/* * DSFML - SFML Library wrapper for the D programming language. * Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com) * Copyright (C) 2010 Andreas Hollandt * * This software is provided 'as-is', without any express or * implied warranty. In no event will the authors be held * liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but * is not required. * * 2. Altered source versions must be plainly marked as such, * and must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any * source distribution. */ module dsfml.graphics.text; import dsfml.graphics.blendmode; import dsfml.graphics.color; import dsfml.graphics.font; import dsfml.graphics.drawableimpl; import dsfml.graphics.rect; import dsfml.system.stringutil; import dsfml.system.vector2; /** * Enumerate the text drawing styles */ enum TextStyle { REGULAR = 0, /// Regular characters, no style BOLD = 1 << 0, /// Characters are bold ITALIC = 1 << 1, /// Characters are in italic UNDERLINED = 1 << 2 /// Characters are underlined } /** * Text defines a graphical 2D text, that can be drawn on screen * * All string litterals used must be prefixed with c for utf-8 * and d for utf-32 string. * * Examples : * --------------------------------------------------------------- * Text s = new Text("Hello"c); * //this(string, Font, float) * s = new Text("Hello"d); * //this(dstring, Font, float) * --------------------------------------------------------------- * * See_Also: * IDrawable */ class Text : DrawableImpl!("sfText") { private: Font m_font; public: /** * Construct the string from a text * * Prefixs string litterals with c * * Params: * s = Text assigned to the string * f = Font used to draw the string (use default font) * size = Characters size, in pixels (32 by default) */ this(string s, Font f = Font.getDefaultFont(), uint size = 30) { super(); font = f; text = s; characterSize = size; } /** * Construct the string from a unicode text * * Prefixs string litterals with d * * Params: * s = Text assigned to the string * f = Font used to draw the string (use default font) * size = Characters size, in pixels (32 by default) */ this(dstring s, Font f = Font.getDefaultFont(), uint size = 30) { super(); font = f; text = s; characterSize = size; } @property { /** * Set the text (from a multibyte string) * * Params: * text = New text */ void text(string text) { sfText_SetString(m_ptr, toStringz(text)); } /** * Set the text (from a unicode string) * * Params: * text = New text */ void text(dstring text) { sfText_SetUnicodeString(m_ptr, toStringz(text)); } /** * Get the text (returns a multibyte string) * * Returns: * Text */ string text() { return fromStringz(sfText_GetString(m_ptr)); } /** * Set the font of the string * * Params: * f = Font */ void font(Font f) { m_font = f; sfText_SetFont(m_ptr, f.getNativePointer); } /** * Set the size of the string * * Params: * size = New size, in pixels */ void characterSize(uint size) { sfText_SetCharacterSize(m_ptr, size); } /** * Set the style of the text * The default style is Regular * * Params: * TextStyle = New text style, (combination of Style enum values) * */ void style(TextStyle tstyle) { sfText_SetStyle(m_ptr, tstyle); } /** * Get the text (returns a unicode string) * * Returns: * Text */ dstring unicodeText() { return fromStringz(sfText_GetUnicodeString(m_ptr)); } /** * Get the font used by the string * * Returns: * Font name */ Font font() { return m_font; } /** * Get the size of the characters * * Returns: * Size of the characters */ uint characterSize() { return sfText_GetCharacterSize(m_ptr); } /** * Get the current font style * * Returns: * Font style */ TextStyle style() { return sfText_GetStyle(m_ptr); } /** * Get the string rectangle on screen * * Returns: * Rectangle contaning the string in screen coordinates */ FloatRect rect() { return sfText_GetRect(m_ptr); } } /** * Return the visual position of the Index-th character of the string, * in coordinates relative to the string * (note : translation, center, rotation and scale are not applied) * * Params: * index = Index of the character * * Returns: * Position of the Index-th character (end of string of Index is out of range) */ Vector2f getCharacterPos(size_t index) { Vector2f ret; sfText_GetCharacterPos(m_ptr, index, &ret.x, &ret.y); return ret; } private: static extern(C) { void function(void*, cchar*) sfText_SetString; void function(void*, cdchar*) sfText_SetUnicodeString; void function(void*, void*) sfText_SetFont; void function(void*, uint) sfText_SetCharacterSize; void function(void*, TextStyle) sfText_SetStyle; idchar* function(void*) sfText_GetUnicodeString; ichar* function(void*) sfText_GetString; void* function(void*) sfText_GetFont; uint function(void*) sfText_GetCharacterSize; TextStyle function (void*) sfText_GetStyle; void function(void*, size_t, float*, float*) sfText_GetCharacterPos; FloatRect function(void*) sfText_GetRect; } mixin(loadFromSharedLib2("csfml-graphics", "sfText", "SetString", "SetUnicodeString", "SetFont", "SetCharacterSize", "SetStyle", "GetUnicodeString", "GetString", "GetFont", "GetCharacterSize", "GetStyle", "GetCharacterPos", "GetRect")); }