//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2023 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #import #import /* * NB: We need pointers for C++ objects fields in Obj-C interface ! * The recommended way is to use PIMPL idiom. * * It's elegant. Moreover, we do no constrain * other file including this one to be Obj-C++. */ struct SFMLmainWindow; @interface CocoaAppDelegate : NSObject { @private NSWindow* m_window; NSView* m_sfmlView; NSTextField* m_textField; SFMLmainWindow* m_mainWindow; NSTimer* m_renderTimer; BOOL m_visible; BOOL m_initialized; } @property (retain) IBOutlet NSWindow* window; @property (assign) IBOutlet NSView* sfmlView; @property (assign) IBOutlet NSTextField* textField; -(IBAction)colorChanged:(NSPopUpButton*)sender; -(IBAction)rotationChanged:(NSSlider*)sender; -(IBAction)visibleChanged:(NSButton*)sender; -(IBAction)textChanged:(NSTextField*)sender; -(IBAction)updateText:(NSButton*)sender; @end /* * This interface is used to prevent the system alert produced when the SFML view * has the focus and the user press a key. */ @interface SilentWindow : NSWindow -(void)keyDown:(NSEvent*)theEvent; @end