#ifndef QSFMLCANVAS_HPP #define QSFMLCANVAS_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include //////////////////////////////////////////////////////////// /// QSFMLCanvas allows to run SFML in a Qt control //////////////////////////////////////////////////////////// class QSFMLCanvas : public QWidget, public sf::RenderWindow { public : //////////////////////////////////////////////////////////// /// Construct the QSFMLCanvas /// /// \param Parent : Parent of the widget /// \param Position : Position of the widget /// \param Size : Size of the widget /// \param FrameTime : Frame duration, in milliseconds (0 by default) /// //////////////////////////////////////////////////////////// QSFMLCanvas(QWidget* Parent, const QPoint& Position, const QSize& Size, unsigned int FrameTime = 0); //////////////////////////////////////////////////////////// /// Destructor /// //////////////////////////////////////////////////////////// virtual ~QSFMLCanvas(); private : //////////////////////////////////////////////////////////// /// Notification for the derived class that moment is good /// for doing initializations /// //////////////////////////////////////////////////////////// virtual void OnInit(); //////////////////////////////////////////////////////////// /// Notification for the derived class that moment is good /// for doing its update and drawing stuff /// //////////////////////////////////////////////////////////// virtual void OnUpdate(); //////////////////////////////////////////////////////////// /// Called when the widget is shown ; /// we use it to initialize our SFML window /// //////////////////////////////////////////////////////////// virtual void showEvent(QShowEvent*); //////////////////////////////////////////////////////////// /// Called when the widget needs to be painted ; /// we use it to display a new frame /// //////////////////////////////////////////////////////////// virtual void paintEvent(QPaintEvent*); //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// QTimer myTimer; ///< Timer used to update the view bool myInitialized; ///< Tell whether the SFML window has been initialized or not }; #endif // QSFMLCANVAS_HPP