#include #include #include #include TEST_CASE("[Graphics] sf::RenderTexture", runDisplayTests()) { SECTION("Type traits") { STATIC_CHECK(!std::is_copy_constructible_v); STATIC_CHECK(!std::is_copy_assignable_v); STATIC_CHECK(!std::is_nothrow_move_constructible_v); STATIC_CHECK(!std::is_nothrow_move_assignable_v); } SECTION("Construction") { const sf::RenderTexture renderTexture; CHECK(!renderTexture.isSmooth()); CHECK(!renderTexture.isRepeated()); CHECK(renderTexture.getSize() == sf::Vector2u(0, 0)); } SECTION("create()") { sf::RenderTexture renderTexture; CHECK(!renderTexture.create({1'000'000, 1'000'000})); CHECK(renderTexture.create({480, 360})); CHECK(!renderTexture.isSmooth()); CHECK(!renderTexture.isRepeated()); CHECK(renderTexture.getSize() == sf::Vector2u(480, 360)); CHECK(!renderTexture.isSrgb()); } SECTION("getMaximumAntialiasingLevel()") { CHECK(sf::RenderTexture::getMaximumAntialiasingLevel() < 32); } SECTION("Set/get smooth") { sf::RenderTexture renderTexture; renderTexture.setSmooth(true); CHECK(renderTexture.isSmooth()); } SECTION("Set/get repeated") { sf::RenderTexture renderTexture; renderTexture.setRepeated(true); CHECK(renderTexture.isRepeated()); } SECTION("generateMipmap()") { sf::RenderTexture renderTexture; CHECK(!renderTexture.generateMipmap()); CHECK(renderTexture.create({480, 360})); CHECK(renderTexture.generateMipmap()); } SECTION("setActive()") { sf::RenderTexture renderTexture; CHECK(!renderTexture.setActive()); CHECK(renderTexture.create({480, 360})); CHECK(renderTexture.setActive()); } SECTION("getTexture()") { sf::RenderTexture renderTexture; CHECK(renderTexture.getTexture().getSize() == sf::Vector2u(0, 0)); CHECK(renderTexture.create({480, 360})); CHECK(renderTexture.getTexture().getSize() == sf::Vector2u(480, 360)); } }