#include #include #include #include #include #include #include #include #include namespace sf { std::ostream& operator<<(std::ostream& os, const BlendMode& blendMode) { return os << "( " << static_cast(blendMode.colorSrcFactor) << ", " << static_cast(blendMode.colorDstFactor) << ", " << static_cast(blendMode.colorEquation) << ", " << static_cast(blendMode.alphaSrcFactor) << ", " << static_cast(blendMode.alphaDstFactor) << ", " << static_cast(blendMode.alphaEquation) << " )"; } std::ostream& operator<<(std::ostream& os, const StencilComparison& comparison) { switch (comparison) { case StencilComparison::Never: return os << "Never"; case StencilComparison::Less: return os << "Less"; case StencilComparison::LessEqual: return os << "LessEqual"; case StencilComparison::Greater: return os << "Greater"; case StencilComparison::GreaterEqual: return os << "GreaterEqual"; case StencilComparison::Equal: return os << "Equal"; case StencilComparison::NotEqual: return os << "NotEqual"; case StencilComparison::Always: return os << "Always"; } return os; } std::ostream& operator<<(std::ostream& os, const StencilUpdateOperation& updateOperation) { switch (updateOperation) { case StencilUpdateOperation::Keep: return os << "Keep"; case StencilUpdateOperation::Zero: return os << "Zero"; case StencilUpdateOperation::Replace: return os << "Replace"; case StencilUpdateOperation::Increment: return os << "Increment"; case StencilUpdateOperation::Decrement: return os << "Decrement"; case StencilUpdateOperation::Invert: return os << "Invert"; } return os; } std::ostream& operator<<(std::ostream& os, const StencilMode& stencilMode) { return os << "( " << stencilMode.stencilComparison << ", " << stencilMode.stencilUpdateOperation << ", " << stencilMode.stencilReference.value << ", " << stencilMode.stencilMask.value << ", " << stencilMode.stencilOnly << " )"; } std::ostream& operator<<(std::ostream& os, const Color& color) { return os << "0x" << std::hex << color.toInteger() << std::dec << " (r=" << int{color.r} << ", g=" << int{color.g} << ", b=" << int{color.b} << ", a=" << int{color.a} << ")"; } std::ostream& operator<<(std::ostream& os, const Transform& transform) { const auto& matrix = transform.getMatrix(); os << matrix[0] << ", " << matrix[4] << ", " << matrix[12] << ", "; os << matrix[1] << ", " << matrix[5] << ", " << matrix[13] << ", "; os << matrix[3] << ", " << matrix[7] << ", " << matrix[15]; return os; } template std::ostream& operator<<(std::ostream& os, const Rect& rect) { const auto flags = os.flags(); setStreamPrecision(os, std::numeric_limits::max_digits10); os << "(left=" << rect.left << ", top=" << rect.top << ", width=" << rect.width << ", height=" << rect.height << ")"; os.flags(flags); return os; } template std::ostream& operator<<(std::ostream&, const Rect&); template std::ostream& operator<<(std::ostream&, const Rect&); } // namespace sf bool operator==(const sf::Transform& lhs, const Approx& rhs) { return lhs.getMatrix()[0] == Approx(rhs.value.getMatrix()[0]) && lhs.getMatrix()[4] == Approx(rhs.value.getMatrix()[4]) && lhs.getMatrix()[12] == Approx(rhs.value.getMatrix()[12]) && lhs.getMatrix()[1] == Approx(rhs.value.getMatrix()[1]) && lhs.getMatrix()[5] == Approx(rhs.value.getMatrix()[5]) && lhs.getMatrix()[13] == Approx(rhs.value.getMatrix()[13]) && lhs.getMatrix()[3] == Approx(rhs.value.getMatrix()[3]) && lhs.getMatrix()[7] == Approx(rhs.value.getMatrix()[7]) && lhs.getMatrix()[15] == Approx(rhs.value.getMatrix()[15]); }