreateFromSamples(samples.ptr, samples.length, channelsCount, sampleRate)); } override void dispose() { sfSoundBuffer_Destroy(m_ptr); } /** * Save the sound buffer to a file * * Params: * filename = Path of the sound file to write * * Returns: * True if saving has been successful */ bool saveToFile(string filename) { if (filename !is null && filename.length > 0 ) { return cast(bool)sfSoundBuffer_SaveToFile(m_ptr, toStringz(filename)); } return false; } @property { /** * Return the sound samples * * Returns: * Array of sound samples, in 16 bits signed integer format */ short[] samples() { short* temp = null; temp = sfSoundBuffer_GetSamples(m_ptr); return temp is null ? null : temp[0..samplesCount()]; } /** * Return the samples count * * Returns: * Number of samples */ size_t samplesCount() { return sfSoundBuffer_GetSamplesCount(m_ptr); } /** * Get the sample rate * * Returns: * Sound frequency (number of samples per second) */ uint sampleRate() { return sfSoundBuffer_GetSampleRate(m_ptr); } /** * Return the number of channels (1 = mono, 2 = stereo, ...) * * Returns: * Number of channels */ uint channelsCount() { return sfSoundBuffer_GetChannelsCount(m_ptr); } /** * Get the sound duration * * Returns: * Sound duration, in seconds */ float duration() { return sfSoundBuffer_GetDuration(m_ptr); } } package: this(void* ptr) { super(ptr, true); } private: static extern(C) { void* function(cchar*) sfSoundBuffer_CreateFromFile; void* function(const(byte)*, size_t) sfSoundBuffer_CreateFromMemory; void* function(const(short)*, size_t, uint, uint) sfSoundBuffer_CreateFromSamples; void function(void*) sfSoundBuffer_Destroy; int function(void*, cchar*) sfSoundBuffer_SaveToFile; short* function(void*) sfSoundBuffer_GetSamples; size_t function(void*) sfSoundBuffer_GetSamplesCount; uint function(void*) sfSoundBuffer_GetSampleRate; uint function(void*) sfSoundBuffer_GetChannelsCount; float function(void*) sfSoundBuffer_GetDuration; } mixin(loadFromSharedLib2("csfml-audio", "sfSoundBuffer", "CreateFromFile", "CreateFromMemory", "CreateFromSamples", "Destroy", "SaveToFile", "GetSamples", "GetSamplesCount", "GetSampleRate", "GetChannelsCount", "GetDuration")); }