name: CI on: [push, pull_request, workflow_dispatch] concurrency: group: environment-${{github.ref}} cancel-in-progress: true env: DISPLAY: ":99" # Display number to use for the X server GALLIUM_DRIVER: llvmpipe # Use Mesa 3D software OpenGL renderer defaults: run: shell: bash jobs: build: name: ${{ matrix.platform.name }} ${{ matrix.config.name }} ${{ matrix.type.name }} runs-on: ${{ matrix.platform.os }} env: CMAKE_CXX_COMPILER_LAUNCHER: ccache # Use ccache to cache C++ compiler output strategy: fail-fast: false matrix: platform: - { name: Windows VS2019 x86, os: windows-2019, flags: -DSFML_USE_MESA3D=TRUE -GNinja } - { name: Windows VS2019 x64, os: windows-2019, flags: -DSFML_USE_MESA3D=TRUE -GNinja } - { name: Windows VS2022 x86, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -GNinja } - { name: Windows VS2022 x64, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -GNinja } - { name: Windows VS2022 ClangCL MSBuild, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -T ClangCL } # ninja doesn't support specifying the toolset, so use the ClangCL toolset to test building with MSBuild as well - { name: Windows VS2022 OpenGL ES, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DSFML_OPENGL_ES=ON -GNinja } - { name: Windows VS2022 Unity, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_UNITY_BUILD=ON -GNinja } - { name: Windows LLVM/Clang, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=clang++ -GNinja } - { name: Windows MinGW, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -GNinja } - { name: Linux GCC, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=ON -GNinja } - { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_CXX_COMPILER=clang++ -DSFML_RUN_DISPLAY_TESTS=ON -GNinja , gcovr_options: '--gcov-executable="llvm-cov-$CLANG_VERSION gcov"' } - { name: Linux GCC DRM, os: ubuntu-22.04, flags: -DSFML_USE_DRM=ON -DSFML_RUN_DISPLAY_TESTS=OFF -GNinja } - { name: Linux GCC OpenGL ES, os: ubuntu-22.04, flags: -DSFML_OPENGL_ES=ON -DSFML_RUN_DISPLAY_TESTS=ON -GNinja } - { name: macOS, os: macos-12, flags: -GNinja } - { name: macOS Xcode, os: macos-12, flags: -GXcode } - { name: iOS, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 } - { name: iOS Xcode, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -GXcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO } config: - { name: Shared, flags: -DBUILD_SHARED_LIBS=TRUE } - { name: Static, flags: -DBUILD_SHARED_LIBS=FALSE } type: - { name: Release } - { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=TRUE } include: - platform: { name: Windows MinGW, os: windows-2022 } config: { name: Static Standard Libraries, flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -DSFML_USE_STATIC_STD_LIBS=TRUE } - platform: { name: macOS, os: macos-12 } config: { name: Frameworks, flags: -GNinja -DSFML_BUILD_FRAMEWORKS=TRUE -DBUILD_SHARED_LIBS=TRUE } - platform: { name: Android, os: ubuntu-22.04 } config: { name: x86 (API 21), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: x86, api: 21 } type: { name: Release } - platform: { name: Android, os: ubuntu-22.04 } config: { name: x86_64 (API 24), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=24 -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: x86_64, api: 24 } type: { name: Release } - platform: { name: Android, os: ubuntu-22.04 } config: { name: armeabi-v7a (API 29), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=29 -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: armeabi-v7a, api: 29 } type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug } - platform: { name: Android, os: ubuntu-22.04 } config: { name: arm64-v8a (API 33), flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=33 -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$ANDROID_SDK_ROOT/ndk/26.1.10909125 -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared, arch: arm64-v8a, api: 33 } type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug } - platform: { name: macOS , os: macos-12 } config: { name: System Deps, flags: -GNinja -DBUILD_SHARED_LIBS=TRUE -DSFML_USE_SYSTEM_DEPS=TRUE } steps: - name: Checkout Code uses: actions/checkout@v3 - name: Set Visual Studio Architecture if: contains(matrix.platform.name, 'Windows VS') && !contains(matrix.platform.name, 'MSBuild') uses: ilammy/msvc-dev-cmd@v1 with: arch: ${{ contains(matrix.platform.name, 'x86') && 'x86' || 'x64' }} # Although the CMake configuration will run with 3.24 on Windows and 3.22 # elsewhere, we install 3.25 on Windows in order to support specifying # CMAKE_MSVC_DEBUG_INFORMATION_FORMAT which allows CCache to cache MSVC object # files, see: https://cmake.org/cmake/help/latest/release/3.25.html#variables - name: Get CMake and Ninja uses: lukka/get-cmake@latest with: cmakeVersion: ${{ runner.os == 'Windows' && '3.25' || '3.22' }} ninjaVersion: latest - name: Install Linux Dependencies and Tools if: runner.os == 'Linux' run: | CLANG_VERSION=$(clang++ --version | sed -n 's/.*version \([0-9]\+\)\..*/\1/p') echo "CLANG_VERSION=$CLANG_VERSION" >> $GITHUB_ENV sudo apt-get update && sudo apt-get install xorg-dev libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev xvfb fluxbox ccache gcovr ${{ matrix.platform.name == 'Linux Clang' && 'llvm-$CLANG_VERSION' || '' }} - name: Install Android Components if: matrix.platform.name == 'Android' run: | echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --install "build-tools;33.0.2" echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --install "ndk;26.1.10909125" - name: Install macOS Tools if: runner.os == 'macOS' run: | # Do not run updates until GitHub has fixed all the issues: https://github.com/orgs/Homebrew/discussions/4612 # brew update brew install gcovr ccache || true # In addition to installing a known working version of CCache, this action also takes care of saving and restoring the cache for us # Additionally it outputs information at the end of each job that helps us to verify if the cache is working properly - name: Setup CCache uses: hendrikmuhs/ccache-action@v1.2.10 with: verbose: 2 key: ${{ matrix.platform.name }}-${{ matrix.config.name }}-${{ matrix.type.name }} - name: Cache OpenCppCoverage if: matrix.type.name == 'Debug' && runner.os == 'Windows' id: opencppcoverage-cache uses: actions/cache@v3 with: path: C:\Program Files\OpenCppCoverage key: opencppcoverage - name: Install OpenCppCoverage uses: nick-fields/retry@v2 if: matrix.type.name == 'Debug' && runner.os == 'Windows' && steps.opencppcoverage-cache.outputs.cache-hit != 'true' with: max_attempts: 10 timeout_minutes: 3 command: choco install OpenCppCoverage -y - name: Cache MinGW if: matrix.platform.name == 'Windows MinGW' id: mingw-cache uses: actions/cache@v3 with: path: "C:\\Program Files\\mingw64" key: winlibs-x86_64-posix-seh-gcc-12.2.0-llvm-16.0.0-mingw-w64msvcrt-10.0.0-r5 - name: Install MinGW if: matrix.platform.name == 'Windows MinGW' && steps.mingw-cache.outputs.cache-hit != 'true' run: | curl -Lo mingw64.zip https://github.com/brechtsanders/winlibs_mingw/releases/download/12.2.0-16.0.0-10.0.0-msvcrt-r5/winlibs-x86_64-posix-seh-gcc-12.2.0-llvm-16.0.0-mingw-w64msvcrt-10.0.0-r5.zip unzip -qq -d "C:\Program Files" mingw64.zip - name: Add OpenCppCoverage and MinGW to PATH and remove MinGW-supplied CCache if: runner.os == 'Windows' run: | echo "C:\Program Files\OpenCppCoverage" >> $GITHUB_PATH echo "C:\Program Files\mingw64\bin" >> $GITHUB_PATH rm -f "C:\Program Files\mingw64\bin\ccache.exe" echo "Using $(which ccache)" ccache --version - name: Configure CMake run: cmake --preset dev -DCMAKE_VERBOSE_MAKEFILE=ON ${{matrix.platform.flags}} ${{matrix.config.flags}} ${{matrix.type.flags}} - name: Build run: cmake --build build --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --target install - name: Build Android example if: matrix.platform.name == 'Android' shell: bash run: examples/android/gradlew ${{ matrix.type.name == 'Debug' && 'assembleDebug' || 'assembleRelease' }} -p examples/android -P ARCH_ABI=${{matrix.config.arch}} -P MIN_SDK=${{matrix.config.api}} - name: Prepare Test run: | set -e # Start up Xvfb and fluxbox to host display tests if [ "${{ runner.os }}" == "Linux" ]; then Xvfb $DISPLAY -screen 0 1920x1080x24 & sleep 5 fluxbox > /dev/null 2>&1 & sleep 5 fi # Make sure the build/bin directory exists so that the find command does not fail if no executables are built mkdir -p build/bin # Make use of a test to print OpenGL vendor/renderer/version info to the console find build/bin -name test-sfml-window -or -name test-sfml-window.exe -exec sh -c "{} *sf::Context* --section=\"Version String\" --success | grep OpenGL" \; - name: Test if: runner.os == 'Windows' run: cmake --build build --target runtests --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} - name: Test if: runner.os != 'Windows' run: | ctest --test-dir build --output-on-failure -C ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --repeat until-pass:3 # Run gcovr to extract coverage information from the test run if [ "${{ matrix.type.name }}" == "Debug" ]; then gcovr -r $GITHUB_WORKSPACE -x build/coverage.out -s -f 'src/SFML/.*' -f 'include/SFML/.*' ${{ matrix.platform.gcovr_options }} $GITHUB_WORKSPACE fi - name: Download Codecov Uploader if: matrix.type.name == 'Debug' && github.repository == 'SFML/SFML' # Disable upload in forks run: | platform=$(echo "${{ runner.os }}" | tr '[:upper:]' '[:lower:]') if [ "$platform" == "windows" ]; then CODECOV_BINARY="codecov.exe"; else CODECOV_BINARY="codecov"; fi curl https://keybase.io/codecovsecurity/pgp_keys.asc | gpg --no-default-keyring --keyring trustedkeys.gpg --import curl -s --remote-name-all "https://uploader.codecov.io/latest/$platform/{$CODECOV_BINARY,$CODECOV_BINARY.SHA256SUM,$CODECOV_BINARY.SHA256SUM.sig}" if [ "$platform" == "windows" ]; then powershell 'If ($(Compare-Object -ReferenceObject $(($(certUtil -hashfile codecov.exe SHA256)[1], "codecov.exe") -join " ") -DifferenceObject $(Get-Content codecov.exe.SHA256SUM)).length -eq 0) {echo "codecov: OK"} Else {exit 1}'; else shasum -a 256 -c codecov.SHA256SUM; fi chmod +x "$CODECOV_BINARY" echo "CODECOV_BINARY=$CODECOV_BINARY" >> $GITHUB_ENV - name: Upload Coverage Report to Codecov if: matrix.type.name == 'Debug' && github.repository == 'SFML/SFML' # Disable upload in forks uses: nick-fields/retry@v2 with: timeout_seconds: 30 max_attempts: 10 retry_wait_seconds: 60 warning_on_retry: false shell: bash command: | if [[ "${{ github.event_name }}" == "pull_request" || "${{ github.event_name }}" == "pull_request_target" ]]; then COMMIT_OVERRIDE="-C ${{ github.event.pull_request.head.sha }}"; fi ./${{ env.CODECOV_BINARY }} -n "${{ matrix.platform.name }} ${{ matrix.config.name }} ${{ matrix.type.name }}" -Z -f ./build/coverage.out $COMMIT_OVERRIDE -s ./build -e GITHUB_ACTION,GITHUB_RUN_ID,GITHUB_REF,GITHUB_REPOSITORY,GITHUB_SHA,GITHUB_HEAD_REF - name: Test Install Interface if: matrix.platform.name != 'Android' run: | cmake -S test/install -B test/install/build -DSFML_ROOT=build/install -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_BUILD_TYPE=${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} ${{matrix.platform.flags}} ${{matrix.config.flags}} ${{matrix.type.flags}} cmake --build test/install/build --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} format: name: Formatting runs-on: ubuntu-22.04 strategy: fail-fast: false steps: - name: Checkout Code uses: actions/checkout@v3 - name: Format Code run: cmake -DCLANG_FORMAT_EXECUTABLE=clang-format-14 -P cmake/Format.cmake - name: Check Formatting run: git diff --exit-code tidy: name: Analyzing on ${{ matrix.platform.name }} runs-on: ${{ matrix.platform.os }} strategy: fail-fast: false matrix: platform: - { name: Windows, os: windows-2022, flags: -GNinja } - { name: Linux, os: ubuntu-22.04 } - { name: Linux DRM, os: ubuntu-22.04, flags: -DSFML_USE_DRM=TRUE } - { name: Linux OpenGL ES, os: ubuntu-22.04, flags: -DSFML_OPENGL_ES=ON } - { name: macOS, os: macos-12 } - { name: iOS, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 } - { name: Android, os: ubuntu-22.04, flags: -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$ANDROID_NDK -DCMAKE_ANDROID_STL_TYPE=c++_shared } steps: - name: Checkout Code uses: actions/checkout@v3 - name: Get CMake and Ninja uses: lukka/get-cmake@latest with: cmakeVersion: latest ninjaVersion: latest - name: Install Windows Dependencies if: runner.os == 'Windows' run: | curl.exe -o run-clang-tidy https://raw.githubusercontent.com/llvm/llvm-project/llvmorg-15.0.7/clang-tools-extra/clang-tidy/tool/run-clang-tidy.py - name: Install Linux Dependencies if: runner.os == 'Linux' run: sudo apt-get update && sudo apt-get install libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev - name: Install macOS Dependencies if: runner.os == 'macOS' run: | # Do not run updates until GitHub has fixed all the issues: https://github.com/orgs/Homebrew/discussions/4612 # brew update brew install llvm || true echo /usr/local/opt/llvm/bin >> $GITHUB_PATH - name: Configure run: cmake --preset dev -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_UNITY_BUILD=ON ${{matrix.platform.flags}} - name: Analyze Code run: cmake --build build --target tidy sanitize: name: Sanitizing on ${{ matrix.platform.name }} runs-on: ${{ matrix.platform.os }} strategy: fail-fast: false matrix: platform: - { name: Linux, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=ON } - { name: Linux DRM, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_USE_DRM=ON } - { name: Linux GCC OpenGL ES, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=ON -DSFML_OPENGL_ES=ON } steps: - name: Checkout Code uses: actions/checkout@v3 - name: Get CMake and Ninja uses: lukka/get-cmake@latest with: cmakeVersion: latest ninjaVersion: latest - name: Install Linux Dependencies if: runner.os == 'Linux' run: sudo apt-get update && sudo apt-get install xorg-dev libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev xvfb fluxbox - name: Configure run: cmake --preset dev -GNinja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_CXX_COMPILER=clang++ -DSFML_BUILD_EXAMPLES=OFF -DSFML_ENABLE_SANITIZERS=ON ${{matrix.platform.flags}} - name: Build run: cmake --build build - name: Prepare Test run: | set -e # Start up Xvfb and fluxbox to host display tests if [ "${{ runner.os }}" == "Linux" ]; then Xvfb $DISPLAY -screen 0 1920x1080x24 & sleep 5 fluxbox > /dev/null 2>&1 & sleep 5 fi - name: Test run: ctest --test-dir build --output-on-failure