#include #include #include TEST_CASE("sf::Angle class - [system]") { SUBCASE("Construction") { SUBCASE("Default constructor") { const sf::Angle angle; CHECK(angle.asDegrees() == 0); CHECK(angle.asRadians() == 0); } SUBCASE("wrapSigned()") { CHECK(sf::Angle::Zero.wrapSigned() == sf::Angle::Zero); CHECK(sf::degrees(0).wrapSigned() == sf::degrees(0)); CHECK(sf::degrees(1).wrapSigned() == sf::degrees(1)); CHECK(sf::degrees(-1).wrapSigned() == sf::degrees(-1)); CHECK(sf::degrees(90).wrapSigned() == sf::degrees(90)); CHECK(sf::degrees(-90).wrapSigned() == sf::degrees(-90)); CHECK(sf::degrees(180).wrapSigned() == sf::degrees(-180)); CHECK(sf::degrees(-180).wrapSigned() == sf::degrees(-180)); CHECK(sf::degrees(360).wrapSigned() == sf::degrees(0)); CHECK(sf::degrees(-360).wrapSigned() == sf::degrees(0)); CHECK(sf::degrees(720).wrapSigned() == sf::degrees(0)); CHECK(sf::degrees(-720).wrapSigned() == sf::degrees(0)); } SUBCASE("wrapUnsigned()") { CHECK(sf::Angle::Zero.wrapUnsigned() == sf::Angle::Zero); CHECK(sf::degrees(0).wrapUnsigned() == sf::degrees(0)); CHECK(sf::degrees(1).wrapUnsigned() == sf::degrees(1)); CHECK(sf::degrees(-1).wrapUnsigned() == sf::degrees(359)); CHECK(sf::degrees(90).wrapUnsigned() == sf::degrees(90)); CHECK(sf::degrees(-90).wrapUnsigned() == sf::degrees(270)); CHECK(sf::degrees(180).wrapUnsigned() == sf::degrees(180)); CHECK(sf::degrees(-180).wrapUnsigned() == sf::degrees(180)); CHECK(sf::degrees(360).wrapUnsigned() == sf::degrees(0)); CHECK(sf::degrees(-360).wrapUnsigned() == sf::degrees(0)); CHECK(sf::degrees(720).wrapUnsigned() == sf::degrees(0)); CHECK(sf::degrees(-720).wrapUnsigned() == sf::degrees(0)); } SUBCASE("degrees()") { const sf::Angle angle = sf::degrees(15); CHECK(angle == sf::degrees(15)); CHECK(angle.asRadians() == Approx(0.26179939f)); const sf::Angle bigAngle = sf::degrees(1000); CHECK(bigAngle == sf::degrees(1000)); CHECK(bigAngle.asRadians() == Approx(17.453293f)); const sf::Angle bigNegativeAngle = sf::degrees(-4321); CHECK(bigNegativeAngle == sf::degrees(-4321)); CHECK(bigNegativeAngle.asRadians() == Approx(-75.415677f)); } SUBCASE("radians()") { const sf::Angle angle = sf::radians(1); CHECK(angle.asDegrees() == Approx(57.2957795f)); CHECK(angle.asRadians() == Approx(1.f)); const sf::Angle bigAngle = sf::radians(72); CHECK(bigAngle.asDegrees() == Approx(4125.29612f)); CHECK(bigAngle.asRadians() == Approx(72.f)); const sf::Angle bigNegativeAngle = sf::radians(-200); CHECK(bigNegativeAngle.asDegrees() == Approx(-11459.1559f)); CHECK(bigNegativeAngle.asRadians() == Approx(-200.f)); } } SUBCASE("Constants") { CHECK(sf::Angle::Zero.asDegrees() == 0); CHECK(sf::Angle::Zero.asRadians() == 0); } SUBCASE("Operators") { SUBCASE("operator==") { CHECK(sf::Angle() == sf::Angle()); CHECK(sf::Angle() == sf::Angle::Zero); CHECK(sf::Angle() == sf::degrees(0)); CHECK(sf::Angle() == sf::radians(0)); CHECK(sf::degrees(0) == sf::radians(0)); CHECK(sf::degrees(15) == sf::degrees(15)); CHECK(sf::radians(1) == sf::radians(1)); CHECK(sf::degrees(360) == sf::degrees(360)); CHECK(sf::degrees(720) == sf::degrees(720)); } SUBCASE("operator!=") { CHECK(sf::Angle() != sf::radians(2)); CHECK(sf::degrees(1) != sf::radians(1)); CHECK(sf::radians(0) != sf::radians(0.1f)); } SUBCASE("operator<") { CHECK(sf::radians(0) < sf::degrees(0.1f)); CHECK(sf::degrees(0) < sf::radians(0.1f)); CHECK(sf::radians(-0.1f) < sf::radians(0)); CHECK(sf::degrees(-0.1f) < sf::degrees(0)); } SUBCASE("operator>") { CHECK(sf::radians(0.1f) > sf::degrees(0)); CHECK(sf::degrees(0.1f) > sf::radians(0)); CHECK(sf::radians(0) > sf::radians(-0.1f)); CHECK(sf::degrees(0) > sf::degrees(-0.1f)); } SUBCASE("operator<=") { CHECK(sf::radians(0) <= sf::degrees(0.1f)); CHECK(sf::degrees(0) <= sf::radians(0.1f)); CHECK(sf::radians(-0.1f) <= sf::radians(0)); CHECK(sf::degrees(-0.1f) <= sf::degrees(0)); CHECK(sf::Angle() <= sf::Angle()); CHECK(sf::Angle() <= sf::Angle::Zero); CHECK(sf::Angle() <= sf::degrees(0)); CHECK(sf::Angle() <= sf::radians(0)); CHECK(sf::degrees(0) <= sf::radians(0)); CHECK(sf::degrees(15) <= sf::degrees(15)); CHECK(sf::radians(1) <= sf::radians(1)); CHECK(sf::degrees(360) <= sf::degrees(360)); CHECK(sf::degrees(720) <= sf::degrees(720)); } SUBCASE("operator>=") { CHECK(sf::radians(0.1f) >= sf::degrees(0)); CHECK(sf::degrees(0.1f) >= sf::radians(0)); CHECK(sf::radians(0) >= sf::radians(-0.1f)); CHECK(sf::degrees(0) >= sf::degrees(-0.1f)); CHECK(sf::Angle() >= sf::Angle()); CHECK(sf::Angle() >= sf::Angle::Zero); CHECK(sf::Angle() >= sf::degrees(0)); CHECK(sf::Angle() >= sf::radians(0)); CHECK(sf::degrees(0) >= sf::radians(0)); CHECK(sf::degrees(15) >= sf::degrees(15)); CHECK(sf::radians(1) >= sf::radians(1)); CHECK(sf::degrees(360) >= sf::degrees(360)); CHECK(sf::degrees(720) >= sf::degrees(720)); } SUBCASE("Unary operator-") { CHECK(-sf::Angle() == sf::Angle()); CHECK(-sf::radians(-1) == sf::radians(1)); CHECK(-sf::degrees(15) == sf::degrees(-15)); CHECK(-sf::radians(1) == sf::radians(-1)); } SUBCASE("operator+") { CHECK(sf::Angle() + sf::Angle() == sf::Angle()); CHECK(sf::Angle::Zero + sf::radians(0.5f) == sf::radians(0.5f)); CHECK(sf::radians(6) + sf::radians(0.5f) == sf::radians(6.5f)); CHECK(sf::radians(10) + sf::radians(0.5f) == sf::radians(10.5f)); CHECK(sf::degrees(360) + sf::degrees(360) == sf::degrees(720)); } SUBCASE("operator+=") { sf::Angle angle = sf::degrees(-15); angle += sf::degrees(15); CHECK(angle == sf::degrees(0)); angle += sf::radians(10); CHECK(angle == sf::radians(10)); } SUBCASE("operator-") { CHECK(sf::Angle() - sf::Angle() == sf::Angle()); CHECK(sf::radians(1) - sf::radians(0.5f) == sf::radians(0.5f)); CHECK(sf::Angle::Zero - sf::radians(0.5f) == sf::radians(-0.5f)); CHECK(sf::degrees(900) - sf::degrees(1) == sf::degrees(899)); } SUBCASE("operator-=") { sf::Angle angle = sf::degrees(15); angle -= sf::degrees(15); CHECK(angle == sf::degrees(0)); angle -= sf::radians(10); CHECK(angle == sf::radians(-10)); } SUBCASE("operator*") { CHECK(sf::radians(0) * 10 == sf::Angle::Zero); CHECK(sf::degrees(10) * 2.5f == sf::degrees(25)); CHECK(sf::degrees(100) * 10.0f == sf::degrees(1000)); CHECK(10 * sf::radians(0) == sf::Angle::Zero); CHECK(2.5f * sf::degrees(10) == sf::degrees(25)); CHECK(10.0f * sf::degrees(100) == sf::degrees(1000)); } SUBCASE("operator*=") { sf::Angle angle = sf::degrees(1); angle *= 10; CHECK(angle == sf::degrees(10)); } SUBCASE("operator/") { CHECK(sf::Angle::Zero / 10 == sf::Angle::Zero); CHECK(sf::degrees(10) / 2.5f == sf::degrees(4)); CHECK(sf::radians(12) / 3 == sf::radians(4)); CHECK(sf::Angle::Zero / sf::degrees(1) == 0); CHECK(sf::degrees(10) / sf::degrees(10) == 1); CHECK(sf::radians(10) / sf::radians(2) == Approx(5.f)); } SUBCASE("operator/=") { sf::Angle angle = sf::degrees(60); angle /= 5; CHECK(angle == sf::degrees(12)); } SUBCASE("operator%") { CHECK(sf::Angle::Zero % sf::radians(0.5f) == sf::Angle::Zero); CHECK(sf::radians(10) % sf::radians(1) == sf::radians(0)); CHECK(sf::degrees(90) % sf::degrees(30) == sf::degrees(0)); CHECK(sf::degrees(90) % sf::degrees(40) == sf::degrees(10)); CHECK(sf::degrees(-90) % sf::degrees(30) == sf::degrees(0)); CHECK(sf::degrees(-90) % sf::degrees(40) == sf::degrees(30)); } SUBCASE("operator%=") { sf::Angle angle = sf::degrees(59); angle %= sf::degrees(10); CHECK(angle == sf::degrees(9)); } SUBCASE("operator _deg") { using namespace sf::Literals; CHECK(0.0_deg == sf::Angle::Zero); CHECK(1.0_deg == sf::degrees(1)); CHECK(-1.0_deg == sf::degrees(-1)); CHECK(3.14_deg == sf::degrees(3.14f)); CHECK(-3.14_deg == sf::degrees(-3.14f)); CHECK(0_deg == sf::Angle::Zero); CHECK(1_deg == sf::degrees(1)); CHECK(-1_deg == sf::degrees(-1)); CHECK(100_deg == sf::degrees(100)); CHECK(-100_deg == sf::degrees(-100)); } SUBCASE("operator _rad") { using namespace sf::Literals; CHECK(0.0_rad == sf::Angle::Zero); CHECK(1.0_rad == sf::radians(1)); CHECK(-1.0_rad ==sf::radians(-1)); CHECK(3.14_rad == sf::radians(3.14f)); CHECK(-3.14_rad == sf::radians(-3.14f)); CHECK(0_rad == sf::Angle::Zero); CHECK(1_rad == sf::radians(1)); CHECK(-1_rad == sf::radians(-1)); CHECK(100_rad ==sf::radians(100)); CHECK(-100_rad ==sf::radians(-100)); } } SUBCASE("Constexpr support") { constexpr auto result = [] { sf::Angle angle = sf::degrees(9); angle %= sf::degrees(2); return angle; }(); static_assert(result == sf::degrees(1)); } }