/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se * This software is provided 'as-is', without any express or * implied warranty. In no event will the authors be held * liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but * is not required. * * 2. Altered source versions must be plainly marked as such, * and must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any * source distribution. */ #include "Sound.hpp" #include "Vector3.hpp" #include "main.hpp" #include VALUE globalSoundClass; /* External classes */ extern VALUE globalVector3Class; extern VALUE globalSoundSourceClass; static VALUE Sound_New( int argc, VALUE *args, VALUE self ) { sf::Sound *object = new sf::Sound(); } void Init_Sound( void ) { /* SFML namespace which contains the classes of this module. */ VALUE sfml = rb_define_module( "SFML" ); /* Base class defining a sound's properties. * * SFML::SoundSource is not meant to be used directly, it only serves as a common base for all audio objects that can * live in the audio environment. * * It defines several properties for the sound: pitch, volume, position, attenuation, etc. All of them can be changed * at any time with no impact on performances. */ globalSoundClass = rb_define_class_under( sfml, "Sound", globalSoundSourceClass ); // Instance methods // Aliases }