#include // Other 1st party headers #include #include #include #include #include TEST_CASE("[Window] sf::Window", runDisplayTests()) { SECTION("Type traits") { STATIC_CHECK(!std::is_copy_constructible_v); STATIC_CHECK(!std::is_copy_assignable_v); STATIC_CHECK(!std::is_nothrow_move_constructible_v); STATIC_CHECK(!std::is_nothrow_move_assignable_v); } SECTION("Construction") { SECTION("Default constructor") { const sf::Window window; CHECK(!window.isOpen()); CHECK(window.getPosition() == sf::Vector2i()); CHECK(window.getSize() == sf::Vector2u()); CHECK(!window.hasFocus()); CHECK(window.getNativeHandle() == sf::WindowHandle()); CHECK(window.getSettings().depthBits == 0); CHECK(window.getSettings().stencilBits == 0); CHECK(window.getSettings().antialiasingLevel == 0); CHECK(window.getSettings().majorVersion == 1); CHECK(window.getSettings().minorVersion == 1); CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default); CHECK(!window.getSettings().sRgbCapable); } SECTION("Mode and title constructor") { const sf::Window window(sf::VideoMode({360, 240}), "Window Tests"); CHECK(window.isOpen()); CHECK(window.getSize() == sf::Vector2u(360, 240)); CHECK(window.getNativeHandle() != sf::WindowHandle()); CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default); } SECTION("Mode, title, and style constructor") { const sf::Window window(sf::VideoMode({360, 240}), "Window Tests", sf::Style::Resize); CHECK(window.isOpen()); CHECK(window.getSize() == sf::Vector2u(360, 240)); CHECK(window.getNativeHandle() != sf::WindowHandle()); CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default); } SECTION("Mode, title, style, and state constructor") { const sf::Window window(sf::VideoMode({360, 240}), "Window Tests", sf::Style::Resize, sf::State::Windowed); CHECK(window.isOpen()); CHECK(window.getSize() == sf::Vector2u(360, 240)); CHECK(window.getNativeHandle() != sf::WindowHandle()); CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default); } SECTION("Mode, title, style, state, and context settings constructor") { const sf::Window window(sf::VideoMode({360, 240}), "Window Tests", sf::Style::Resize, sf::State::Windowed, sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1}); CHECK(window.isOpen()); CHECK(window.getSize() == sf::Vector2u(360, 240)); CHECK(window.getNativeHandle() != sf::WindowHandle()); CHECK(window.getSettings().depthBits >= 1); CHECK(window.getSettings().stencilBits >= 1); CHECK(window.getSettings().antialiasingLevel >= 1); } SECTION("Mode, title, and state") { const sf::Window window(sf::VideoMode({360, 240}), "Window Tests", sf::State::Windowed); CHECK(window.isOpen()); CHECK(window.getSize() == sf::Vector2u(360, 240)); CHECK(window.getNativeHandle() != sf::WindowHandle()); CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default); } SECTION("Mode, title, state, and context settings constructor") { const sf::Window window(sf::VideoMode({360, 240}), "Window Tests", sf::State::Windowed, sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1}); CHECK(window.isOpen()); CHECK(window.getSize() == sf::Vector2u(360, 240)); CHECK(window.getNativeHandle() != sf::WindowHandle()); CHECK(window.getSettings().depthBits >= 1); CHECK(window.getSettings().stencilBits >= 1); CHECK(window.getSettings().antialiasingLevel >= 1); } } SECTION("create()") { sf::Window window; SECTION("Mode and title") { window.create(sf::VideoMode({240, 360}), "Window Tests"); CHECK(window.isOpen()); CHECK(window.getSize() == sf::Vector2u(240, 360)); CHECK(window.getNativeHandle() != sf::WindowHandle()); CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default); } SECTION("Mode, title, and style") { window.create(sf::VideoMode({240, 360}), "Window Tests", sf::Style::Resize); CHECK(window.isOpen()); CHECK(window.getSize() == sf::Vector2u(240, 360)); CHECK(window.getNativeHandle() != sf::WindowHandle()); CHECK(window.getSettings().attributeFlags == sf::ContextSettings::Default); } SECTION("Mode, title, style, and context settings") { window.create(sf::VideoMode({240, 360}), "Window Tests", sf::Style::Resize, sf::State::Windowed, sf::ContextSettings{/* depthBits*/ 1, /* stencilBits */ 1, /* antialiasingLevel */ 1}); CHECK(window.isOpen()); CHECK(window.getSize() == sf::Vector2u(240, 360)); CHECK(window.getNativeHandle() != sf::WindowHandle()); CHECK(window.getSettings().depthBits >= 1); CHECK(window.getSettings().stencilBits >= 1); CHECK(window.getSettings().antialiasingLevel >= 1); } } }