#include #include #include #include #include class RenderTarget : public sf::RenderTarget { public: RenderTarget() = default; private: sf::Vector2u getSize() const override { return {640, 480}; } }; TEST_CASE("[Graphics] sf::RenderTarget") { SECTION("Type traits") { STATIC_CHECK(!std::is_constructible_v); STATIC_CHECK(!std::is_copy_constructible_v); STATIC_CHECK(!std::is_copy_assignable_v); STATIC_CHECK(!std::is_nothrow_move_constructible_v); STATIC_CHECK(std::is_nothrow_move_assignable_v); } SECTION("Construction") { const RenderTarget renderTarget; CHECK(renderTarget.getView().getCenter() == sf::Vector2f(500, 500)); CHECK(renderTarget.getView().getSize() == sf::Vector2f(1000, 1000)); CHECK(renderTarget.getView().getRotation() == sf::Angle::Zero); CHECK(renderTarget.getView().getViewport() == sf::FloatRect({0, 0}, {1, 1})); CHECK(renderTarget.getView().getTransform() == sf::Transform(.002f, 0, -1, 0, -.002f, 1, 0, 0, 1)); CHECK(renderTarget.getDefaultView().getCenter() == sf::Vector2f(500, 500)); CHECK(renderTarget.getDefaultView().getSize() == sf::Vector2f(1000, 1000)); CHECK(renderTarget.getDefaultView().getRotation() == sf::Angle::Zero); CHECK(renderTarget.getDefaultView().getViewport() == sf::FloatRect({0, 0}, {1, 1})); CHECK(renderTarget.getDefaultView().getTransform() == sf::Transform(.002f, 0, -1, 0, -.002f, 1, 0, 0, 1)); CHECK(!renderTarget.isSrgb()); } SECTION("Set/get view") { RenderTarget renderTarget; renderTarget.setView({{1, 2}, {3, 4}}); CHECK(renderTarget.getView().getCenter() == sf::Vector2f(1, 2)); CHECK(renderTarget.getView().getSize() == sf::Vector2f(3, 4)); } SECTION("setActive()") { RenderTarget renderTarget; CHECK(renderTarget.setActive()); CHECK(renderTarget.setActive(false)); CHECK(renderTarget.setActive(true)); } const auto makeView = [](const auto& viewport) { sf::View view; view.setViewport(viewport); return view; }; SECTION("getViewport(const View&)") { const RenderTarget renderTarget; CHECK(renderTarget.getViewport(makeView(sf::FloatRect({0, 0}, {1, 1}))) == sf::IntRect({0, 0}, {640, 480})); CHECK(renderTarget.getViewport(makeView(sf::FloatRect({1, 1}, {.5f, .25f}))) == sf::IntRect({640, 480}, {320, 120})); CHECK(renderTarget.getViewport(makeView(sf::FloatRect({.5f, .5f}, {.25f, .75f}))) == sf::IntRect({320, 240}, {160, 360})); } SECTION("getScissor(const View&)") { const RenderTarget renderTarget; CHECK(renderTarget.getScissor(makeView(sf::FloatRect({0, 0}, {1, 1}))) == sf::IntRect({0, 0}, {640, 480})); CHECK(renderTarget.getScissor(makeView(sf::FloatRect({1, 1}, {.5f, .25f}))) == sf::IntRect({0, 0}, {640, 480})); CHECK(renderTarget.getScissor(makeView(sf::FloatRect({.5f, .5f}, {.25f, .75f}))) == sf::IntRect({0, 0}, {640, 480})); } SECTION("mapPixelToCoords(Vector2i)") { sf::View view; view.move({5, 5}); view.setViewport(sf::FloatRect({0, 0}, {.5f, 1})); RenderTarget renderTarget; renderTarget.setView(view); const auto [x1, y1] = renderTarget.mapPixelToCoords({0, 0}); CHECK_THAT(x1, Catch::Matchers::WithinRel(5, 1e-4)); CHECK_THAT(y1, Catch::Matchers::WithinRel(5, 1e-4)); const auto [x2, y2] = renderTarget.mapPixelToCoords({1, 1}); CHECK_THAT(x2, Catch::Matchers::WithinRel(8.125, 1e-4)); CHECK_THAT(y2, Catch::Matchers::WithinRel(7.0833, 1e-4)); const auto [x3, y3] = renderTarget.mapPixelToCoords({320, 240}); CHECK_THAT(x3, Catch::Matchers::WithinRel(1005, 1e-5)); CHECK_THAT(y3, Catch::Matchers::WithinRel(505, 1e-5)); } SECTION("mapPixelToCoords(Vector2i, const View&)") { sf::View view; view.move({5, 5}); view.setViewport(sf::FloatRect({.5f, .5f}, {.5f, 1})); const RenderTarget renderTarget; const auto [x1, y1] = renderTarget.mapPixelToCoords({0, 0}, view); CHECK_THAT(x1, Catch::Matchers::WithinRel(-995, 1e-5)); CHECK_THAT(y1, Catch::Matchers::WithinRel(-495, 1e-5)); const auto [x2, y2] = renderTarget.mapPixelToCoords({320, 480}, view); CHECK_THAT(x2, Catch::Matchers::WithinAbs(5, 1e-4)); CHECK_THAT(y2, Catch::Matchers::WithinRel(505, 1e-5)); } SECTION("mapCoordsToPixel(Vector2f)") { sf::View view; view.move({5, 5}); view.setViewport(sf::FloatRect({.25f, 0}, {1, 1})); RenderTarget renderTarget; renderTarget.setView(view); CHECK(renderTarget.mapCoordsToPixel({0, 0}) == sf::Vector2i(156, -2)); CHECK(renderTarget.mapCoordsToPixel({-500, 0}) == sf::Vector2i(-163, -2)); CHECK(renderTarget.mapCoordsToPixel({0, -250}) == sf::Vector2i(156, -122)); } SECTION("mapCoordsToPixel(Vector2f, const View&)") { sf::View view; view.move({5, 5}); view.setViewport(sf::FloatRect({0, 0}, {.5, .25f})); RenderTarget renderTarget; renderTarget.setView(view); CHECK(renderTarget.mapCoordsToPixel({0, 0}) == sf::Vector2i(-1, 0)); CHECK(renderTarget.mapCoordsToPixel({320, 0}) == sf::Vector2i(100, 0)); CHECK(renderTarget.mapCoordsToPixel({0, 480}) == sf::Vector2i(-1, 57)); CHECK(renderTarget.mapCoordsToPixel({640, 480}) == sf::Vector2i(203, 57)); } }