/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se * This software is provided 'as-is', without any express or * implied warranty. In no event will the authors be held * liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but * is not required. * * 2. Altered source versions must be plainly marked as such, * and must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any * source distribution. */ #include "VideoMode.hpp" #include "main.hpp" #include #include /* A video mode is defined by a width and a height (in pixels) and a depth (in bits per pixel). * * Video modes are used to setup windows (sf::Window) at creation time. * * The main usage of video modes is for fullscreen mode: indeed you must use one of the valid * video modes allowed by the OS (which are defined by what the monitor and the graphics card support), * otherwise your window creation will just fail. * * SFML::VideoMode provides a static function for retrieving the list of all the video modes supported by * the system: getFullscreenModes(). * * A custom video mode can also be checked directly for fullscreen compatibility with its isValid() function. * * Additionnally, SFML::VideoMode provides a static function to get the mode currently used by the desktop: * getDesktopMode(). This allows to build windows with the same size or pixel depth as the current resolution. * * Usage example: * * # Display the list of all the video modes available for fullscreen * modes = SFMK::VideoMode.getFullscreenModes() * i = 0 * modes.each do | mode | * puts "Mode #" + i + ": " + mode.Width + "x" + mode.Height + " - " + mode.BitsPerPixel + " bpp" * * end * * # Create a window with the same pixel depth as the desktop * desktop = SFML::VideoMode.getDesktopMode() * window.create( SFML::VideoMode.new( 1024, 768, desktop.BitsPerPixel ), "SFML window" ) */ VALUE globalVideoModeClass; /* Free a heap allocated object * Not accessible trough ruby directly! */ static void VideoMode_Free( sf::VideoMode *anObject ) { delete anObject; } static VALUE VideoMode_New( VALUE aKlass, VALUE someArgs ) { sf::ContextSettings *object = new sf::ContextSettings(); VALUE rbData = Data_Wrap_Struct( aKlass, 0, VideoMode_Free, object ); rb_obj_call_init( rbData, 0, 0 ); return rbData; } void Init_VideoMode( void ) { globalVideoModeClass = rb_define_class_under( GetNamespace(), "VideoMode", rb_cObject ); // Class methods rb_define_singleton_method( globalVideoModeClass, "new", FUNCPTR( VideoMode ), 0 ); // Instance methods // Aliases }