// Header for SFML unit tests. // // For a new graphics module test case, include this header. // This ensures that string conversions are visible and can be used by Catch2 for debug output. #pragma once #include #include #include #include #include namespace sf { struct BlendMode; struct StencilMode; class Color; class Transform; template class Rect; std::ostream& operator<<(std::ostream& os, const BlendMode& blendMode); std::ostream& operator<<(std::ostream& os, const StencilMode& stencilMode); std::ostream& operator<<(std::ostream& os, const Color& color); std::ostream& operator<<(std::ostream& os, const Transform& transform); template std::ostream& operator<<(std::ostream& os, const Rect& rect); } // namespace sf bool operator==(const sf::Transform& lhs, const Approx& rhs); template bool operator==(const sf::Rect& lhs, const Approx>& rhs) { return lhs.left == Approx(rhs.value.left) && lhs.top == Approx(rhs.value.top) && lhs.width == Approx(rhs.value.width) && lhs.height == Approx(rhs.value.height); } [[nodiscard]] std::vector loadIntoMemory(const std::filesystem::path& path);