//////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include namespace { //////////////////////////////////////////////////////////// /// Play a sound /// //////////////////////////////////////////////////////////// void playSound() { // Load a sound buffer from a wav file const sf::SoundBuffer buffer("resources/killdeer.wav"); // Display sound information std::cout << "killdeer.wav:" << '\n' << " " << buffer.getDuration().asSeconds() << " seconds" << '\n' << " " << buffer.getSampleRate() << " samples / sec" << '\n' << " " << buffer.getChannelCount() << " channels" << '\n'; // Create a sound instance and play it sf::Sound sound(buffer); sound.play(); // Loop while the sound is playing while (sound.getStatus() == sf::Sound::Status::Playing) { // Leave some CPU time for other processes sf::sleep(sf::milliseconds(100)); // Display the playing position std::cout << "\rPlaying... " << sound.getPlayingOffset().asSeconds() << " sec " << std::flush; } std::cout << '\n' << std::endl; } //////////////////////////////////////////////////////////// /// Play a music /// //////////////////////////////////////////////////////////// void playMusic(const std::filesystem::path& filename) { // Load an ogg music file sf::Music music("resources" / filename); // Display music information std::cout << filename << ":" << '\n' << " " << music.getDuration().asSeconds() << " seconds" << '\n' << " " << music.getSampleRate() << " samples / sec" << '\n' << " " << music.getChannelCount() << " channels" << '\n'; // Play it music.play(); // Loop while the music is playing while (music.getStatus() == sf::Music::Status::Playing) { // Leave some CPU time for other processes sf::sleep(sf::milliseconds(100)); // Display the playing position std::cout << "\rPlaying... " << music.getPlayingOffset().asSeconds() << " sec " << std::flush; } std::cout << '\n' << std::endl; } } // namespace //////////////////////////////////////////////////////////// /// Entry point of application /// /// \return Application exit code /// //////////////////////////////////////////////////////////// int main() { // Play a sound playSound(); // Play music from an ogg file playMusic("doodle_pop.ogg"); // Play music from a flac file playMusic("ding.flac"); // Play music from a mp3 file playMusic("ding.mp3"); // Wait until the user presses 'enter' key std::cout << "Press enter to exit..." << std::endl; std::cin.ignore(10000, '\n'); }